<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "500pt Black Templar Games Day 'Rapid Fire' Tournament"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "500pt Black Templar Games Day 'Rapid Fire' Tournament"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ I don't know that Templars are really a great army to field for this (frankly I suspect lootas will just destroy anything in this format, but who knows) but that's what I currently have available. The relevant rule changes are: <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> is 1+ troop, 0-1 everything else; max 100 for a model; max 250 for a unit; no 2+ saves; max 2 wounds. So, if I want an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, a naked Reclusiarch or a cheap Castellan are my only choices.<br /> <br /> Right now I'm looking at this:<br /> <br /> Crusader Squad - 5 Initiates, 5 Neophytes, Power Fist, Meltagun, Frag Grenades, Crusader Seals, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 175<br /> Crusader Squad - 5 Initiates, 2 Neophytes, Lascannon, Plasma Gun, Initiates with Bolters, Neophytes with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 121<br /> Crusader Squad - 5 Initiates, 2 Neophytes, Plasma Cannon, Plasma Gun, Initiates with Bolters, Neophytes with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 126<br /> <br /> Land Speeder - Multi-Melta, Heavy Flamer - 75<br /> <br /> ==497<br /> <br /> The only swap that I'm really considering is dropping one of the shooty crusader squads and using the points to buy an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (probably a Reclusiarch, a Castellan would be silly with just 1 shooting squad) and beef up the other two squads with what's left. I could also, instead of taking the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, buy transports for the two remaining squads.<br /> <br /> Any ideas?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/705915.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/705915.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 14:10:40]]> GMT</pubDate>
				<author><![CDATA[ Lansirill]]></author>
			</item>
			<item>
				<title>500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ You need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two troop choices to make a legal l<br /> <br /> ist. Without an <span class="glossaryitem" onmouseover='gp(56);'>hq</span> any army is illegal. So get an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in <br /> <br /> this list! Also i belive that you need to take the emperors <br /> <br /> champion in all black templar lists. Hope this helps.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706012.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706012.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 15:17:50]]> GMT</pubDate>
				<author><![CDATA[ wolfeman]]></author>
			</item>
			<item>
				<title>500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ I'd drop the Double <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> for the Chaplain, since Ld8 sucks when you're trying to zeal.<br /> <br /> If there's no &lt; 33 armor restriction, what about taking a Dread or Vindi and hiding the 10 man squad behind it as they move up?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706284.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706284.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 18:27:43]]> GMT</pubDate>
				<author><![CDATA[ avantgarde]]></author>
			</item>
			<item>
				<title>Re:500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ This doesn't use the regular <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. It's 0-1 for everything but troops (including <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) and 1+ for Troops. The Emperor's Champion is not required in armies under 750 points (I forget if it becomes required at 750 or 751.) So, for this situation, it's a perfectly legal list.<br /> <br /> There isn't a &lt;33 armor restriction, but the no more than 100 points for a single model requirement kills all of our tanks except for a predator with an autocannon turret and nothing else. Good point on the chaplain. I'm so used to having a chaplain, or at least a <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, in a squad that I didn't even think about the fact that I'm going to be bouncing back and forth a lot at LD8.<br /> <br /> Edit: I should probably put the list update in here.<br /> <br /> I dropped the crusader seals since the Chaplain will give them to the squad, so they're largely wasted points.<br /> I added 3 cenobyte servitors. They're individual models so (I would imagine) they don't bring my chaplain in as being over 100 points for a single model. If they do, I can just swap two more initiates into my crusader squads instead.<br /> <br /> I tossed a krak grenade on the Reclusiarch just because I had nothing else to do with the points. I doubt it'll do much, but it's either that or an auspex.<br /> Reclusiarch - Frag Grenades, Krak Grenades, 3 Cenobyte Servitors - 128<br /> <br /> Crusader Squad - 5 Initiates, 5 Neophytes, Power Fist, Meltagun, Frag Grenades, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 165<br /> Crusader Squad - 5 Initiates, 3 Neophytes, Lascannon, Plasma Gun, Initiates with Bolters, Neophytes with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> - 131<br /> <br /> Land Speeder - Multi-Melta, Heavy Flamer - 75<br /> <br /> ==499<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706320.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706320.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 18:47:31]]> GMT</pubDate>
				<author><![CDATA[ Lansirill]]></author>
			</item>
			<item>
