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		<title><![CDATA[Latest posts for the thread "Infantry Heavy Guard with Creed - 1500pts"]]></title>
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				<title>Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ Creed and Kell, in a plain <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 225<br /> Chimera with Heavy Stubber - 65<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, no upgrades - 30<br /> Chimera with Heavy Stubber - 65<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, no upgrades - 30<br /> Chimera with Heavy Stubber - 65<br /> <br /> Syl Morba (Marbo) - 65<br /> <br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> Infantry Squad, Autocannon, Plasma Gun, Vox - 80<br /> (8 in total, if you can't be bothered to count)<br /> <br /> Heavy weapons team, lascannons - 105<br /> Heavy weapons team, lascannons - 105<br /> Heavy weapons team, lascannons - 105<br /> <br /> Infantry squads focus on enemy infantry, Creed uses 3 of his orders on 'Bring it down' on the lascannon teams, the other depending on what happening.<br /> <br /> Any critism?]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 16:53:52]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>Re:Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ the only thing i would consider doing is dropping all the vox's you could fit in another squad of something that way.<br /> <br /> Also what about when the enemy reaches your line, its pretty much game over then.]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 17:33:38]]> GMT</pubDate>
				<author><![CDATA[ 99MDeery]]></author>
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				<title>Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ seems ok I dont know about Voxes but I guess there fine know.<br /> <br /> The only problem is that Your heavy weapon teams are real easy to kill off now that they are weak and just one melta hit kills a base.<br /> <br /> Idea works on paper but just let me know how the Lascannons do. due to heavy weapons being easy to kill off.<br /> <br /> why Mabo ?<br /> <br /> At this Point level it seems Fine just play test see how it goes. seems like it can do good.]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 17:37:00]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ I think it seems like a good list however i think perhaps you should drop the vox casters for a commissar or 4 special weapons that you can divide into the <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> ]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 19:16:59]]> GMT</pubDate>
				<author><![CDATA[ TheCadianParatrooper]]></author>
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				<title>Re:Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ Well that list really would not be remotely legal.  <span class="glossaryitem" onmouseover='gp(331);'>PC</span> + 5 squads, so you would have to drop either a <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> or a Squad.<br /> <br /> All your anti tank stuck on 9 bases that can be insta killed by <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 template weapons.<br /> <br /> If you drop the <span class="glossaryitem" onmouseover='gp(638);'>hwt</span>, switch out the plasma in line squads for lasguns, you can fit a vet squad in a chimera with melta's or a walking squad with plasma.<br /> <br /> I think the vox idea would be good, but remember your officers all need vox officers in their unit in order for the order reroll to happen.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 21:50:39]]> GMT</pubDate>
				<author><![CDATA[ moosifer]]></author>
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				<title>Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ Its <span class="glossaryitem" onmouseover='gp(331);'>PC</span> + 2-5 squads+ other stuff.<br /> And the command squads don't need voxes for the re-rolls either.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 16:09:32]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>Infantry Heavy Guard with Creed - 1500pts</title>
				<description><![CDATA[ <blockquote><div><cite>Mekboy wrote:</cite>Its <span class="glossaryitem" onmouseover='gp(331);'>PC</span> + 2-5 squads+ other stuff.<br /> And the command squads don't need voxes for the re-rolls either.</div></blockquote><br /> <br /> As for the squad size, I read that wrong my apologies.  But you DO need to have the command squad with a vox in order to get your orders rerolled.  <br /> <br /> "If an officer is attempting to issue an order to a friendly unit and both the officer's command squad and the chosen unit contain a model with a vox-caster, the leadership test to see if the order has been understood can be re-rolled if failed"<br /> <br /> Again I will voice the opinion that <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> are almost a thing of the past with the new wound allocation rules and the loss of an entire heavy weapon to a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 wound.  A multi-las wounding 3 times could kill an entire <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>, and that is a waste of points]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 16:40:32]]> GMT</pubDate>
				<author><![CDATA[ moosifer]]></author>
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