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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ Rip to shreds plx.<br /> <br /> (190) Vulkan<br /> <br /> (210) 10 Tactical Marines; Flamer, Multi Melta; Razorback<br /> <br /> (205) 10 Tactical Marines; Flamer, Multi Melta; Rhino<br /> <br /> (205) 10 Tactical Marines; Flamer, Multi Melta; Rhino<br /> <br /> (70) Land Speeder; Multi-Melta, Heavy Flamer<br /> <br /> (70) Land Speeder; Multi-Melta, Heavy Flamer<br /> <br /> (70) Land Speeder; Multi-Melta, Heavy Flamer<br /> <br /> (200) 5 Assault Terminators; Thunder Hammers, Storm Shields<br /> <br /> (265) Land Raider Redeemer; Multi-Melta, Extra Armor<br /> <br /> (265) Land Raider Redeemer; Multi-Melta, Extra Armor<br /> <br /> <br /> 36 Infantry, 8 Vehicles. Up to 6 scoring units (combat squads), including a scoring <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> Everything has a transport, Vulkan usually sticks with the Termis. <br /> <br /> Updated a bit since original posting.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 11:26:18]]> GMT</pubDate>
				<author><![CDATA[ TakeABow]]></author>
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				<title>Re:Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ This seems like a really solid list. It has Melta everywhere to break up other Mech lists, and flamers + Redeemer help chew up infantry really well. My only concern is the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bikes. Yes, they provide fast, mobile <span class="glossaryitem" onmouseover='gp(330);'>MM</span> that can help take out tanks, but they are the only non-tank in your army, so every single anti-infantry shot your opponent has is going to be shot at them, meaning they won't last very long. They are just too big a threat that is too easy to shoot down, especially since everything else is hiding behind a Choo-Choo train of land raiders.<br /> <br /> My only suggestion would be to drop the 2 Attack bikes, add another speeder (in 2 squadrons of 2), and give all 4 Speeders heavy Flamers as well as Multimeltas. That way they can threaten everything (mech and horde) and represent a pretty significant threat to the whole board with their mobility and 2 squadrons (Plus the Flamers work even better since you have Vulkan).]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 16:57:56]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ Cheator has a nice suggestion. Try it and let us know how it works out]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 17:10:37]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>Re:Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ im supposed to run a list very similiar to this with my mech <span class="glossaryitem" onmouseover='gp(69);'>ig</span>. Would love to know how you do.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 17:17:34]]> GMT</pubDate>
				<author><![CDATA[ Carl]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ The redeemers should have extra armor.  If you get stunned you need to keep moving to either drop off your payload or make sure <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s have to doll a 6 instead of auto hitting you.  <br /> <br /> I personally always try to have a libby with vulkan for psychic defence  & null zone.  However I tend to play in enviroments where lots of players bring twin lash, eldar, and now <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> However, if you don't want a libby here is a list I'd try:<br /> <br /> Vulkan<br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> assault terminators in a redeemer with extra armor & a multi melta<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with flamer & multi Melta in a rhino<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with flamer & multi Melta in a rhino<br /> 5 man sqout squad with combat blades sgt has a combi melta & power fist<br /> Mount them up in a multi Melta Land speeder storm<br /> 2 multi melta attack bikes<br /> 2 Multi Melta/Heavy flamer land speeder squad<br /> Redeemer with multi melta & extra armor<br /> <br /> This way if you get first turn you scout the land speeder storm forward with the scouts.  You should be able to get off a multi melta shot from it & either a first turn assault from the scout squad or a combi melta shot.<br /> <br /> If you are going second just outflank or deepstrike the storm for late game fun.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 17:41:19]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ You need to work in a Librarian to deal with psychics. Other than that it looks good. The only thing I would change is drop a landspeeder and make those 3 ; 2 landspeeders with Multimeltas and H. Flamers.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 18:33:51]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ <blockquote><div><cite>asugradinwa wrote:</cite>I personally always try to have a libby with vulkan for psychic defence  & null zone.  However I tend to play in enviroments where lots of players bring twin lash, eldar, and now <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.</div></blockquote><br /> <br /> Lash and a <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> don't really matter when your whole army is in tanks. You can't lash a vehicle, so just melta the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and call it a day. Similarly for the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>, you can't be targeted in the Transports, so just make sure to pop their Chimera (with your infinite melta) and light them up like a Christmas tree before you are forced out of your tanks, and you shouldn't really have too much of a problem.