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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ Didnt want to go with the usual loota or nob biker spam lists, they seem to plain and boring.<br /> So i decided t go with the old kan screen instead.<br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;"><font color='green'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></font></span></u></b><br /> <br /> Big Mek /// Kustom forcefield<br /> Big Mek /// Kustom forcefield<br /> <br /> <br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;"><font color='green'>ELITE</font></span></u></b><br /> <br /> 10 Burna boyz<br /> <br /> <br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;"><font color='green'>TROOP</font></span></u></b><br /> <br /> 30 Boyz /// (slugga & choppa) Nob, Bosspole, Klaw<br /> 30 Boyz /// (slugga & choppa) Nob, Bosspole, Klaw<br /> 30 Boyz /// (shoota) Nob, Bosspole, Klaw, 3 Big shootas<br /> 29 gretchin /// 2 Runtherds<br /> Deff dread /// Skorcha x2, grot riggers<br /> Deff dread /// Skorcha x2, grot riggers<br /> <br /> <br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;"><font color='green'>FAST</font></span></u></b><br /> <br /> 3 Deffkoptas /// <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkitz<br /> <br /> <br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;"><font color='green'>HEAVY</font></span></u></b><br /> <br /> 3 Killer kanz /// Kustom mega blastas<br /> 3 Killer Kanz /// Grotzookas<br /> 3 Killer Kanz /// Grotzookas<br /> <br /> <br /> <br /> <b><u><span style="font-size: 18px; line-height: normal;"><font color='green'>1,852 Points</font></span></u></b><br /> <br /> <br /> <br /> <br /> Wasnt too sure about the burna boyz and the koptas, im happy with everything else.<br /> Took the burnas simply for some template clearing of small units, plus power weps against anything with decent armour.<br /> The koptas were simply taken because i have 3, and they can act as some mobile anti armour.<br /> <br /> Kan weapons: 6 with Grotzookas should be enough to cause plenty of damage.<br /> The mega blasters were taken over rokkitz to act as anti tank and also for any termies / bikernobz i might have to fight.<br /> <br /> Got the usual 2 Meks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s to make sure i dont loose too much while slogging over the table.<br /> <br /> 2 Deff Dreadz should work as part of the kan screen, but they are a little bit more stable, and with skorchas they can help thin out infantry and hunt tanks (if they live that long)<br /> <br /> <br /> <br /> Everything else was taken simply to fill out the army and make sure i have enough troops.<br /> <br /> C&C is welcome as i need to make sure this list will work to a good standard.<br /> <br /> <br /> <br /> Note: Kanz and Dreadz stay no matter what, love them to death and they have allways done me well.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 18:50:16]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ Anything? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> i doubt i posted a perfect list <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 21:41:15]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ i run something pretty similar, <span class="glossaryitem" onmouseover='gp(72);'>imo</span> burnas are very COOL!!<br /> but very expensive, and with only 10 they will be hauling for the board edge in no time.<br /> <br /> i very much dislike my kopptas   they have never performed well for me.<br /> <br /> i use kommandos w/ snikkrot  and 20 man squad of stormboys they have been much better for me.<br /> <br /> hope any of it helps   <span class="glossaryitem" onmouseover='gp(380);'>gl</span> with them <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 23:41:27]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ Thanks for the C&C zach <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The burnas will either get into combat (or start burning stuff) which is allways good.<br /> or they will attract a fair bit of fire, which is even better.<br /> <br /> the koptas may be removed soon <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> the points will possibly be used to upgrade units or add random stuff.<br /> <br /> kommandos were on my origional list, but with snik and burnas they tend to eat away at points.<br /> with no armour they are pretty much doomed.<br /> <br /> <br /> ive never had luck with storms, and at double the points of a boy i wont buy em <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> rather get a trukk with red paint for 12 boyz to save on points.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 23:45:19]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ I like the list ...I myself find that the koptas are amazing its the reason why my list  will hold as many as I can fit  anywhere between 8 -15 .  I assume that the grots are there to hold home turf objectives.<br /> <br /> out of curiosity  your big meks are you attaching them to the boys units ? if not how are you keeping them alive]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 00:18:51]]> GMT</pubDate>
