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		<title><![CDATA[Latest posts for the thread "worst 40k army in game (1850)"]]></title>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ I challenge anyone to come up with something cheesier AND a way to defeat this list (barring bad dice rolls)<br /> <br /> Seer Council on jetbikes<br /> Farseer (jetbike, Doom, Fortune, spirit stones, runes of witnes)<br /> 10 warlocks on bikes (1 embolden, 1 enhance, 8 destruct)<br /> <br /> 2 squads of 8 jetbike guardians (2 shuri cannons)<br />    each with warlock on bike (destructor)<br /> <br /> 1 squads of 7 jetbike guardians (2 shuri cannons)<br />    each with warlock on bike (destructor)<br /> <br /> 4 fire dragons <br />      exarch <br />   in waveserpent (scatter laser, spirit stones)<br /> <br /> 3 fire prisms (holo field) <br /> <br /> tactic is doom and blast, move around so your not locked in combat except the council which charges with fortune and kills anything. I have yet to see this army lose a game or for that matter, leave someone on the field after five turns. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 17:34:16]]> GMT</pubDate>
				<author><![CDATA[ armus]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ I think the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> min max army will deal with it.<br /> 10 chimeras 550pts<br /> 100guardsmen 500 pts<br /> 10 lascanons 200 pts<br /> 10 plasma guns 150 pts<br /> <br /> May aswell do 3 psyker battle squads mounted up 165 each<br /> <br /> This is a rough make of the list and there is still room for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and such. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 00:25:17]]> GMT</pubDate>
				<author><![CDATA[ Tao]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ <blockquote><div><cite>Tao wrote:</cite>I think the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> min max army will deal with it.<br /> 10 chimeras 550pts<br /> 100guardsmen 500 pts<br /> 10 lascanons 200 pts<br /> 10 plasma guns 150 pts<br /> <br /> May aswell do 3 psyker battle squads mounted up 165 each<br /> <br /> This is a rough make of the list and there is still room for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and such. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> I really think you don't understand how powerful a jetcouncil is. The army could avoid you till the last turn or so then rockit forward cleaning off objectives with fireprisms and shuriken cannons and the seer council and win. Lascannons in guard squads are meh. Your wasting so much putting one in the squad. 1/2 chance to hit 5/6 to wound mean that out of 10, 4 will make it and with Eldar getting their jetting cover saves that means that 2 jetbikes per turn die. Not that special. <br /> <br /> The army isn't as bad as you think. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 01:32:41]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ 2 warboss with 2 squads of nob bikers playing musical wounds.  <br /> Comes to roughly 1400-1600 points.<br /> 10 million grots. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 02:21:37]]> GMT</pubDate>
				<author><![CDATA[ The Revelator]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ Why not just go Guard with Hydra spam with a nice ~100 guardsmen meatshielding them?]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 03:28:15]]> GMT</pubDate>
				<author><![CDATA[ Dakkadood]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ <blockquote><div><cite>The Revelator wrote:</cite>2 warboss with 2 squads of nob bikers playing musical wounds.  <br /> Comes to roughly 1400-1600 points.<br /> 10 million grots. </div></blockquote><br /> <br /> Yeah its good, but a lot of people know how to get rid of NBikes because it is massivly played. And I would bet seercouncil over NB's. Doom + Enhance + 3x Destructors + Fortune = win. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 03:31:18]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ <blockquote><div><cite>EzeKK wrote:</cite><blockquote><div><cite>Tao wrote:</cite>I think the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> min max army will deal with it.<br /> 10 chimeras 550pts<br /> 100guardsmen 500 pts<br /> 10 lascanons 200 pts<br /> 10 plasma guns 150 pts<br /> <br /> May aswell do 3 psyker battle squads mounted up 165 each<br /> <br /> This is a rough make of the list and there is still room for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and such. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> I really think you don't understand how powerful a jetcouncil is. The army could avoid you till the last turn or so then rockit forward cleaning off objectives with fireprisms and shuriken cannons and the seer council and win. Lascannons in guard squads are meh. Your wasting so much putting one in the squad. 1/2 chance to hit 5/6 to wound mean that out of 10, 4 will make it and with Eldar getting their jetting cover saves that means that 2 jetbikes per turn die. Not that special. <br /> <br /> The army isn't as bad as you think. </div></blockquote><br /> <br /> The lascannons are for the tanks.  SUre if this were a complete meta game missle launchers would be taken instead.  Your seer squad is given full fire power until it takes 25% casualties, then gets weaken resolve so it flees off of the board.  You can try as you might to "clean off 100 guardsmen off the objectives in one turn.<br /> <br /> The way I see it you have one turn of shooting before you get it back from the guard.  Your bikes and wave serpents will have to try and get side armour on the chimeras.  The fire dragons dissembark for a whole chimera kill.  In the next phase all lascannons give it to the fire prisms and the chimeras and psycher squads make the bikes run away.  5 chimeras should kill 3 jet bikes (or more) each turn. 10 las cannons should get 3 results which should would silence the fire prisms on anything except for imobilized.    The plasma guns shsould be good for another 2 in later turns.<br /> <br /> Also there are enough chimeras and infantry to clutter an objective to make it impossible for the bikes to get within 3".<br /> <br /> And there is still room for more units.  An inquisitor with a psychic hood to shut down the powers you can use when everyone is mounted in tanks.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 03:53:15]]> GMT</pubDate>
