<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Shooty Landraider army: how to?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Shooty Landraider army: how to?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ Some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> folks are talking about how Landraiders will by the yin to the yang of mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army since you can't kill AV14 by shooting easily outside of melta.  Well, its all good that a specialized list can get a advantage in a matchup, but how would one build a take all comers shooty landraider army?  Personally I'm having trouble imagining it since godhammer <span class="glossaryitem" onmouseover='gp(87);'>LR</span> don't seem to have good synergy with other units.  A transport based army runs into the old problem of ending too close to melta and wasting shots, while <span class="glossaryitem" onmouseover='gp(87);'>LR</span> costs so much that it is hard to fit a shooty army around it....<br /> <br /> I suppose one can go for <span class="glossaryitem" onmouseover='gp(316);'>KP</span> denial, but that is just one mission....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714405.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714405.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 15:22:03]]> GMT</pubDate>
				<author><![CDATA[ SWPIGWANG]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ You COULD put scoring units in your <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, sit on objectives, and make them come to you, but that's very risky.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714481.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714481.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 16:44:35]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
			</item>
			<item>
				<title>Re:Shooty Landraider army: how to?</title>
				<description><![CDATA[ I've had a go myself.  Number crunching wise you're always at a disadvantage as you're paying for tropp capacity, unless you're using <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in an assulat role they become very expensive for what they do.  And if you've got lots it only takes that one lucky shot to take out a significant proportion of your shootyness.<br /> <br /> However, the look on your opponents face when your pull them out of the bag is priceless!  Go for it!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714497.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714497.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 16:53:14]]> GMT</pubDate>
				<author><![CDATA[ covenant84]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ As an ork player, there is nothing I fear more than a 3 landraiders. I generally use <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to kill them, and it is hard to crack them with anything I have. A guy I play with regularly runs 3 in a Black Templar list, and they are crazy good. Their smoke downgrades all hits to glancing. He runs Assault termies in a crusader, and they are nasty, mostly because they are counter charge.<br /> <br /> That said, I dont think you could run a pure shooty, take all comers list with <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. The armies you can take them with do not really lend themselves to being able to outshoot every army in the game, especially with a 750point investment in what is, at most 30-35 shots per turn with lower strength weapons, or 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> laz cannon shots. I think if you want to run a 3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> list, you have to balance shooting and assault so you can effectively tailor your tactics to your enemy. You are going to need to charge Tau and certain eldar and ork lists. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714532.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714532.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 17:25:49]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ All <span class="glossaryitem" onmouseover='gp(87);'>LR</span> varients are tansports first and gunboats second.  As such, one should be utilizing them to make either an asasult based list (ie:<span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, etc), or a short ranged shooty list (ie:Sallies); they should never be used as a core for a longe range shooty list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714574.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714574.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 17:59:23]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ Using a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as fire support is not cost effective. Look into other options. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714577.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714577.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 18:00:40]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ I've been looking at this option for a while too, and also come to the conclusion that it just doesn't work.  I've been looking at it from the Chaos side, just <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.<br /> <br /> The best I've been able to justify is a single Land Raider that dumps it's nasty cargo for a charge (go assault ramps!), and then becomes a general pain-in-the-ass in the opponent's backfield.  Depending on what you're facing, you can use the lascannons to hit side armor (or force your opponent to face his side armor to other guns), tank shock, ram, or just get in the way.  The downside is that you'll be up close, so it'll be tougher to avoid meltaguns.