				<author><![CDATA[ Gaznab]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ ill give the koptas and burnas a trial run 1st.<br /> if koptas work well i may remove burnas, add 2 more koptas and give them a big bomm (allways fun against guard)<br /> <br /> gretchin will be used to hold an objective.<br /> no one will shoot them while getting charged by boyz.<br /> they are cheap and no one cares if they die <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> meks will be with a unit of slugga boyz and a unit of shoota boyz to stop them getting picked on too much.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 00:22:52]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ yes the kommandos with snikk and burnas becomes expensive, especially for orks, but snikks ability to get stuck in with out getting shot to pieces is just so good i find it hard to make a competitive foot slogger list with out him.<br /> <br /> i run 2 meks, the exact same boy set up 6 kans 1 dread snikkrot and stormboyz.<br /> <br /> <br /> from what i have found in almost every game  placing the kans  and dread in front of the tide almost GUARANTEES the boys make it to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> most players just cant get past the visual effect of all that armor, and dont focus on the boys.<br /> <br /> its a very fun style of list to play   <br /> <br /> please let me know how the extra kans and dread work for you.<br /> <br /> <br /> <br /> my dread almost never makes it to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>   but its cheap, and if they are shooting the dread   thats more boys alive!!<br /> <br /> <br /> also be aware of placing your boys so close to the kans/dreads that if your opponent gets the dreaded <span class="glossaryitem" onmouseover='gp(24);'>d6</span> roll of explosion   it could mean doom to mobs.<br /> <br /> hope it helps<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 01:10:09]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ I'd drop the Burna Boyz.  If you want Burnas go with a Kommando unit with Snikrot.  It is expensive yes, but it is also effective.<br /> <br /> The Koptas will be much more of a threat with Buzzsaws (turn 1 charge with Buzzsaws is scary).<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the Kans and Dreads will be better off with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits as their guns as opposed to anything else they can take.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 01:33:58]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ @ caff  kans and dreads cant have <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits, even if dread doubles up on one of his wpn choices  its not <span class="glossaryitem" onmouseover='gp(126);'>TL</span>.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 01:46:45]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ Whats the point in spending 25 points per buzzsaw for S7 attacks on the charge?<br /> i plan on keeping them away from kombat and making use of the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkitz.<br /> <br /> kanz and dreadz cant take <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkitz.<br /> <br /> with a dreadz BS2 it will never hit a thing with them, hence why i have 2 skorchas on them instead, to make sure they can thin out units before running into combat.<br /> <br /> grotzooka kanz are about the best anti infantry in the ork list.<br /> great strength and a blast means they will be cutting units down pretty quickly.<br /> KMD kanz are more for armour, with S8 AP2 they will do great against most things (including bikernobz)<br /> <br /> my old list used to include 5 dreadz.<br /> they did get alot of fire comming thier way, but they managed to shrug most of it off.<br /> im hoping that with 11 walkers now people will focus alot more on them than anything else.<br /> <br /> i would love to play a biker nob list now though <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> kanz can shoot then run into combat.<br /> the <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> means they will be hitting before the klawnobz, and with instant death it shouldnt take too much to kill them, may need to throw in a dread to help, but its worth it.<br /> <br /> at range the KMB's will be hitting twice, wounding twice and causing instant death to anything with 4 or less toughness (this means i can be killing 2 bikernobz a turn)<br /> <br /> only reason im going this way with my list is due to the tournaments.<br /> people love taking bike spam, and with any luck this list should be able to counter that pretty well.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 11:07:49]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ i agree your list is very good, im considering changing some of points around to run a mirror list to yours   just to see if i like it better than my own.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 12:25:09]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ Ill give this one a playtest once i pick up another 3 kanz (well, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sentinels to be converted <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> might make a few minor tweaks to the list (burnas gone etc etc)<br /> but all in all this should work well.<br /> <br /> <br /> against <span class="glossaryitem" onmouseover='gp(95);'>meq</span> im interested to see how well the zooka kanz do compared to the KMB kanz.<br /> if the KMB's do better then ill need to free up points and take 6 KMB's <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 12:27:14]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ It's a different looking list. You mention you want a competitive list; is this for tourney play? If so, one of the bigger issues with Ork armies is being able to finish the game. You've got 120+ models to move and assaults really get bogged down. Something to consider.<br /> <br /> However, I do like your idea of Burnas. If you are worried about them, retool one of your Big Meks to include a Bosspole and have him join the Burnas. <br /> <br /> Let us know how it works out.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 14:17:31]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>1,850 Ork list, competative without spam?</title>
				<description><![CDATA[ thanks sarigar <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> it will be for tourney play once i finally get everything brought and painted (currently only have arouns 1k of this list)<br /> <br /> ive got a cheeky way to help with movement.<br /> making some movement trays, not 100% how ill do these yet, but ill find a way to make moving 30 boyz a time alot quicker.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 14:19:29]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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