				<author><![CDATA[ Tao]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ Make sure to make that an <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. Lord so you can take a callidus assaassin.  on the turn she comes in you weaken resolve the seer council and hit them with the shredder for instant death ( with only a 60% chance that fourtune will be working).  Thas assuming they arn't already running due to lascannon fire.<br /> <br /> My Salamanders LOVE facing jetbike seer councils.  As long as my redeemer can get vulkan & his assault terminators within 9.5" they can charge once they get out.  This is assuming they are needed.  Melta still works wonders on fire prisms and I can generally have 5-6 melta shots on the first turn thanks to attack bikes, a land speeder storm & my scouts.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 19:25:24]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ An <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> army of Biovores, and nothing but.<br /> <br /> ...that might actually be fun to play...]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 19:28:38]]> GMT</pubDate>
				<author><![CDATA[ NinjaPenguin]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ I played against a list liek that with a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino Rush and all of my squads assaulted his council on the same turn. I won the melee on turn 7, though his frikkin tanks were parked on the objectives with troops inside.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 19:32:22]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ I think any gunline army (especially the new guard) or an Ork Nob Biker army might do the trick against that group.  I think just about any setup where you can force them to get close to a gunline would be the best bet though, as is the case with most low model count armies.  And because I know the counter will be "but they'll only get one turn of shooting if I turbo boost" but with the proper allocation of fire all it takes is one turn to lower those guys down enough that any close combat unit worth a dime can finish the job, I don't care if you have a 1+ rerollable <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save it still can't beat Nob Bikers <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> .<br /> <br /> This is what I would take, roughly:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss 155 pts<br /> -<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -Warbike<br /> -Cybork Armor<br /> -<span class="glossaryitem" onmouseover='gp(351);'>Atk</span>. Squig<br /> -Bosspole<br /> -Slugga<br /> Big Mek w/Kustom Force Field and Kustom Mega Blasta 100 pts<br /> <br /> Elites<br /> 10 Lootas 150 pts<br /> 10 Lootas 150 pts<br /> 10 Lootas 150 pts<br /> <br /> Troops<br /> 4 Nobz 280 pts<br /> -Warbikes<br /> -Painboy<br /> -4 Cybork<br /> -Waaagh! Banner<br /> -1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -2 Big Choppa<br /> 30 Shoota Boyz 210 pts<br /> -Nob<br /> -<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -Bosspole<br /> 30 Shoota Boyz 210 pts<br /> -Nob<br /> -<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -Bosspole<br /> <br /> Fast Attack<br /> 3 Warbikers w/Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, and Bosspole 115 pts<br /> <br /> Heavy Support<br /> 3 Killa Kans w/3 Kustom Mega Blastas 165 pts<br /> 3 Killa Kans w/3 Kustom Mega Blastas 165 pts<br /> <br /> I also considered Old Zogwort because even though I would never consider him in a normal army he might do the trick to scare off your super disgusting Farseer Bike Squad with Zogwort's Curse (roll off with ind. character within 18", if he wins the ind. character becomes a squig.)]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 20:21:35]]> GMT</pubDate>
				<author><![CDATA[ GoofyAce]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ Any decent guard list with 3 Battle Psy units will spank the eldar.  <br /> Even with runnes you'll get at least one weaken resonlve off, cause 3 kills and the council running off the table (or just pin them with barrage).  After that it's a fairly easy game for the guard.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 12:02:31]]> GMT</pubDate>
				<author><![CDATA[ kaptin_Blacksquig]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ Zoanthropes with Shadow of the Warp, hiding in the back could do some damage without ever attacking. <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> and take the highest for leadership with all those psychic tests will really screw you over.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 15:15:19]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Re:worst 40k army in game (1850)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s could get rid of this army; Mephistons unlimited ranged Psychic Hood; Corbulo who could give everybody Furious Charge; some jump-packing\rhino'ing about; win.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 15:31:44]]> GMT</pubDate>
				<author><![CDATA[ unique_dragon]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ I had actually planned on playing this army but I'm currently selling all of it <span class="glossaryitem" onmouseover='gp(662);'>NIB</span> so I can play Black Templars.<br /> <br /> Jetbikes are too vulnerable]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 18:15:45]]> GMT</pubDate>
				<author><![CDATA[ Thursday]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ how about a b/a jump list with mephiston(still pissed transfixing gaze got nerfed) theyll close in fast   and mephistons psychic hood  says  no doom or  guide for you since they still have the unlimited  range hood]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 17:26:20]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>worst 40k army in game (1850)</title>
				<description><![CDATA[ oops didnt see  uniques post ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 17:27:36]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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