<br /> <br /> The other tactic is to have a bunch of other cheaper but still hard-to-kill units running around (Termies, Demon Princes, Predators, etc) to keep your opponent either splitting his fire or ignoring most of your targets at once. Again, this only works with like one Land Raider.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714599.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714599.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 18:19:16]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>extrenm(54) wrote:</cite>Using a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as fire support is not cost effective. Look into other options. </div></blockquote><br /> Quoted for truth<br /> <br /> <blockquote><div><cite>Alerian wrote:</cite>All <span class="glossaryitem" onmouseover='gp(87);'>LR</span> varients are tansports first and gunboats second. As such, one should be utilizing them to make either an asasult based list (ie:<span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, etc), or a short ranged shooty list (ie:Sallies); they should never be used as a core for a longe range shooty list.</div></blockquote><br /> Also Quoted for truth<br /> <br /> someone using a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as fire support gets maybe 150 out of its 250+ point cost.<br /> I play space wolves and use it as a transport, a shield, an anvil, and fire support, so for 250 points its a bargain.<br /> <br /> as a ranged fire support platform you should be getting 5 shots per turn with the standard land raider- 2 <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, 1 TLHB.<br /> take 2 Predators, one with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>+<span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons, one with <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>+<span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsons. now you have 11 shots per turn for the same cost.<br /> <br /> the loss of 1 front armor is made up for with the fact that they cant just get 1 lucky shot and remove the entire threat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714625.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714625.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 18:33:24]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ The problem when facing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with a long ranged land raider is that there is potential to have the melta there in the 1st turn.<br /> <br /> Just load some vet squads with melta guns into some Valks, use your scout move & guess what?  First turn you move the valks & disembark & you are less then 6" away with three melta guns from a land raider.  POOF goes the raider.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714675.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 19:08:11]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>asugradinwa wrote:</cite>The problem when facing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with a long ranged land raider is that there is potential to have the melta there in the 1st turn.<br /> <br /> Just load some vet squads with melta guns into some Valks, use your scout move & guess what?  First turn you move the valks & disembark & you are less then 6" away with three melta guns from a land raider.  POOF goes the raider.<br /> <br /> <br /> </div></blockquote><br /> <br /> thats why anyone with half a brain would deploy the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> so it gets cover.  I can use rhinos and preds to make it so there's no room for you to get within 6" of my <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> <br /> Or alternatively leave it in reserve and be able to react to your opponents movement, although with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> being able to mess with reserve rolls its not always an option.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714885.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714885.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 21:41:10]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ The classic Land Raider is not a legitimate enough offensive threat to warrant that level of behavior.  An <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player could put his chimeras in cover or behind Russes and ignore its two lascannon shots for the majority of the game and be perfectly fine while he's eliminating your other units.  If you're leaving behind rhinos or moving predators to compensate for Land Raider pivots/<span class="glossaryitem" onmouseover='gp(85);'>LoS</span> then that's a net gain for the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player.  That, and he can still stomp it from range with a variety of weapons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714979.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/714979.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 22:27:57]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>Re:Shooty Landraider army: how to?</title>
