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				<title>1850 World Eater list</title>
				<description><![CDATA[ <font color='red'>UPDATED LIST BELOW </font><br /> <br /> hey guys trying to decide on my next list   take a look at this one and let me know what you think. <br /> <br /> Kharn- 165<br /> <br /> 9- Berzerkers- Icon<br />  Skull Champ- P. fist- 234<br /> <br /> 10 Berzerkers- Icon<br />   Skull Champ- P. fist- 255<br /> <br /> 10 Berzerkers- Icon<br />   Skull Champ- P. fist- 255<br /> <br /> 10 Lesser Daemons- 130<br /> <br /> 10 Lesser Daemons- 130<br /> <br /> Land Raider- Dirge Caster- 225<br /> <br /> Land Raider- Dirge Caster- 225<br /> <br /> Land Raider- Dirge Caster- 225<br /> <br /> total 1844<br /> <br /> is this competitive?  C&C welcome]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 04:31:49]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ Enemy mechanized lists could give you problems, especially eldar.<br /> <br /> Horde orks could take your assault on the chin and then wipe you out utterly on the rebound.  I think the lesser daemons should be replaced by something that can handle hordes.  260 points....hmmm....<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with a flamer in a rhino with a combi-flamer costs 125 points.  You could take 2 of those.  That also has the added bonus of two "throwaway squads" in objective missions - they could go out and grab objectives, and even get out of their rhinos to send those on their way to contest others.  The enemy can't ignore these little units for fear of losing the game, yet really WANT to bring down your <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and berserkers.  Forcing them to split fire is a good thing.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 04:51:54]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ I like it.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 04:54:16]]> GMT</pubDate>
				<author><![CDATA[ TheCadianParatrooper]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ @ Spellbound- i agree about hordes but  im trying to stick with a theme here   hint hint!!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> can you think of something to help with the theme,  i was thinking maybe berzerker dreads w/ 2 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> with the Hflamer]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 05:17:29]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ That could work.  I'd say defilers, as they can template while moving forward, then template again before <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and are arguably better than dreads in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against most things.<br /> <br /> But the dreads would be nice.  And with Hflamers won't pop your landraiders<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 06:05:28]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ I would suggest some khornate terminators, say 7 (210) -- Icon is what, 30? -240. then give 4 combi weapons -- 20, preferably meltas, but at least one flamer, and you've got a nice precision strike force, and a whole lot more worthwhile than the daemons, while still retaining the fluff. Dirge casters (and Icons, I'd say drop them or at least two of them if you take my advice) seem unnecessary, and you could then add in a chainfist or somesuch equivalent for more tank popping ability. Terminators I think would work marvelously with this list, because of the chaos that could ensue from a good deep strike. the land raiders alone are a great threat, but with those terminators you've got an effective method of destroying enemies that can destroy your land raiders. <br /> you have enough troops to cover objectives, and enough armour to be able to hold out. I'd say anything that brings three land raiders to the table is competitive, unless it's transporting thousand sons. overall, a good list, but would do with more super-killy things with power weapons. damn I wish axes of khorne were back. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 10:38:11]]> GMT</pubDate>
				<author><![CDATA[ CaptainCommunsism]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ i wish the whole old book of khorne was back :(<br /> <br /> <br /> ahh what good times   lemme see what i can conjure up for an updated list   thanks captain for your advice]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 13:21:56]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ ok heres what i a new list:<br /> <br /> Kharn- 165 <br /> <br /> 9- Berzerkers- Icon<br /> Skull Champ- P. fist- 234 <br /> <br /> 10 Berzerkers- <br /> Skull Champ- P. fist- 250 <br /> <br /> 10 Berzerkers- <br /> Skull Champ- P. fist- 250<br /> <br /> Land Raider- 220 <br /> <br /> Land Raider- 220 <br /> <br /> Land Raider- 220 <br /> <br /> 7 Terminators- Icon of Khorne, 2 Combi Meltas, 1 H. Flammer, 1 Chain Fist, 2 Power Fists- 290<br /> <br /> <br /> <br /> <br /> puts the new total at 1849<br /> <br /> <br /> what do yall think of that?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 13:42:57]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ I like the Terminators a lot better than the chaos demons]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 13:51:40]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ A pair of naked defilers would work better than two squads of demons.  