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				<title>1850 IG Air Cav - 2 lists</title>
				<description><![CDATA[ Been trying to come up with a decent Air Cav list for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, now that the new codex and Valkyrie are out. Here is what I have come up with, on my first pass:<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> Commissar Lord<br />  - 1x Power Fist<br />  - 1x Plasma Pistol<br />  - 1x Carapace Armor<br /> 105<br /> <br /> Elites-<br /> Stormtrooper Squad<br />  - 5x additional Storm Troopers<br />  - 2x Plasma Guns<br />  - 1x Plasma Pistol<br />  - 1x Power Weapon<br /> 215<br /> Stormtrooper Squad<br />  - 5x additional Storm Troopers<br />  - 2x Plasma Guns<br />  - 1x Plasma Pistol<br />  - 1x Power Weapon<br /> 215<br /> <br /> Troops- <br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Sgt. Bastonne<br /> 160<br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br />  - 1x Power Weapon<br /> 120<br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br />  - 1x Power Weapon<br /> 120<br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br />  - 1x Power Weapon<br /> 120<br /> <br /> Fast Attack-<br /> Valkyrie Squadron<br />  - 2x Valkyrie<br />   - 2x Rocket Pods<br /> 260<br /> <br /> Valkyrie Squadron<br />  - 2x Valkyrie<br />   - 2x Rocket Pods<br /> 260<br /> <br /> Vendetta Squadron<br />  - 2x Vendetta<br /> 260<br /> <br /> Total: 1835</div></blockquote><br /> <br /> The air cav army will mostly be for fun, but I also would like to win sometimes, so I am open to suggestions =) I want everything mounted in valks however.<br /> <br /> If I dropped all of the power weapons and Bastonne I could get another Commissar Lord - I am not sure if that is a good trade though. That list would look like:<br /> <br /> <blockquote class="uncited"><div><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> Commissar Lord<br />  - 1x Power Fist<br />  - 1x Plasma Pistol<br />  - 1x Carapace Armor<br /> 105<br /> Commissar Lord<br />  - 1x Power Fist<br />  - 1x Plasma Pistol<br />  - 1x Carapace Armor<br /> 105<br /> <br /> Elites-<br /> Stormtrooper Squad<br />  - 5x additional Storm Troopers<br />  - 2x Plasma Guns<br />  - 1x Plasma Pistol<br /> 205<br /> Stormtrooper Squad<br />  - 5x additional Storm Troopers<br />  - 2x Plasma Guns<br />  - 1x Plasma Pistol<br /> 205<br /> <br /> Troops- <br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br /> 110<br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br /> 110<br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br /> 110<br /> Veteran Squad<br />  - 3x Meltaguns<br />  - 1x Plasma Pistol<br /> 110<br /> <br /> Fast Attack-<br /> Valkyrie Squadron<br />  - 2x Valkyrie<br />   - 2x Rocket Pods<br /> 260<br /> <br /> Valkyrie Squadron<br />  - 2x Valkyrie<br />   - 2x Rocket Pods<br /> 260<br /> <br /> Vendetta Squadron<br />  - 2x Vendetta<br /> 260<br /> <br /> Total: 1840</div></blockquote><br /> <br /> Any thoughts or ideas? Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 06:07:49]]> GMT</pubDate>
				<author><![CDATA[ Gabe]]></author>
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				<title>Re:1850 IG Air Cav - 2 lists</title>
				<description><![CDATA[ Spend 15 points to make your list 1850 and give your poor vet sergeants power fists <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Instead of the second commissar lord you could give your vets a doctrine such as demolition or grenadiers.  I would highly recommend the grenadiers since carapace armour does make a huge difference.<br /> <br /> Also you could take a Company command squad.  I think you havent taken one because of the lack of valkyries, but you could deep strike your storm troopers (they deploy via an unmodified flyer valkyrie in relation to the fluff of the army)]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 06:26:33]]> GMT</pubDate>
				<author><![CDATA[ Tao]]></author>
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				<title>1850 IG Air Cav - 2 lists</title>
				<description><![CDATA[ Good point on the Power fists.. I totally spaced, and forgot that they could take fists.<br /> <br /> I have considered deep striking the storm troopers instead of mounting them in Valks, but I'm not sure if getting a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is all that worthwhile in this list. The orders would not do much for me, and about the only real benefit would be the astropath. I might have to playtest it both ways and see which works best.<br /> <br /> Thanks for the comments!]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 06:51:15]]> GMT</pubDate>
				<author><![CDATA[ Gabe]]></author>
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				<title>1850 IG Air Cav - 2 lists</title>
				<description><![CDATA[ <blockquote><div><cite>Gabe wrote:</cite>Good point on the Power fists.. I totally spaced, and forgot that they could take fists.<br /> <br /> I have considered deep striking the storm troopers instead of mounting them in Valks, but I'm not sure if getting a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is all that worthwhile in this list. The orders would not do much for me, and about the only real benefit would be the astropath. I might have to playtest it both ways and see which works best.<br /> <br /> Thanks for the comments!</div></blockquote><br /> <br /> Yeah I was thinking astropaths, but the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is a cheap shooting and assaulting squad.  The orders aren't so powerfull, but you can make the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s weapons twin linked with a leadership roll <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 07:22:16]]> GMT</pubDate>
				<author><![CDATA[ Tao]]></author>
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				<title>Re:1850 IG Air Cav - 2 lists</title>
				<description><![CDATA[ How about this configuration;<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (Orders = win sauce & perhaps creed to make units to mirror the valkyries mobility abilities)<br /> <br /> Infantry platoon with <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> & 2x Infantry squads - with some maner of tasty useful weapon loadout. I recommend flamers for the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> & either <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> or flamers/priest for the infantry squads.<br /> Oh & creed allows you to deploy the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> behind your infantry lines (or just towards to egde/away from the fray) and still be able to reach out 24&quot; to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> those grav-shooting melta vets. I know 3 bs4 meltas at 6&quot; will guarentee a vehicle boom (or so ive read) but its gonna be apparent that scatter makes this dangerous & unrealible, to get so close. <br /> <br /> Veterans with meltas. 1-2 squad.<br /> <br /> &<br /> <br /> 1 vendettas - <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> go here<br /> <br /> 3 vendettas - infantry platoon go here<br /> <br /> 1-2 valkyries. - vets go here.<br /> <br /> Some other manner of armor (you only have 3 fast attack choices); So a leman russ. <br /> <br /> This allows you good shooty. It also allows for decent deployable troop formations. Add in commissars to the infantry squads for staying power. <br /> <br /> Oh - in terms of fighty, itll be your imperial 5pt guardsmen that wins the day. All infantry (bar sub-humans) have basically the same stats with a slight variation on <span class="glossaryitem" onmouseover='gp(149);'>WS</span> (Which can be solved with the introduction of a priest). This means there isnt any awesome attackers, meaning you'll just need lots of attacks. The imperial guardsmen is the best guy to do this - Although with air-cav, you cant make blob-squads. Although (countering) with creed, you could choose to deploy some valkyries empty & give scouts to a 20-30man blob with a commissar & priest (&lt; Which, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, is the best assault option I can think of.)]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 10:38:32]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>1850 IG Air Cav - 2 lists</title>
				<description><![CDATA[ I do like the 2 commissars to add a extra punch to the army(yes they shouldnt be in combat)<br /> <br /> I like the 2nd cause you have everything in planes.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 00:57:05]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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