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		<title><![CDATA[Latest posts for the thread "Nobz Model Assembly Advice Request"]]></title>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Hey There,<br /> <br /> Im new to the hobby, and have just bought my first box of nobz.  I was looking at the codex, and trying to decide how to make these guys as killy as I can.  Now based on how the codex reads it looks like I can replace my choppa with a big choppa or a power klaw.  It also says I can replace my slugga with a twin linked shoota, kombi-skorcha or kombi-rokkit.  <br /> <br /> So I think: w00t!  Kombi weapons with power klaws!  Awesome!<br /> <br /> However when I look at the sprues the big choppas and kombi weapons appear to be two handed (to the point that the gun portion of the model has the second hand already on it).  So how can I give them both a kombi weapon and a klaw?  Or even a kombi weapon and a big choppa?  Am I even allowed to?  It seems as though I should be from the codex.<br /> <br /> Any advice would be greatly appreciated!<br /> <br /> Cheers!]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 16:55:12]]> GMT</pubDate>
				<author><![CDATA[ Gideon999]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Get your knife, files, and Green Stuff. I went at my Orks with the idea that I wasn't going to "mod" anything... I was sorely mistaken. Turns out, though, that it's a lot of fun - just a tad time-consuming.]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 17:15:05]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Well that be a bummer!  I was hoping there would be an easier way to go about it than having to do the conversion myself.  I am not, shall we say, a model artiste....<br /> <br /> Can anyone verify if its even legal to use a big choopa or power klaw and a kombi weapon together?  Looks so based on the codex as I mentioned, but unfortunately the wording could be subject to interpretation.<br /> <br /> Thanks for the help!]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 18:21:30]]> GMT</pubDate>
				<author><![CDATA[ Gideon999]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ I believe it is perfectly legal, as you replace your choppy ting for a bigga choppy ting and your shooty ting for a shootier ting.]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 18:24:38]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Re:Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ I wouldve thought that you can use both a powerklaw AND kombi weapon...it doesnt say OR it just says can replace slugga with . . . . followed by can replace choppa with . . . <br /> So by my reckoning you can have both of them, though I dont want to say for certain<br /> <br /> As for some hobby advice for making kombi weapons from single handed ones. You could always say...take the shoot and possibly just simply stick on a flamer or something. I have a nob and gave it a twin linked shoota just by glueing another barrel on the side. From there you could take a bit off of a slugga and play around to make it look more like the other weapon is attached.<br /> <br /> Just a few ideas]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 18:28:25]]> GMT</pubDate>
				<author><![CDATA[ MrToxichazard]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ The great thing about modding Orks, as I have seen from several Dakkaites, is that you can stick bits and pieces pretty much anywhere you want and still make it Orky. In fact, it makes it MORE so when things look slightly out of place and clunky.]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 18:30:35]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ <blockquote><div><cite>KaloranSLC wrote:</cite>In fact, it makes it MORE so when things look slightly out of place and clunky.</div></blockquote><br /> <br /> Exactly the reason I chose orks....even a not so great modeller can make some nifty stuff like that  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 18:35:22]]> GMT</pubDate>
				<author><![CDATA[ MrToxichazard]]></author>
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				<title>Re:Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Thanks for all the help!]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 19:36:45]]> GMT</pubDate>
				<author><![CDATA[ Gideon999]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Hey, having just finished my nobz myself Might be able to help you out.<br /> <br /> Firstly are all your nobz going to be armed in a similar way (kombi shootas + power klaws or kombi shootas +big choppas)?<br /> <br /> If that is the case you can probably get away with modelling mixed weapons in the unit (some with kombi shootas and come with power klaws/big choppas) and get away with minimal conversions.  Otherwise you will have to get converting <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> On a side note I'm not sure if Kombi-shoota/big choppa is legal, I know in the old rules (not very familiar with 5th ed yet) that a model could be armed with either 1 two-handed weapon and 1 one-handed weapon or 2 one-handed weapons, and a big choppa classed as a two-handed weapon.  We may want to get a rules buff in here to clarify.<br /> <br /> looking forward to seeing some pics soon!]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 11:15:51]]> GMT</pubDate>