The problem you will run into is your land raiders will be vulnerable to meltas since they have to run in close to drop the boyz off.<br /> <br /> To the poster that mentioned orks taking it on the chin, if you creatively multi-charge, the berzerkers could gut two 30 man ork squads with very few casaulties in return, and the remaing orks would explode due to combat resolution.  Doing this with two or three Land Raider charges in concert could really put a hurt on an ork army.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:07:02]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ Why do people keep suggesting defilers?  All his heavy support choices are full of land raiders and if he removes land raiders his list falls apart somewhat.<br /> <br /> my only change would be to swap one of the power fists for three more combi-weapons.  Two fists is enough when everyone has power weapons.  I would go with more melta, since it would give you enough shots to hunt two tanks with the squad or take care of a vehicle squadron if you play against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  It also makes a good terminator hunting squad and should help you shoot down mobile vehicles, which will be a problem for this list.<br /> <br /> A big zerker squad like that, that gets to fire pistols then charge, will usually wipe out 30 boys on the boys' turn after they get charged.<br /> <br /> If you face a space marine player using multimelta landspeeders, he is going to give you problems.  Tau - the same thing.  Those sort of mobile tank hunters eat land raiders alive.  I don't know what you could do to take care of that other than replacing a land raider with a rhino and another heavy support geared to killing skimmers.  Obliterators, lascannon pred, something like that.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 17:37:53]]> GMT</pubDate>
				<author><![CDATA[ hancock.tom]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ He can maintain the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s by taking min sized termie squads with <span class="glossaryitem" onmouseover='gp(336);'>HF</span>'s or whatever that can then deepstrike off the zerker's icons.<br /> <br /> Defilers over dreads because defilers have battlecannons and are a little more controllable, and fleet!]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 18:37:06]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ i agree  and acknowledge that tau tanks <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders and other tank busting skimmers will give me a problem, but its what ill have to deal with i guess.<br /> <br /> i thought about using a rhino rush list, but i cant assault out of them.<br /> <br /> <br /> basically what i have decided to do is just go for a world eaters themed army and just take the weaknesses that it has and live with it =/<br /> <br /> i played World Eaters in 3rd and 4th  and im really disappointed at how watered down the 4 gods are now.<br /> <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:12:23]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ Even though you can't assault out of Rhinos on the turn you move, you can assault out of them at the beginning of the turn if you haven't moved yet.  Sooooo, you can still have a veritable rhino rush, you just have to wait a turn before you can assault.  5th edition vehicle rules and smoke launchers make the rhinos more survivable, and since the 'zerkers are fearless, they can't be pinned by the vehicle exploding.<br /> <br /> This means you drive up, stay in your rhino, then next turn wammo!  And hell, if they torch your tank, you can disembark behind the wreck or in the crater for a cover save, and then charge them next turn anyway.  And a rhino is alot less to lose than a land raider.<br /> <br /> If you support your rhinos with vindicators or defilers, it really becomes hairy for your opponent over which one to shoot.  Throw a demon prince or two with wings in there for good measure, and then sally forth!]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 04:00:40]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ OOoooOOOOooo   hmm thats some good cooking there whitedragon   im working on a new list,  let me ask this  would it be terribly TFGish if i converted and used a model counts as abaddon?  haha<br /> <br /> ok heres the new list:<br /> <br /> Kharn- 165<br /> <br /> 8 Zerkers<br />  Skull- Pfist- 208<br /> <br /> Land Raider- 220<br /> <br /> 8 zerkers- <br />  Skull- Pfist- 208<br />  Rhino- 35<br /> <br /> 8 zerkers- <br />  Skull- Pfist- 208<br />  Rhino- 35<br /> <br /> 8 zerkers- <br />  Skull- Pfist- 208<br />  Rhino- 35<br /> <br /> 5 Terminators- <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 2 Pfist, 2 Combi Melta, 1 Chain Fist, H. Flammer- 230<br /> <br /> Defiler- 4 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>- 150<br /> <br /> Vindicator- D. Possesion- 145<br /> <br /> total 1847<br /> <br /> <br /> thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 04:06:39]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ Your terminators don't seem to know what they're doing. My suggestion for them is to get rid of the heavy flamer and power fists and give every one of them combi-bolters. Give one or two chain fists.<br /> <br /> Now, you have 10 rapid plasma shots, 5 melta shots, or 5 flamer templates. They're now the most versatile unit you have and will earn back their points and more.<br /> <br /> Also, deep striking these babies in at the right time will net you a win, I've done so with my own many times over.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 05:27:56]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Re:1850 World Eater list</title>