				<title>500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ Well, you have two choices.  A chaplain makes zeal a guarantee for one squad, so that squad should be big enough to soak a couple casualties and still pack a punch.  The castellan gives everybody his LD9, so that makes it easier for them to zeal across the board.<br /> <br /> I would totally try to squeeze as many marines in as you can and then rush across the table with meltaguns.  I wouldn't try to sit back and shoot at all.<br /> <br /> Another choice is to take the emperor's champion and the cheap 10 pt vow (making him 100 pts) and then that lets you make an additional move at the beginning to get closer to the enemy if they have psykers!  Actually, that seems like not a good idea now that I think about it because most psykers have 3 wounds and won't be in this type of setting, so maybe discount the champ.<br /> <br /> My list would look something like this:<br /> <br /> Chaplain (he gets a free power weapon and 4+ save)<br /> <br /> 8 Marines<br /> Melta<br /> <br /> 8 Marines<br /> Melta<br /> <br /> 8 Marines<br /> <br /> Somethin like that, just a horde of marines, maybe even with all bolters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706380.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/706380.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 19:11:28]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
			</item>
			<item>
				<title>500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ I dont doubt that orks are going to carry the day in this setup, but for different reasions than you think. 60 naked boyz only cost 360 pts. You ought to focus on ability to take down numbers in this sort of tourney. As far as lootas go, taking a maxed out squad is going to cost and be ineffective. Lootas are dangerous when there are multible squads of them, and you are not going to see that, due to <span class="glossaryitem" onmouseover='gp(187);'>foc</span> restrictions.<br /> <br /> I like the speeder with the flamer and melta, its a good all around anti horde, anti armor choice, since the worst armor you will see is a dread with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12.<br /> <br /> Ive really got to question the squad armament. Lazcannon, meltagun, Powefist? Why on earth do you need all that? Think about powerlists that you will see in this sort of game. No terminators, no tanks, no uber assault squads. The list to beat in this will be horde based. I would take flamers to deal with orks, and powerweapons to take down sisters. Other than that I cant see an abusive list that will rule the day, so if you run a balanced list, with some anti horde ability, you ought to be good.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/707898.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/707898.page</link>
				<pubDate><![CDATA[Sat, 9 May 2009 20:21:54]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
			</item>
			<item>
				<title>Re:500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ Just take the damn emperors champion. Arm the squads like so...<br /> <br /> Emperors Champion <br /> <br /> 5 Initiates, 2 Neophytes, Meltagun, Meltagun, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> <br /> 5 Initiates, 5 Neophytes, Powerfist, Flamer, F/KG, Crusader Seals, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> <br /> 5 Initiates, 2 Neophytes, Missile Launcher, Plasmagun (All with bolters)<br /> <br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span> Squad handles infantry, the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> squad handles <span class="glossaryitem" onmouseover='gp(95);'>MeQ</span> targets, and the Doube Melta is for popping tanks. A 500 point game will be up close and personal, no worries about the meltas getting in range.  <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/707946.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/707946.page</link>
				<pubDate><![CDATA[Sat, 9 May 2009 21:10:21]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
			</item>
			<item>
				<title>500pt Black Templar Games Day 'Rapid Fire' Tournament</title>
				<description><![CDATA[ <blockquote><div><cite>Elnicko5 wrote:</cite>I dont doubt that orks are going to carry the day in this setup, but for different reasions than you think. 60 naked boyz only cost 360 pts. You ought to focus on ability to take down numbers in this sort of tourney. As far as lootas go, taking a maxed out squad is going to cost and be ineffective. Lootas are dangerous when there are multible squads of them, and you are not going to see that, due to <span class="glossaryitem" onmouseover='gp(187);'>foc</span> restrictions.<br /> <br /> I like the speeder with the flamer and melta, its a good all around anti horde, anti armor choice, since the worst armor you will see is a dread with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12.<br /> <br /> Ive really got to question the squad armament. Lazcannon, meltagun, Powefist? Why on earth do you need all that? Think about powerlists that you will see in this sort of game. No terminators, no tanks, no uber assault squads. The list to beat in this will be horde based. I would take flamers to deal with orks, and powerweapons to take down sisters. Other than that I cant see an abusive list that will rule the day, so if you run a balanced list, with some anti horde ability, you ought to be good.</div></blockquote><br /> <br /> Another good idea may be to take a Rhino to use as an <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>/Charge blocker and for tank shocking.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239350/707986.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239350/707986.page</link>
				<pubDate><![CDATA[Sat, 9 May 2009 21:37:31]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
			</item>
	</channel>
</rss>