				<author><![CDATA[ Leigen_Zero]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ good point that actually, I havnt got a copy of 5th ed rule book...but it does make sense to have only one 2-h weapon<br /> <br /> wheres a rules buff when you need em heh]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 11:43:45]]> GMT</pubDate>
				<author><![CDATA[ MrToxichazard]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ The old rules for how many weapons you could have are no longer around.<br /> It is perfectly legal to have a Power Klaw and a combi-weapon.<br /> <br /> Big choppas can be strapped to the Nob's back<br /> "two-handed" combi-weapons can be modelled as one-handed, or built-in to a Power Klaw.<br /> Klaws can be done wolverine-like, leaving the hand free to support a gun<br /> <br /> Plenty of ways to represent the array of equipment Nobz can get (One guy with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, combi, Waaagh banner AND boss-pole? Sure! Maybe pop a grot on his base, holding some of it!)]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 11:51:15]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Kombi wep + big choppa: Simple enough idea, have the kombie weapon in his hands and cut the hand from the big choppa, maybe extend it a little and stick it on his back.<br /> <br /> Kombi wep + klaw: dont this one a few times <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> there are 2 klaws in the box that can be used to grip the kombie weapon.<br /> simply shave away the hand holding the weapon grip (does not have to be that tidy) then you can pose the arms so that the klaw is holding onto the grip instead.<br /> <br /> you can even add the kombi weapon to the klaw or big choppa.<br /> possiblities are endless with orks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 12:01:04]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Thanks for all the help!  I checked the rules and it seems like there is no provision regarding 2 handed and 1 handed weapons, or the mixing thereof.  In the Ork Codex it says that a big choppa would be 2 handed, so I assume that would not allow the extra attack in close combat for having a slugga anyways.  Also true of a power klaw I believe since they use the rules for powerfists (which I believe you only get two attacks with if you have dual powerfists).<br /> <br /> I will likely go the "put the choppa on his back" route for most of them, as the box only gives you 3 powerklaws anyways.  Darn it, need to go get another box of nobz now to fill out the squads, <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!  they never give you everything you need in one box, eh? hehe....]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 14:12:05]]> GMT</pubDate>
				<author><![CDATA[ Gideon999]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ <blockquote><div><cite>Gideon999 wrote:</cite>they never give you everything you need in one box, eh? hehe....</div></blockquote><br /> <br /> Tell me about it, the box of lootas/burnas only has enough pieces to make 4 lootas and a mek....what about those of us that just want 5 lootas?<br /> <br /> Silly games workshop]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 15:58:19]]> GMT</pubDate>
				<author><![CDATA[ MrToxichazard]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ <blockquote><div><cite>Gideon999 wrote:</cite>Thanks for all the help!  I checked the rules and it seems like there is no provision regarding 2 handed and 1 handed weapons, or the mixing thereof.  In the Ork Codex it says that a big choppa would be 2 handed, so I assume that would not allow the extra attack in close combat for having a slugga anyways.  Also true of a power klaw I believe since they use the rules for powerfists (which I believe you only get two attacks with if you have dual powerfists).</div></blockquote><br /> <br /> Correct, 2-handed weapons (e.g. Big Choppa) never get a 2nd-<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> bonus attack, and Power Fists (incl. Power Klaws) only get a 2nd-<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> bonus attack if it is a 2nd Power Fist/Klaw.<br /> They both still get +1A from charging, and/or Attack Squigs.<br /> <br /> If you have some spare choppas (especially chain-choppas) from your Boyz, 3 can be glued together to make a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> (there is a pic of a Killa Kan in my gallery with a 3-chain-choppa <span class="glossaryitem" onmouseover='gp(107);'>PK</span>)]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 17:30:56]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ <blockquote class="uncited"><div>If you have some spare choppas (especially chain-choppas) from your Boyz, 3 can be glued together to make a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Yeah that works well....I glued two chainsaw choppas for one of my nobz and even gave it a big shoota  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/32697-Conversion%2C%20Nob%2C%20Orks%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/5/13/32697_sm-Conversion%2C%20Nob%2C%20Orks%2C%20Warhammer%2040%2C000.JPG" border="0" /></a><br /> <br /> you cant see but on the other side of the two chainsaw's is the basic <span class="glossaryitem" onmouseover='gp(107);'>PK</span> klaw]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 17:49:36]]> GMT</pubDate>
