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		<title><![CDATA[Latest posts for the thread "Ogre Kingdom..."]]></title>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ I read the Ogre Kingdom and I am smitten with the fluff, also at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> Ogre kingdom models have to be moved and may be sold at a discount... <br /> <br /> Is there any suggestion with building a 1500 point list... Models to buy, tips on unit configurations, tricks to pull on opponents, units to watch out for when facing certain armies<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 05:25:29]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ Hmm, well, I have posted a list in your earlier post, but I'll post it again.<br /> <br /> Bruiser-184<br /> Tenderizer<br /> Heavy Armor<br /> <br /> Butcher-150<br /> Dispel Scroll<br /> Bang Stick<br /> <br /> Butcher-150<br /> Halfling Cookbook<br /> Dispel Scroll<br /> <br /> Troops<br /> <br /> 4 Ironguts-227<br /> Musician<br /> Lookout Gnoblar<br /> Standard<br /> <br /> 4 Ironguts-247<br /> Musician<br /> Standard Bearer<br /> Rune Maw<br /> Lookout Gnoblar<br /> <br /> 3 Bulls-115<br /> Musician<br /> <br /> 3 Bulls-115<br /> Musician<br /> <br /> 24 Gnoblars-48<br /> <br /> Special<br /> <br /> Gnoblar Scraplauncher-175<br /> <br /> Rare<br /> <br /> Gorger-75 <br /> <br /> 1486 Total<br /> <br /> Put your Bruiser (general) into an Irongut unit (preferably into unit with Rune Maw) and Butchers in either other Irongut unit or Ogre Bulls. Gnoblars are for table quarters and what little harassment they can cause. Your Scraplauncher can either take out large units of infantry to soften up the thinling infantry or just to act as a chariot. Gorger is for Warmachine hunting. Bulls should work in conjunction with Ironguts and try to get flanks. Try to cast enhancement spells on your Ironguts to help win combats. Note: Rune maw should actually be used to re-direct spells at the Gnoblar unit<br /> <br /> Overall, I hope you enjoy the Ogre Kingdoms, their often underestimated.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 05:39:47]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ The only trick I've seen ogres do is wheel to increase their charge movement and get the impact attacks.<br /> <br /> Stuff to look out for:<br /> <br /> Konrad Von Carstein<br /> Cannons<br /> Fully ranked units with a <span class="glossaryitem" onmouseover='gp(174);'>Bsb</span>]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 05:43:50]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ I would make sure to get a fair few gnoblars, orge units combat res is terrible. Also get a couple of butchers, they can keep casting spells even if they have some remaining in play <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 16:28:25]]> GMT</pubDate>
				<author><![CDATA[ Lord Bingo]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ A trick that a friend of mine uses is to use 3-bull units and place them in a row (i.e. one in front and two behind him).  You have more freedom with movement.  If I have cannon or bolt thrower he rearranges them, but other wise those guys just skate across the table.  <br /> <br /> He also goes with max butchers and trappers.  These all working together make a rather nasty army.  ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 17:52:38]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ In general ogres use a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> army (ranks are way to expensive)<br /> <br /> Take one fighty char and the rest as butchers (gut magic is really good and the butchers arent pushovers).<br /> Take a couple units of 3 bulls with musicians. (redirector units)<br /> Take a few units of ironguts with std/musician (fighty units)<br /> <br /> Then fill out the specials/rares as you wish. Gorgers are usually good as you have very little to kill war machines.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 17:52:49]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ A lot of Gorgers can be hard for your opponent to deal with.  In larger games my friend (whom I eluded to earlier) has Skragg as his general and fields a minimum of 6 Gorgers.  They are painful to deal with and can really slow down the progress of your army.  Under 2000pts I don't know if those or Maneaters would be a better choice.  Personally I would go for the maneaters if you don't have enough Ironguts.  If protected well enough, Maneaters with handguns is a nasty unit.  ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 20:39:04]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ Never put standards in the units! If you flee, which is going to happen you just gave your opponent 100 free <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. This is of course unless you do run a GutStar unit. Even then a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in the unit will do the trick most of the time.<br /> The best thing to do is to give the units musicians and that's it.]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 01:33:47]]> GMT</pubDate>
				<author><![CDATA[ plusARGON]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ I'd normally agree with plusARGON, unfortunately, Ogres need standards to even win combats. <br /> <br /> An Ogre unit should never lose combats. Not because they kill more or somesuch, but because they should always be denying their opponents combat res. I've played WAAY too many games where I would have won a combat if I had had a standard (or at least tied)]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 02:15:05]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ I guess it comes down to personal preference. I have used my buddy's OK in a few games and found them to be nonessential. I have seen <span class="glossaryitem" onmouseover='gp(140);'>VP</span> from standards cost people the game before as well. ]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 20:55:44]]> GMT</pubDate>
				<author><![CDATA[ plusARGON]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ You're right as well, plusARGON. I've gotten many a draw or loss thanks to the extra <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s from standards. <br /> <br /> It does basically boil down to personal preference]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 23:20:01]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ <blockquote><div><cite>Cryonicleech wrote:</cite><br /> Bruiser-184<br /> Tenderizer<br /> Heavy Armor<br /> </div></blockquote><br /> <br /> why do you give your bruiser a tenderizer, the siege breaker costs 20 less points, gives you an extra strength, and does double wounds.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 04:13:20]]> GMT</pubDate>
				<author><![CDATA[ BIBBI]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ Siege Breaker only does double wounds on those without initiative.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 04:21:33]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ <blockquote><div><cite>Cryonicleech wrote:</cite>Siege Breaker only does double wounds on those without initiative.</div></blockquote><br /> <br /> so you are refering to the fact the siege breaker goes off initiative instead of <span class="glossaryitem" onmouseover='gp(149);'>ws</span>, well <span class="glossaryitem" onmouseover='gp(269);'>id</span> take doing d3 more wounds and almost garenteeing  wounding on 2+ for a slightly less roll to hit on elves and vampires any day]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 04:37:26]]> GMT</pubDate>
				<author><![CDATA[ BIBBI]]></author>
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				<title>Ogre Kingdom...</title>
				<description><![CDATA[ Well....yes.<br /> <br /> It's all personal choice really.....Tenderizer is standard equip for Bruisers/Tyrants.....<br /> <br /> I'm also saying that Siege Breaker doesn't do double wounds unless your opponent has no initiative value, so all it does is +3 S really....]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 05:49:08]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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