				<description><![CDATA[ grey knight hero psychic hood<br /> <br /> inquisitor 2x mystic hierophant sanctuary land raider<br /> <br /> inquisitor 2x mystic hierophant sanctuary land raider<br /> <br /> inquisitor 2x mystic hierophant sanctuary land raider<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(465);'>IST</span> 2x melta<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(465);'>IST</span> 2x melta<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(465);'>IST</span> 2x melta<br /> <br /> dreadnought multi-melta<br /> <br /> dreadnought multi-melta<br /> <br /> dreadnought multi-melta<br /> <br /> <br /> Depending on the mission and opponent, either the troops or the inquisitors are in the land raiders.  Dreads and infantry not embarked can be completely out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  your mobile multi-meltas can outrange chimera mounted meltaguns, so you inch forward with the formation as long as it is safe.  Pop vendettas first, along with mobile multi-meltas.<br /> <br /> Deep striking speeders get mystic'ed.  Demons get sanctuaried.  And a great many of the mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists I've seen on dakka, including mine, get outshot from long range.  And aren't able to get into short range safely.  its not a matter of land raiders having any real volume of firepower it has to do with the fact that, versus mech armies, 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can easily kill the only things that can hurt armor 14, and 3 mobil multi-mletas that can be completely out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> can stop melta rushes in their tracks.  Gangs of mystics and 3 seperate sanctuaries radiating off of land raiders can stop non conventional tank kill.<br /> <br /> <br /> Don't get me wrong.  I'm not particularly fond of this list.  But I wouldn't be surprised if a land raider fan decided he wanted to take it to a tourney.  it has enough tech in it to counter a few different popular armies... and my current <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list does not beat it.  I can tweak my list, and I'm going to.  Just including a single, survivable long range land raider killer can break this list.   But If I choose to do nothing, then I've left a hard counter in the metagame.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717068.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717068.page</link>
				<pubDate><![CDATA[Thu, 14 May 2009 23:17:54]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>Re:Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>Shep wrote:</cite> its not a matter of land raiders having any real volume of firepower it has to do with the fact that, versus mech armies, 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can easily kill the only things that can hurt armor 14, and 3 mobil multi-mletas that can be completely out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> can stop melta rushes in their tracks.  Gangs of mystics and 3 seperate sanctuaries radiating off of land raiders can stop non conventional tank kill.<br /> <br /> <br /> </div></blockquote><br /> <br /> You are only considering Imperial and Chaos forces when you say that 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons will stop the threats to your <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. <br /> <br /> Tau: Hammerheads (with their 4+ cover save outside of 12") and Broadsides in cover will own those <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>...probably on turn one.<br /> <br /> Eldar: Mechdar w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlances and Prisms will absolutely destroy those <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>...especialy in an Autarch reserves list (and don't forget about <span class="glossaryitem" onmouseover='gp(464);'>FDs</span> in WSs).<br /> <br /> Orks: <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> protecting BW born Orks + the Orks turn 2 assault with <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>..enough said<br /> <br /> Dark Eldar: More Dark Lances than you can shake a stick at.<br /> <br /> Necrons: Triple Mono Vs Triple <span class="glossaryitem" onmouseover='gp(87);'>LR</span> = a very boring stalemate game.<br /> <br /> In short...no, <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are not a good core for a long range shooty army, as you will have to face Xenos that will just laugh at your 6 lascannons.<br /> Stick to using <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> for what they are designed...the perfect transport vehicle for nasty units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717108.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717108.page</link>
				<pubDate><![CDATA[Thu, 14 May 2009 23:39:13]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Re:Shooty Landraider army: how to?</title>
				<description><![CDATA[ I am considering when i made that list...<br /> <br /> mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> <br /> mech <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> mech <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> mech witch hunters<br /> <br /> foot lash <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> foot orks<br /> <br /> demons...<br /> <br /> <br /> Wow, that is actually starting to look a lot like pretty much every respected tourney army.<br /> <br /> Like I said, I'm not particularly fond of the list I posted.  The context of this thread is that it is a discussion that spilled over from an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> thread talking about long range land raider killers, and why some people feel they may need them.<br /> <br /> Tau, eldar, and dark eldar rip that list up.  But could you go to a tourney and not face any of those lists?  I've done that plenty of times.<br /> <br /> Would it be possible to pull an opponent who built this list at a tourney when playing with any of the lists I mentioned?<br /> <br /> <br /> Like I said before, I'm not trying to sell anyone on that land raider list.  I'm just stating that it isn't "<span class="glossaryitem" onmouseover='gp(69);'>IG</span> hate"  Its just a list built by a guy who wanted a 31 model army that did pretty well at a tourney.  What do i care if a tau player tables him if I'm playing mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or sisters?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717155.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717155.