				<author><![CDATA[ MrToxichazard]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Very schwanky!  I have to admit that I am loving the mod potential of the orks.  I started with the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> set, and have added some bolter scouts with a heavy bolter and some sniper scouts with another <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad (and a combat squad, which as the sprues on my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad didnt give me enough torso's to actually make 10 marines I needed the extra bodies... grrr...).<br /> <br /> The orks however are very gritty and crazy.  Ive added a squad of nobz (obviously, hehe) and a squad of warbikers as well.  Hoping to get another box of bikers soon though as I dont think 3 of them alone will last long.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 19:35:58]]> GMT</pubDate>
				<author><![CDATA[ Gideon999]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ My warboss also has a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> made from 3 chain choppas, have realised however I need to shorten the arm it is mounted on as it looks silly at the moment, so no gallery pics yet <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Have you got any <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> left from the boyz/bikers nobz? if so a simple hand swap can be done to solve the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> issue (have done this with my nobz, can't tell the difference between boyz <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and nobz <span class="glossaryitem" onmouseover='gp(107);'>PK</span> in a unit - if you want a pic look at the photos in my gallery, boyz <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob is the one with lots of shoulder armour and an iron gob <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) kind of wish I'd done a <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> photo or two, could have entered it into the tutorial contest!]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 23:23:27]]> GMT</pubDate>
				<author><![CDATA[ Leigen_Zero]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Here's how I arm my nobz.  This is a very killy unit that people tend to have a LOT of trouble finishing off as long as I'm smart about their deployment.  Everything is armed differently so I can allocate wounds as I please.  This is really where they start to shine.<br /> <br /> 410 10 nobz - painboy, cybork bodies, 4x 'eavy armor, power klaw x2, big choppa x4, twin link shoota x2, kombi/skorcha x3, waagh banner<br /> 45 trukk - <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, reinfroced ram, big shoota]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 23:54:20]]> GMT</pubDate>
				<author><![CDATA[ artyboy]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[  The only real problem I see with mixing <span class="glossaryitem" onmouseover='gp(19);'>cc</span> wepons in with kombi wepons is that your Nobz may be stoping to shoot when they should be getting stuck in as fast as possible.<br />  It may just be my biased,but to me Nobz belong in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> doing what they do best,namely stomping the bejezuz out of the opponent.<br />  The basic Nob sqauds I run consist of 1 painboy & 9 Nobz,'eavy armour,4pks & every one else packing slugg/choppa +boss pole with a transport..for me this configuration works great...but that's just my oppinion.]]></description>
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				<pubDate><![CDATA[Sat, 16 May 2009 00:21:46]]> GMT</pubDate>
				<author><![CDATA[ FITZZ]]></author>
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				<title>Re:Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Mine is very similar to FITZZ write up. That mob alone can kick the ever living hell out of pretty much anything. Rule of thumb tho, dont take TOO many <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Its kind of a waste of points and makes your guys go last, which if fighting say, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is a bad idea. 3 or 4 in a 10 nob mob, is easily enough to take out armor and bunkers and special characters. ]]></description>
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				<pubDate><![CDATA[Sat, 16 May 2009 03:27:39]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Nobz Model Assembly Advice Request</title>
				<description><![CDATA[ Yeah!  I ended up using 7 Nobz and a Painboy.  <br /> <br /> 2x Kombi-Rokkit<br /> 1x Kombi-skorcha<br /> 1x Power Klaw<br /> 1x Bosspole<br /> All with Cybork Bodies and 'eavy armour<br /> <br /> With the Warboss riding in with them in a trukk they wiped out a terminator unit (ranged type with ass can and cyclone), a unit of tactical marines with captain, and a scout squad and still had one Nob and the Boss left at the end of the game.  WAAAAAGH!!!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 00:49:30]]> GMT</pubDate>
				<author><![CDATA[ Gideon999]]></author>
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