				<description><![CDATA[ While sleeping i thought of this list too:<br /> <br /> <br /> Kharn- 165<br /> <br /> 8 Zerkers<br /> Skull- Pfist- 208<br /> <br /> Land Raider- 220 <br /> <br /> 8 zerkers-<br /> Skull- Pfist- 208<br /> Rhino- 35<br /> <br /> 8 zerkers-<br /> Skull- Pfist- 208<br /> Rhino- 35 <br /> <br /> 10 Terminators- <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 3 Combi Melta, 2 Hflammers, 2 Pfist- 375<br /> <br /> Defiler- 4DCCW- 150<br /> <br /> 8 Havoks- 4 Flammers, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br />  Champ- Pfist- 210<br />  Rhino- 35<br /> <br /> total 1849      thoughts on the above two lists?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 12:29:11]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ looking for some feed back on the above two lists, before i start buying models <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 23:38:01]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ If you are running Khorne, I would not take havoks, but instead more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power. ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 05:49:25]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ Well the havoks aren't TERRIBLE at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and they still have a bolt pist and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.<br /> <br /> the flamers will help to thin out Hordes units: Nids, Orks, Gaurd.<br /> <br /> flammers are also fluffy for khorne, idk why berzerker units cant take them :(]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 12:29:46]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ Berzerkers are just fine at clearing out hordes in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> themselves.  The Havoks are more expensive, suck your Heavy Support Slots, aren't troops, and won't get any benefit from a Khorne Icon.  <br /> <br /> In a chaos list these days, you have to really think harde about taking other power armored marines besides cult troops.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 14:59:15]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ yea  after reviewing and thinking alot about it, im going to only run with world eaters, and vehicles<br /> <br /> <br /> thanks guys for all your replies!<br /> <br /> i really appreciate it ]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 05:36:54]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ this is a little late, but take it from someone who intricately knows khorne.<br /> <br /> i like the last list alot, the havoks and the defiler ARE a good idea, because you are going to want some long range in a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> army. and if the havoks get attack, they can defend themselves pretty good. And the defiler can either charge vehicles or jarge groups or shoot. One of the things i LOVE to do is, <br /> Take khorne terminators, upgrade all to champs(yes you can) and give them twin linked lightning claws. 2 base attacks, +1 for khorne, +1 for champs, +1 for the claws, +1 on the charge. 50 attacks for a squad of ten with rerolls to hit, and 60 on the charge. Ive cleared a WHOLE ork army with just them. It is expensive but it makes up for it in the long run.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 17:11:11]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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				<title>1850 World Eater list</title>
				<description><![CDATA[ I liked your first list so much more than what it has become.  Stick with the 3 units of Berzerkers in 3 Land Raiders.  Give yourself a flying Prince instead of Kharn and switch out the 2 units of lesser daemons for double <span class="glossaryitem" onmouseover='gp(20);'>CCw</span> dreads with heavy flamers and extra armor (120pts each).  The points you save can go to giving the Land Raiders extra armor if possible.<br /> <br /> Now you've got 3 hard targets to charge and assault the enemy, 2 dreads and a Prince to run up behind the Land raiders and be more of a threat in close combat.<br /> <br /> Don't worry about Ork hordes.  If the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex doesn't scare them away, you'll cave in 3 massive troop units by assaulting with 3 units of berzerkers.  Chaos dreads can hold up and eventually take down Ork troop units also.  The math supports the idea that a Nob Powerklaw can't take down a dread in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fast enough.<br /> <br /> Eldar skimmers give you a problem?  Sit back and shoot them with 6 twin-linked lascannons.  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tanks can get combi-assaulted by the Berzerkers.  Godzilla can be tricky.  All this and I've never mentioned the Flying Daemon Prince with Mark of Khorne who can pounce on almost anything in the game.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239701/727386.page</link>
				<pubDate><![CDATA[Wed, 20 May 2009 17:26:16]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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