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		<title><![CDATA[Latest posts for the thread "My 1,500pt New Guard List"]]></title>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ Looking to play a few games against my friends who play Space Marines, Chaos Space Marines, and Tyranids and I'm wondering if this list is any good? Credit goes to Shep for his lists as they greatly inspired this trimmed version.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 4x Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 4x Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Elites</b><br /> Pyskers x8 Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Pyskers x8 Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Troops</b><br /> Vets x3 Melta Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Vets x3 Melta Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Fast Attack</b><br /> Vendetta<br /> <br /> <b>Heavy Support</b><br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Execution Plasma Sponsons<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Execution Plasma Sponsons]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 22:27:09]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ Definitely an interesting and pretty cool list, but why did you decide to take the two psyker battle squads even though your only unit capable of dealing the needed 25% casualties are your Tanks?<br /> <br /> Otherwise, fairly solid list for 1500 Pt. Just hope that your Chimeras don't get cracked open early. Without their Heavy Flamers horde armies will decimate you.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 22:47:42]]> GMT</pubDate>
				<author><![CDATA[ Manstein]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ <blockquote><div><cite>Norade wrote:</cite><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 4x Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 4x Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> </div></blockquote><br /> <br /> Drop a chimera & use your vendetta. Melta only really works within 6" & only works at all within 12". A 24" flat-out move from a valkyrie can guarentee this.<br /> <br /> Otheriwse, I cant fault it - cept your weak on troops. <br /> <br /> I did think that monoliths may pose you a problem - you not being able to really touch them at all (besides the vendetta & any decent necron player will shoot that down fairly quickly) <i>but</i> you will be able to either annhilate his necrons or simply ride them off of the board..<br /> <br /> Looks Meta listy. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:00:27]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ I took a pair of Psykers because I know the people I'm playing against will have a hatred of them and make sure they take them out as early as they can, so I figured a spare can't hurt and even if they aren't reducing leadership that blast could be a game changer on its own.<br /> <br /> As for dropping a Chimera was considering doing that and dropping in an armored sentinel to tar pit with, but I'm still not sold on the idea.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:07:30]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ Like the look of it I am still not convinced of the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on hull's. Once again like most people who are making <span class="glossaryitem" onmouseover='gp(69);'>IG</span> you have <br /> so Few Capturing units that can take Obj. **with out dieing.<br /> <br /> The Plasma Tanks rock though !! Like the psyker Idea maybe get a inquistior in to this list anti Pskyer. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:30:41]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(336);'>HF</span>'s are for 'nids and hordes and can take some units off of cover and objectives. As far as scoring, I'm considering adding a Vet squad to the Vendetta and taking out a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:41:30]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ Got all the right units... looks pretty good.  But I agree with the guys... I think we all push it when we run 3x vets at 1750.  Sometimes it gets a little bit hairy.  I think 1500 is too big for 2 troops.<br /> <br /> If you could somehow get 50 points together for 5 ISTs then you could just stuff them in the vendetta.<br /> <br /> Your list is very tight, I think the best place to take from would be the second <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.  You could either use those extra 100 points to buy a single hydra, or make those ISTs into some grey knights or some sisters of battle for that vendetta.<br /> <br /> If you can get those troops at the right size, then you've certainly got anti-horde, anti-terminator, and anti-mech covered from the rest of your choices.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:45:22]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ could always toss in another vet squad with the grenadiers doctrine - demo charge and melta bombs. I got to use those today and felt relieved to have that anti-dread in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Plus demo charges rock <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2009 23:57:06]]> GMT</pubDate>
				<author><![CDATA[ ShadowRocket]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ So I ended up playing with this list:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> x4 Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> x4 Meltas<br /> <br /> <b>Elites</b><br /> Psykers x8 Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Psykers x8 Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Troops</b><br /> Vets x3 Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Vets x3 Meltas Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Fast Attack</b><br /> Vendetta<br /> Armored Sentinel<br /> <br /> <b>Heavy Support</b><br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Execution Plasma Sponsons<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Execution Plasma Sponsons<br /> <br /> My Opponent had this Chaos list:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Abaddon (With Troops in a Land Raider)<br /> <br /> <b>Elites</b><br /> 5x Chosen 4x Meltas, 5x Melta Bombs, Rhino 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters<br /> 5x Chosen 4x Meltas, 5x Melta Bombs, Rhino 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters<br /> 5x Chosen 4x Meltas, 5x Melta Bombs, Rhino 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters<br /> <br /> <b>Troops</b><br /> 4x <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Aspiring Champion, P Fist, 1x Melta, Rhino 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters<br /> 4x <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Aspiring Champion, Melta Bombs, 1x Melta, Rhino 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters<br /> <br /> <b>Heavy Support</b><br /> Land Raider<br /> <br /> We ended up playing Dawn of War and we each had one base to defend. I didn't really think to record what happened for a decent Battle Report, but in the end we had a draw due to him having one Rhino at my objective and me having my Vendetta at his objective.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 03:11:31]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ I'm hoping that when you say Armored Sentinel you took more than just 1...]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 03:46:00]]> GMT</pubDate>
