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		<title><![CDATA[Latest posts for the thread "Air assault guard - 1750"]]></title>
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				<title>Air assault guard - 1750</title>
				<description><![CDATA[ Obviously the point of this army is that they all outflank on a 2+ in the second turn.<br /> <br /> if you feel that it would be better to have 2 more scoring units, you could take a primaris psyker instead of the two company command squads, then add two more special weapons squads.  <br /> <br /> the squads are just there to make the valks scoring.  if they absolutely have to, they could disembark to fire their meltas, but I really don't see the point unless you are going against Land raider spam.<br /> <br /> Command squad -50 +3 melta+ astropath=110<br /> Command squad -50 +3 melta+ astropath=110<br /> <br /> Troops<br /> Platoon command – 70<br /> +3 melta<br /> infantry sqauad – 60<br /> +melta<br /> infantry sqauad – 60<br /> +melta<br /> +special weapons squad – 65<br /> +3 melta<br /> <br /> Platoon command – 70<br /> +3 melta<br /> infantry sqauad – 60<br /> +melta<br /> infantry sqauad – 60<br /> +melta<br /> total troops – 445<br /> <br /> fast attack<br /> 3 vendettas + sponsons = 420<br /> 3 valkaries + sponsons = 330<br /> 3 valkaries + sponsons = 330<br /> total = 1080<br /> total - 1745<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 05:51:50]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Air assault guard - 1750</title>
				<description><![CDATA[ Humm, seems to lack anti infantry.  Would be good to get some multiple missile pods for the Valks.  But not sure where I'd get the points from.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 11:40:41]]> GMT</pubDate>
				<author><![CDATA[ kaptin_Blacksquig]]></author>
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				<title>Air assault guard - 1750</title>
				<description><![CDATA[ <blockquote><div><cite>kaptin_Blacksquig wrote:</cite>Humm, seems to lack anti infantry.  Would be good to get some multiple missile pods for the Valks.  But not sure where I'd get the points from.</div></blockquote><br /> <br /> 18 heavy bolters isn't enough anti infantry?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 17:03:43]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Air assault guard - 1750</title>
				<description><![CDATA[ <blockquote><div><cite>Sushicaddy wrote:</cite><blockquote><div><cite>kaptin_Blacksquig wrote:</cite>Humm, seems to lack anti infantry.  Would be good to get some multiple missile pods for the Valks.  But not sure where I'd get the points from.</div></blockquote><br /> <br /> 18 heavy bolters isn't enough anti infantry?<br /> <br /> </div></blockquote><br /> <br /> No, it isnt. Not when thier mounted on a anti-armor platform & by the looks of it, your only ranged anti-armor. ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 17:20:17]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Air assault guard - 1750</title>
				<description><![CDATA[ Part of the issue is the small amount of targets you can fire at. A lot of the firepower is stuck in 3 units. Which means only three targets. This is likely ok vs <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> but someone with a lot of separate units will be tough. Especially infantry units as Razerous said. those valks are only armor 12 and die on immobile. Just seems very risky to me.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 17:50:15]]> GMT</pubDate>
				<author><![CDATA[ schrag]]></author>
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				<title>Air assault guard - 1750</title>
				<description><![CDATA[ ok, I feel like i'm taking crazy pills here.  19 meltaguns isn't ranged anti armor?]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 20:45:33]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Air assault guard - 1750</title>
				<description><![CDATA[ <blockquote><div><cite>Sushicaddy wrote:</cite>ok, I feel like i'm taking crazy pills here.  19 meltaguns isn't ranged anti armor?</div></blockquote><br /> <br /> 6" long crazy pills. 12" Range is not ranged anti-armor. Thats very-very-close-range anti-armor. 6" Effective anti-armor is extremely-close-range.<br /> <br /> Im talking 36-48"+ <br /> <br /> Also.. Monoliths - even lascannons are gonna have a hard time with this. Yes you have lots of them but concidering what a combination of heavy destroyers, deep striking particle whips & teleporting (from said monolith) double tapping necron gauss fire (or general guass weaponary) will do to <i>squadrens</i> of valkyries.. I shudder to think. ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 00:02:07]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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