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		<title><![CDATA[Latest posts for the thread "Eldar Psyker Confusion"]]></title>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ So, I played a game last night and we both had eldar, and we both had the Runes of Warding and Witnessing.  I have several questions that came up during the game.<br /> <br /> 1) How do the Runes work together.  We came up with rolling <span class="glossaryitem" onmouseover='gp(2);'>3D6</span>, discarding the highest to see if the power was successful, but then adding all 3 dice to determine of Perils of the Warp was activated.<br /> <br /> 2) How many times does an eldar Farseer have to save against Perils?  Invulnerable saves need to be re-rolled, per the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but does this include the Ghosthelm?  Also, how does this work if the Farseer is fortuned?  You can't re-roll a re-roll, but if the die is passed, Perils says to re-roll, but if it is failed, fortune says to re-roll.  Which takes precedence?]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 14:54:35]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>1) How do the Runes work together.  We came up with rolling <span class="glossaryitem" onmouseover='gp(2);'>3D6</span>, discarding the highest to see if the power was successful, but then adding all 3 dice to determine of Perils of the Warp was activated.</div></blockquote>That is actually a very good question. I would actually play it the way you did there, but I am not 100% sure on how this works.<br /> <blockquote><div><cite>whitedragon wrote:</cite>2) How many times does an eldar Farseer have to save against Perils?  Invulnerable saves need to be re-rolled, per the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but does this include the Ghosthelm?  Also, how does this work if the Farseer is fortuned?  You can't re-roll a re-roll, but if the die is passed, Perils says to re-roll, but if it is failed, fortune says to re-roll.  Which takes precedence?</div></blockquote>The Ghosthelm is NOT a save, so does not have to be re-rolled. It lets you ignore the PotW on a fixed dice roll, the same way as <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> does against Wounds. If you fail the Ghosthelm, then you do your invulnerable saves, re-rolling if successful. If you are fortuned, strictly speaking you MUST roll the dice, and re-roll it no matter what happens and accept the second result, as you cannot re-roll it again. Mathematically speaking, you can ignore the first dice, but make sure your opponent knows what the deal is.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 15:56:32]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ Number 1 is addressed in the Eldar <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and you played it right.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 15:59:48]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>Number 1 is addressed in the Eldar <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and you played it right.</div></blockquote>Gah, you beat me, I was just about to edit that in. Damn stupid slow internets.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 16:07:01]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>willydstyle wrote:</cite>Number 1 is addressed in the Eldar <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and you played it right.</div></blockquote>Gah, you beat me, I was just about to edit that in. Damn stupid slow internets.</div></blockquote><br /> <br /> I'm trying to get an upgrade on my forum title: I don't like jetbikers!]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 16:07:58]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite><br /> 2) How many times does an eldar Farseer have to save against Perils?  Invulnerable saves need to be re-rolled, per the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but does this include the Ghosthelm?  Also, how does this work if the Farseer is fortuned?  You can't re-roll a re-roll, but if the die is passed, Perils says to re-roll, but if it is failed, fortune says to re-roll.  Which takes precedence?</div></blockquote><br /> <br /> If a Farseer is fortuned and suffers a perils of the warp the following happens.<br /> <br /> You roll on your ghosthelm. 3+ and the perils is negated. This is a one time roll and fortune does not effect it.<br /> <br /> If the ghosthelm doesnt spare your squishy Eldar head then it's time to roll your invulnerable saves. The safest way of playing this part is to just roll then re-roll if successful. Or roll two dice if either is under four take a wound...<br /> <br /> Fortune doesn't really help in this situation.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 16:10:32]]> GMT</pubDate>
				<author><![CDATA[ Ealiom]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>Ealiom wrote:</cite><blockquote><div><cite>whitedragon wrote:</cite><br /> 2) How many times does an eldar Farseer have to save against Perils?  Invulnerable saves need to be re-rolled, per the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but does this include the Ghosthelm?  Also, how does this work if the Farseer is fortuned?  You can't re-roll a re-roll, but if the die is passed, Perils says to re-roll, but if it is failed, fortune says to re-roll.  Which takes precedence?</div></blockquote><br /> <br /> If a Farseer is fortuned and suffers a perils of the warp the following happens.<br /> <br /> You roll on your ghosthelm. 3+ and the perils is negated. This is a one time roll and fortune does not effect it.<br /> <br /> If the ghosthelm doesnt spare your squishy Eldar head then it's time to roll your invulnerable saves. The safest way of playing this part is to just roll then re-roll if successful. Or roll two dice if either is under four take a wound...<br /> <br /> Fortune doesn't really help in this situation.</div></blockquote><br /> <br /> Why wouldn't fortune help?<br /> <br /> The way it interacts is if you fail your ghosthelm, then you roll your invulnerable.  If you pass, you re-roll due to PotW, if you fail, you re-roll due to fortune, so you basically just pick up the dice and roll again regardless of the result.  Or, since it's statistically identical, the fortune and PotW re-rolls cancel each other out.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 16:13:36]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>Ealiom wrote:</cite>Fortune doesn't really help in this situation.</div></blockquote>Actually it does. Without fortune, if you fail the first time, you fail. If you Pass you re-roll. Fortune+PotW means that Mathamatically, the save becomes your regular save, rather than "Save + Reroll if Successful".<br /> My math-fu is weak today however and I cannot be arsed working it out. Someone work out the % of passing if you have to re-roll successes please, since its 50% if you don't re-roll <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 16:14:55]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ Thanks for the quick responses guys.  I knew that my ghosthelm should have been doing something more, oh well.  And I did have a fuzzy recollection that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> addressed the runes issue, but obviously we didn't have it available during the game.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 16:59:42]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ *DOUBLE POAST*]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 17:00:11]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Eldar Psyker Confusion</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Ealiom wrote:</cite>Fortune doesn't really help in this situation.</div></blockquote>Actually it does. Without fortune, if you fail the first time, you fail. If you Pass you re-roll. Fortune+PotW means that Mathamatically, the save becomes your regular save, rather than "Save + Reroll if Successful".<br /> My math-fu is weak today however and I cannot be arsed working it out. Someone work out the % of passing if you have to re-roll successes please, since its 50% if you don't re-roll <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> 25%.<br /> 50% chance of first roll failing, and 50% of the second means that you have a 75% chance of failure.<br /> Half of the half you succeed at will succeed again.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 22:40:04]]> GMT</pubDate>
				<author><![CDATA[ AllWillFall2Me]]></author>
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