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		<title><![CDATA[Latest posts for the thread "Mek 'Orde Ork List"]]></title>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ Since learning of the Nob Bikerz demise as a viable army I have since been foced to seek out another way to play Orks. Here is something I made fiddling with the codex. Is it any good?<br /> <br /> <b>Version at 1750</b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> Big Mek, Burna, Attack Squig, 'Eavy Armor, Cybork Body, Kustom Force Field, Bosspole-140<br /> <br /> Big Mek, Burna, Attack Squig, 'Eavy Armor, Cybork Body, Kustom Force Field, Bosspole-140<br /> <br /> Elites-<br /> 15*Lootas-225<br /> <br /> Troops-<br /> 20*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-160<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154<br /> 30*Shoota Boyz, Nob with Power Klaw and Bosspole, 3*Rokkits-250<br /> 30*Gretchin, 3*Runthearders-120<br /> <br /> Heavy Support-<br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135<br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135<br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135<br /> <br /> Total-1748<br /> <br /> <br /> <b>Version at 1850 </b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> Big Mek, Burna, Attack Squig, 'Eavy Armor, Cybork Body, Kustom Force Field, Bosspole-140<br /> <br /> Big Mek, Burna, Attack Squig, 'Eavy Armor, Cybork Body, Kustom Force Field, Bosspole-140<br /> <br /> Elites-<br /> 15*Lootas-225<br /> 15*Lootas-225<br /> <br /> Troops-<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154<br /> 30*Shoota Boyz, Nob with Power Klaw and Bosspole, 3*Rokkits-250<br /> <br /> Heavy Support-<br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135<br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135<br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135<br /> <br /> Total-1847<br /> <br /> I would apreciate any comments and critisim.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 14:45:12]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Mek 'OrdeOrk List</title>
				<description><![CDATA[ I would drop the burnas and eavy armour from the meks to start with (dont really want the meks in combat, or they will die, and then you lose a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>)<br /> between cybork and the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> there isnt much use for eavy armour.<br /> <br /> if you need a semi crazy idea then heres one:<br /> <br /> try dropping a mek and take a warphead instead (i know, scary thought)<br /> with the amount of combat units you have then no matter what power he uses it will have some use.<br /> and if you get a waaagh! then great, you then have a horde of boyz moving even faster.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 14:54:10]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Mek 'OrdeOrk List</title>
				<description><![CDATA[ So you are saying something like this for the two lists?<br /> <br /> Version at 1750 <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br /> Big Mek, Cybork Body, 'Eavy Armor, Kustom Force Field-100<br /> <br /> Wierdboy, Warphead-85<br /> <br /> Elites- <br /> 15*Lootas-225 <br /> 14*Lootas-210 <br /> <br /> Troops- <br /> 20*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-160 <br /> 20*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-160<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154 <br /> 30*Shoota Boyz, Nob with Power Klaw and Bosspole, 3*Rokkits-250  <br /> <br /> Heavy Support- <br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135 <br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135 <br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135 <br /> <br /> Total-1749 <br /> <br /> <br /> Version at 1850 <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br /> Big Mek, Cybork Body, 'Eavy Armor, Kustom Force Field-100<br /> <br /> Wierdboy, Warphead-85<br /> <br /> Elites- <br /> 15*Lootas-225 <br /> 15*Lootas-225 <br /> <br /> Troops- <br /> 20*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-160 <br /> 20*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-160<br /> 19*Slugga/ Choppa Boyz, Nob with Power Klaw and Bosspole-154 <br /> 30*Shoota Boyz, Nob with Power Klaw and Bosspole, 3*Rokkits-250 <br /> 22*Gretchin, 2*Runthearders-86<br /> <br /> Heavy Support- <br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135 <br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135 <br /> Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armor Plates, Big Shoota-135 <br /> <br /> Total-1850]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:18:13]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Mek 'OrdeOrk List</title>
				<description><![CDATA[ Much better now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> gives it a solid build to start with.<br /> <br /> throw the warphead with 20 slugga boyz and he will work wonders.<br /> with any luck you will get them to deepstrike on the 1st turn (or even a waaagh!)<br /> and being a warphead theres an amazing chance he wont kill himself in the game <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> he can fight in combat (and possibly will do most games)<br /> <br /> he has so many functions its amazing (anti tank, anti-troop, additional movement)<br /> <br /> <br /> <br /> ive been toying with an idea of running 2 warpheads in a list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:22:06]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ Shouldn't he instead run with the 30 man squad? as the 20 man are all in battlewagons?]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:24:49]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ If you are taking him then the bigger the unit the better, however, he would make more use slugga boyz due to the extra attack in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> when certain powers are used then slugga boyz would gain alot more from it than shoota boyz.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:41:35]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ I can try with either or as I'm working on a squad of boyz that use the old shootas (the ones with handlles) on their backs so they can count as either or.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:49:04]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ That should work fine then <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 15:50:51]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ Any tips, tactics, things I should look out for?]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 19:17:36]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ The Warphead getting a Waaagh doesn't make your units run faster, it just lets you assault afterwards. Deepstriking 20 Boyz is probably awesome, until someone takes out a heavy flamer, Vindicator, Russ, Bassie, Whirlwind, Hammerhead etc etc and splutches most of your unit. Deploying in convenient blast marker formation hurts I reckon.<br /> <br /> As if that whining wasn't enough, I suggest you scrap the Rokkits for your Shoota boyz. If they shoot at a tank you're wasting the infantry-killyness of 26 Boyz, and that can't be good.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 21:32:15]]> GMT</pubDate>
				<author><![CDATA[ Lamename]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ Rokkits are much better off on Slugga Boyz, because their shooting isn't too impressive against infantry.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 21:44:37]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Mek 'Orde Ork List</title>
				<description><![CDATA[ So change the Shootas to Sluggas? I'll have to playtest them both as I can try with either I have a squad of boyz that use the old shootas (the ones with handlles) on their backs so they can count as either or. ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 00:23:48]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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