<br /> <br /> Seer Council could prove problematic, but not really because of the psychic abilities, more because of the S9 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks that can do a number on your rhinos.<br /> <br /> Taking a Libby means you're spending an extra 100 points on things that aren't Meltas or Flamers, and where are you going to put him? If you put him with Vulcan and the Terminators, now you're looking at 740 Points concentrated in one place, which has a gigantic "KILL ME" sign on it. Or you put him with the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad in the other <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, and then he's just sort of a 100 point piece of wargear against one army. Plus, while the Seer Council can be painful, the rest of the Eldar army is absolutely Terrified of Heavy Flamers that can reroll to wound.<br /> <br /> To be fair, I haven't had the opportunity (horror?) to play against a <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> yet, so I might be underestimating their effectiveness against Mech. The Extra Armor would definitely be a good thing, though I'm not 100% sure where to find the points for it, since his list is extremely efficient and quite powerful as it is.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 18:52:01]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ I have an alternate list where instead of the 3 Land Speeder + 2 Attack Bikes, I have 4, (2 squadrons of 2) Speeders with MultiMelta + Heavy Flamers.  (Exactly as TehCheator suggested - We think alike XD)<br /> <br /> I don't know where to find points for extra armor without losing too much of the speed.   I would like to cram it in for both <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> somehow.  I could drop to 3 Speeders, which gives me enough to also field a Razorback (which offers a tad more anti-horde, as well as more versatility with combat squads.)<br /> <br /> Thoughts on:<br /> (-100) -2 Attack Bikes<br /> (30) Each speeder gets a Heavy Flamer<br /> (30) Extra Armor on both <span class="glossaryitem" onmouseover='gp(87);'>LRs</span><br /> (40) Razorback<br /> ?<br /> <br /> I think I like this better.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 19:04:15]]> GMT</pubDate>
				<author><![CDATA[ TakeABow]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ Lash is a problem due to the fact that it almost always involves running a list with 5-9 oblits that can lascannon and pop rhino at 48 inches away.<br /> <br /> Tri lascannon vendettas and other <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy support options such as bastion break meducas can open up rhinos and even Land raiders with ease. (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 Ap1 <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> dice will be rolling 5+ most of the time so going first to get those smoke launchers off is more important)<br /> <br /> Null zone also helps when playing against eldar & chaos who tend to have <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves opposed to armor saves.<br /> <br /> However, a libby isn't needed in all cases, I just like having one available.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 19:33:02]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ I am still trying to see if I can cram a Librarian into this list. <br /> <br />  It can be done by<br /> (-40) -1 Razorback<br /> (-70) -1 Land speeder<br /> (10) Upgrade 1 Redeemer to a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or <span class="glossaryitem" onmouseover='gp(87);'>LR</span>:Crusader.  <br /> (100) Librarian<br /> <br /> I'm hesitant to cut down two vehicles for the librarian, who will probably be with the Termis anyhow, lots of eggs in one basket.<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 12:35:39]]> GMT</pubDate>
				<author><![CDATA[ TakeABow]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ <blockquote><div><cite>asugradinwa wrote:</cite>Lash is a problem due to the fact that it almost always involves running a list with 5-9 oblits that can lascannon and pop rhino at 48 inches away.</div></blockquote><br /> <br /> If the other army is 48 inches away then they probably aren't in Lash range. Even so, you can hide behind the tank, or move your other Rhinos up to deny line of sight (mobile terrain). Mechanized armies have always been and will always be difficult for lash Chaos to deal with.<br /> <br /> <blockquote class="uncited"><div>Null zone also helps when playing against eldar & chaos who tend to have <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves opposed to armor saves.</div></blockquote><br /> <br /> Mechanized armies already trounce Daemon lists. If you want psychic defense simply take an allied Inquisitor with psychic hood so you aren't limited to 24" range. You can pick up mystics for deep strike defense and Sanctuary to guarantee a free objective versus Daemon armies.<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 13:05:24]]> GMT</pubDate>
				<author><![CDATA[ Danny Internets]]></author>
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				<title>Competitive Space Marines Mechanized 1750</title>
				<description><![CDATA[ I played a salamanders army at a tournament recently which worked well..<br /> <br /> Vulkan<br /> <br /> 2 Tact & Scouts<br /> <br /> 9 Speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> 2 Dreads with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Was awesome - I think you need more speeders...<br /> <br /> My triple <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> 'really' liked playing that list - everything was dead before turn 1:(]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 14:11:44]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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