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 00:07:50]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>Re:Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>Shep wrote:</cite>I am considering when i made that list...<br /> <br /> mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> <br /> mech <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> mech <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> mech witch hunters<br /> <br /> foot lash <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> foot orks<br /> <br /> demons...<br /> <br /> <br /> Wow, that is actually starting to look a lot like pretty much <i>every respected tourney army</i>.<br /> </div></blockquote><br /> <br /> Tell that to the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> Players where Eldar took both 1st and 4th...<br /> ...or to the Las Vegas <span class="glossaryitem" onmouseover='gp(48);'>GT</span> where Dread Bash took first...<br /> <br /> I don't mean to offend, but you seem to a have pretty limited view of competitive tourney lists, as well as a lack of current <span class="glossaryitem" onmouseover='gp(48);'>GT</span> standings, especially since you placed the New <span class="glossaryitem" onmouseover='gp(69);'>IG</span> at the top of your list, when they haven't even had the chance to prove themselves yet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717186.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717186.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 00:28:33]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Re:Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>Alerian wrote:</cite><blockquote><div><cite>Shep wrote:</cite>I am considering when i made that list...<br /> <br /> mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> <br /> mech <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> mech <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> mech witch hunters<br /> <br /> foot lash <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> foot orks<br /> <br /> demons...<br /> <br /> <br /> Wow, that is actually starting to look a lot like pretty much <i>every respected tourney army</i>.<br /> </div></blockquote><br /> <br /> Tell that to the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> Players where Eldar took both 1st and 4th...<br /> ...or to the Las Vegas <span class="glossaryitem" onmouseover='gp(48);'>GT</span> where Dread Bash took first...<br /> <br /> I don't mean to offend, but you seem to a have pretty limited view of competitive tourney lists, as well as a lack of current <span class="glossaryitem" onmouseover='gp(48);'>GT</span> standings, especially since you placed the New <span class="glossaryitem" onmouseover='gp(69);'>IG</span> at the top of your list, when they haven't even had the chance to prove themselves yet.</div></blockquote><br /> <br /> Ok, first... that list of armies its tuned against didn't have any numbers next to it.  Those weren't ranked.  It was just the top of my head of what its good at facing.<br /> <br /> And as to my view of competitive lists.<br /> <br /> The guy who won Vegas didn't use a dread bash list, he ran <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> ard boys as his cover screen for foot orks.  I managed to score 3 massacres and a minor win for 81 battle points with a 9x killa kan 30x loota list.  But ended on table 8.  As the only other guy I know of at vegas who went to high tables with kans.  I'm thinking you might even be crediting my own list for being a "real" competitive list.  Which is pretty ironic.<br /> <br /> Since nob bikers closed out the north american <span class="glossaryitem" onmouseover='gp(48);'>GTs</span> as the winners in both baltimore and chicago, with demons, orks and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> being the three best generals at each stop.  At least in my metagame.... America, I know what time it is.<br /> <br /> <span class="glossaryitem" onmouseover='gp(134);'>UK</span> uses a win/loss system as opposed to a massacre system.  Move and shoot armies like tau and eldar can do better by picking away at an army and then swooping in on later turns to block objectives.  That skews their metagame.  And since i am not planning on competing in tourneys in another country, its irrelevant how eldar does in a completley different metagame.<br /> <br /> <br /> but ultimately, I'm just trying to show the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> what a land raider based shooty castle army looks like, so that we can discuss how it affects other armies, namely like the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army that both he and I are tuning right now.  I don't own the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> list I posted, and I'm not married to it, or somehow personally attached to it.  If your list can beat it congratulations.   But many other lists in the metagame can't.  I won't concede that point.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717218.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/717218.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 00:50:40]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ wow, interesting list...never seen it before....sure messes up the metagame.<br /> <br /> Considering its concept of AV14 wall, I don't think long range game plans would work that well unless you are lance/rail spamming...  One might just have to bite the bullet and get close.  Something like melta marines, sisters or vet can force the formation to run all game, reducing their output until you corner them.<br /> <br /> Otherwise you bring one long range <span class="glossaryitem" onmouseover='gp(87);'>LR</span> killing tool, kills one landraider after per game while it kills a bunch of AV12 that you can't all screen and you lose on <span class="glossaryitem" onmouseover='gp(316);'>KP</span>...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718176.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718176.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 15:27:48]]> GMT</pubDate>
