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		<title><![CDATA[Latest posts for the thread "Orc Arrer Boyz, Worth it?"]]></title>
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				<title>Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ Basically as above? Are they worth anything, or should I drop the idea of 'em?]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 17:02:46]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ I use them in my 2250 orc list. For the points, they are as effective as most other armies' basic missile troops. And they can surprise people in combat with the choppa rule. I don't take any upgrades at all for mine and they work out fine that way. I believe 10 boyz are 60 points. so I have 2 units for 120 points that are effective most of the time. Animosity is just one of those things you have to deal with with playing orcs, it happens sometimes. Otherwise, to answer your question, I feel they are a good addition to an orc army. ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 17:19:13]]> GMT</pubDate>
				<author><![CDATA[ Orkimedes]]></author>
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				<title>Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ You can't argue with toughness 4 either.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 21:47:11]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
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				<title>Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ Don't think they 're worth it, but why not gibe them a try?]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 22:27:09]]> GMT</pubDate>
				<author><![CDATA[ Raddaatt]]></author>
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				<title>Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ Also they allow you to keep a quadrant capturing unit back with you spear chukka (you do have 4 spear chukkas don't you?) fire base.<br /> <br /> I've not used them myself, but I'll give them a go as I move from my <span class="glossaryitem" onmouseover='gp(575);'>NG</span> horde into general O&G.]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 02:56:56]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Re:Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ The only problem I see is the deployment size of a 10 man block/line. Playing O&G your deployment space is precious, as it is with any horde army, and sometimes they will get in the way more than they will help. That is why most people I know use Bow Gobbos instead. There is even a local guy who runs blocks of 20 naked bow gobbos.]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 07:57:31]]> GMT</pubDate>
				<author><![CDATA[ Kej]]></author>
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				<title>Re:Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ <blockquote><div><cite>Kej wrote:</cite>The only problem I see is the deployment size of a 10 man block/line. Playing O&G your deployment space is precious, as it is with any horde army, and sometimes they will get in the way more than they will help. That is why most people I know use Bow Gobbos instead. There is even a local guy who runs blocks of 20 naked bow gobbos.</div></blockquote><br /> <br /> Hills help.<br /> <br /> I run 2 units of 25 night gobbo archers with musos and run them 5 wide then as the game progresses I splay them out into 2 ranks to add more shots.]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 08:14:47]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Orc Arrer Boyz, Worth it?</title>
				<description><![CDATA[ Also <span class="glossaryitem" onmouseover='gp(575);'>NG</span> archers, although they do have shorter range, they do have fanatics. so make excellent firebase protection units. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 08:15:30]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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