				<author><![CDATA[ ShadowRocket]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ No, just one, I figured that it could tarpit most <span class="glossaryitem" onmouseover='gp(746);'>CM</span> units very well even if they do have krak grenades. If I see a twenty man Berserker unit and I can get the charge off then they have very little hope of getting out of there in less than two turns.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 03:47:45]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ While thats great & all.. with you including two <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>'s & lots of chimeras all round.. I think you need to solidfy your troops first before you go for close combat tarpits.<br /> <br /> So, with that most recent list, Swap a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with meltas for a vet squad with meltas & swap that armoured sentinel for a rocket-pod equipped valkyrie. ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 12:26:26]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ Wow he really went nasty anti-mech, with the exception of abbadon.<br /> <br /> Good job staying with him with all that outflanking.  It is TOUGH to stop chosen from blocking home objectives.<br /> <br /> I'm wondering if in your list, you give the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> back their chimera and take one away from the troops.  Since both of them are melta delivery systems, it might be cool to have a troop that is very mobile in the vendetta.<br /> <br /> However i do see the danger of that, as getting out to melta something in the backfield is a death sentence, and I'm sure you would rather see a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> die than a vet unit in an objective game.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 18:12:01]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ I ended up not using the Vendetta as a transport at all, but as a decoy. My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> walked on and killed a rhino carrying a chosen squad before losing two members to the explosion they caused and being shot to death the on his shootinmg phase.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 03:56:38]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>My 1,500pt New Guard List</title>
				<description><![CDATA[ I'd drop a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, a <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>, and the Sentinel to get a 3rd unit of Vets (to ride in a Vendetta) and a second Vendetta.  If you have extra points then go with an Astropath and/or Officer of the Fleet in your command squad.  The Astropath aids your outflanking Vendettas and the <span class="glossaryitem" onmouseover='gp(372);'>OotF</span> can help you avoid enemy outflanking units showing up where you don't want them, as well as force his reserves to come in more piecemeal so you don't have to deal with as much of his army at a time.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 05:17:26]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ Looks like a solid plan, this was my first list with new guard and I fought a pretty decent <span class="glossaryitem" onmouseover='gp(746);'>CM</span> player down to a draw, so a few tweaks and I should be golden.<br /> <br /> EDIT: I found my having two squads of pyskers good against the list I faced simply because one in the middle wouldn't have had the same line of site. I think that I might drop a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and my Sentinel and add another Vet sqaud for next time though. The other change I'm going to make is having my <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>'s chimeras armed with H/Bolters for additional light armor killers and the potential ability to force an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test at range.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 05:42:26]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ <blockquote><div><cite>Norade wrote:</cite>Looks like a solid plan, this was my first list with new guard and I fought a pretty decent <span class="glossaryitem" onmouseover='gp(746);'>CM</span> player down to a draw, so a few tweaks and I should be golden.<br /> <br /> EDIT: I found my having two squads of pyskers good against the list I faced simply because one in the middle wouldn't have had the same line of site. I think that I might drop a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and my Sentinel and add another Vet sqaud for next time though. The other change I'm going to make is having my <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>'s chimeras armed with H/Bolters for additional light armor killers and the potential ability to force an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test at range.</div></blockquote><br /> <br /> Exactly right.  I have been using 2 <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> and 2 executioners for that very reason.  I deploy them on my flanks, and then when i kill the enemy transport if it doesn't blow up, it is impossible to stay out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to all my weaken resolve and all my plasma blasts.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 18:18:03]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Re:My 1,500pt New Guard List</title>
				<description><![CDATA[ I've tweaked my list a little and here's the refined version:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 4x Melta Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Elites</b><br /> <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Psykers x8 Chimera <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Psykers x8 Chimera <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> <b>Troops</b><br /> Vets 3x Melta Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Vets 3x Melta Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Vets 2x Melta Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <b>Fast Attack</b><br /> Vendetta<br /> <br /> <b>Heavy Support</b><br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Executioner Plasma Spons.<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Executioner Plasma Spons.<br /> <br /> I'd add inquisitorial forces but I don't have that codex on hand so I'll have to pick one up and take a peak. Also, I'm going to leave an extra transport so I can have some variability in how I deploy one game you could see troops in the Vendetta, next game the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, next game empty sort of deal.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 22:43:27]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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