				<author><![CDATA[ SWPIGWANG]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ Shep-  There is a slight problem with your Deamonhunter list.<br /> <br /> In the 5th edition main rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is has a question about when codex says that dedicated transports can only be used by the unit they've been bought for.  In the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it says that if the codex states that only the unit it is bought for can use it then that is how it is.<br /> <br /> Unfortunately, under the deamonhunter codex it states on page 30 that "Transports are always taken as an upgrade for another unit and may only transport the unit it was bought for."<br /> <br /> Because of this only the Inquisitors can be loaded into those land raiders, meaning your troops, unless in rhinos or chimeras will always be exposed.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718384.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 17:22:40]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>asugradinwa wrote:</cite>Shep-  There is a slight problem with your Deamonhunter list.<br /> <br /> In the 5th edition main rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is has a question about when codex says that dedicated transports can only be used by the unit they've been bought for.  In the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it says that if the codex states that only the unit it is bought for can use it then that is how it is.<br /> <br /> Unfortunately, under the deamonhunter codex it states on page 30 that "Transports are always taken as an upgrade for another unit and may only transport the unit it was bought for."<br /> <br /> Because of this only the Inquisitors can be loaded into those land raiders, meaning your troops, unless in rhinos or chimeras will always be exposed.<br /> </div></blockquote><br /> <br /> That's the curse of having an ancient codex. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718423.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718423.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 17:40:26]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ <blockquote><div><cite>asugradinwa wrote:</cite>Unfortunately, under the deamonhunter codex it states on page 30 that "Transports are always taken as an upgrade for another unit and may only transport the unit it was bought for."</div></blockquote><br /> <br /> <br /> The demonhunters codex crits you for 14,532.  You die.<br /> <br /> <br /> <br /> <br /> Haha, oh well.  As an example and a discussion starter, it had a purpose.  I think I'm going to agree with SWPIGWANG.  I'm not sure if a singular long range land raider killer can do enough to warrant its inclusion.  Perhaps the idea is just to pour lascannons into the raiders as you rush in.  Hopefully getting some crew shakens (which still only shuts down 1 lascannon) and then laying out some melta into the raiders.  It'd be a bloody mission to take on.  But you could feasably take out a coupler raiders, and then just survive the remaining lascannon shots and take some objectives.<br /> <br /> Slugging it out from range might not be possible without stacking multiple vanquisher/medusa/manticore or with a gang of vendettas.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718485.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718485.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 18:18:59]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>Shooty Landraider army: how to?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> actually have it better with the vendetta and the tricks it can play...<br /> <br /> Assuming one gets 1st turn<br /> Turn 0: deploy far forward, scout vendettas with melta in them to 12"<br /> Turn 1: <br /> If they have dreads/whatever screening, shoot it with your entire army and kill them.  If they didn't, turn one raider kill right there.<br /> <br /> Even if they do screen, a fast transport at 12" would still threaten 1st turn melta-ing unless they deploy the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> far back, giving you all the table you need.  You could move 24" back and probably be out of range or just put melta folks in cover near the front and take the table in recon easy.  In any case you don't lose anything. (seize inititive aside)<br /> <br /> Depending on what they screen with, you can do different things too.  If you kill dreads thats the end of the castle.  If you kill inquisitor one can drop melta folks behind the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to trap them after 24" boosting.  If you kill troops thats less trouble for your walking warm bodies running to cap the tanks.<br /> -----------------<br /> The demolisher also work well since you can stack them in a list without hurting anything.  While it lacks range, it is not like the opposing raider army can stop it from getting into range without a screen (while you can use vendetta trick to force the raiders away from your vulnerable units, and do <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking of your own behind the lemans), which would be destroyed very quickly.  If he is using lascannons on your AV14 than you've just pretty much neutralized most of the incoming firepower.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718775.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/239977/718775.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 21:16:39]]> GMT</pubDate>
				<author><![CDATA[ SWPIGWANG]]></author>
			</item>
	</channel>
</rss>