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		<title><![CDATA[Latest posts for the thread "Total Noob Question"]]></title>
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				<title>Total Noob Question</title>
				<description><![CDATA[ I saw a thread about <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> that didn't really answer the rookie question I have. <br /> Which upgrades can be/must be physically represented on the model? For instance, if I give my Deffkoptas the Bigboom option, is there actually a little bomb I need to stick on the kopta? Or do I just say, "This dude has a bigboom. Deal with it." Does the little bomb even exist in the modeling world?<br /> <br /> Thanks for humoring a freshman, guys.  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 19:54:49]]> GMT</pubDate>
				<author><![CDATA[ Phonate]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ A model for it does not exist, but really does need to be shown.<br /> <br /> the rokkit pack from the stormboyz box works fine.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 19:55:51]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ You should focus on the primary weapon/or significant equipment that the unit is using.  If you can, add as much other extras that they carry.  But the primary weapon is critical.  What people don't like is a unit carrying a storm bolter, and they are told that it is supposed to be a flamer, or a plasma weapon.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 19:57:18]]> GMT</pubDate>
				<author><![CDATA[ ixlar]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ Little extras like grenades, ribbons, marks, etc, are usually held of little consequence, as long as the major bits are there. It is a better idea to model as many options that you may choose to take on the same model from one battle to the next as possible, and point out any big options not taken as they come up. For tournaments, however, you usually want to have everything you say you have on the model.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 21:02:33]]> GMT</pubDate>
				<author><![CDATA[ Skinnattittar]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ While I'm not a big <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>-follower (time, money and other hobbies get in the way!), if you ARE going to try <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> then all optional upgrades should be modelled, so that your opponent knows that they are there.<br /> <br /> In your example of a deffkopta, a <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> kopta should have the correct main weapon (Big Shoota or Rokkit, preferably shown as twin-linked, but not needed) and yes, some kind of Bomb to represent the Big Bom upgrade. If you buy a buzzsaw upgrade, it should really show some kind of extra big choppy <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Weaponry/equipment that a unit always has should be modelled, but is less needed, as the opponent knows it is there. (e.g. twin-linked on a koptas main weapon - if you just put one rokkit, a kopta ALWAYS has a twin-linked weapon, so thats fine)]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 21:21:39]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>Re:Total Noob Question</title>
				<description><![CDATA[ I tend to lean in favor of <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>.<br /> <br /> For your question If it has the upgrade  but no other koptas have it then you need to model it on there so you avoid the accusation/forget that the bigboom guy is dead already.  Use an extra stormboy pack, or use greenstuff.  If you give all the koptas the bigboom upgrade then I'm a bit more willing to except not having it on there.<br /> <br /> I wouldn't bother with adding frag grenades to every single <span class="glossaryitem" onmouseover='gp(119);'>SM</span> as they all come with it standard.  However don't tell me mid game that that missle launcher is a flamer...if its a flamer use the flamer model...]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 21:36:16]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ Just a quick note to say that it might be helpful <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>-wise to model one-shot items (Big Boms, <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles etc) megnetised, so they can be removed when used.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 22:01:27]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ The major things are key (Main weapons, frequently used items) Not only does it make it easy to remember what your various squads/platoons have, it makes the models look cool.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 02:25:02]]> GMT</pubDate>
				<author><![CDATA[ G. Whitenbeard]]></author>
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				<title>Re:Total Noob Question</title>
				<description><![CDATA[ Ok. You guys cleared that up for me. Thanks!<br /> <br /> Here's another one for yall to answer:<br /> Mad Dok Grotsnik. He has a power klaw. He has a 'urty syringe. Do these things both count as <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, giving him an extra attack? <br /> And when his attacks are made, do I--the Ork player--say I am using his S8 (from the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) or the 4+ (from the syringe) to wound? Or what?<br /> <br /> Am I even making sense here? Or am I just thinking about this too hard? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 06:38:14]]> GMT</pubDate>
				<author><![CDATA[ Phonate]]></author>
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				<title>Re:Total Noob Question</title>
				<description><![CDATA[ <blockquote><div><cite>Phonate wrote:</cite>Ok. You guys cleared that up for me. Thanks!<br /> <br /> Here's another one for yall to answer:<br /> Mad Dok Grotsnik. He has a power klaw. He has a 'urty syringe. Do these things both count as <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, giving him an extra attack? <br /> And when his attacks are made, do I--the Ork player--say I am using his S8 (from the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) or the 4+ (from the syringe) to wound? Or what?<br /> <br /> Am I even making sense here? Or am I just thinking about this too hard? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote><br /> <br /> They are both special <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, so they can't be used together to get the bonus for +1 attack.<br /> <br /> In addition, an power klaw counts as a power fist in all respects, so if you're using a power klaw you can only gain the bonus attack for two weapons if the model is equipped with another power klaw.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 09:35:45]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:Total Noob Question</title>
				<description><![CDATA[ Word. That makes sense. <br /> <br /> I wonder why he has the syringe at all...]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 19:16:09]]> GMT</pubDate>
				<author><![CDATA[ Phonate]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ He can attack at Initative with the Syringe.  I think he only has it because he's a Painboy.  ]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 19:46:36]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ <blockquote><div><cite>BlackSpike wrote:</cite>Just a quick note to say that it might be helpful <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>-wise to model one-shot items (Big Boms, <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles etc) megnetised, so they can be removed when used.</div></blockquote><br /> <br /> But where can I get <span class="glossaryitem" onmouseover='gp(50);'>GW</span> magnets?]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 19:53:24]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ <blockquote class="uncited"><div>But where can I get <span class="glossaryitem" onmouseover='gp(50);'>GW</span> magnets?</div></blockquote><br /> <br /> Not sure that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes magnets but many interweb sites sell them dirt cheap. I used amazingmagnets for my last order but any site that you can get rare earth magnets will work. I would stick with the disc magnets as they are going to be they easiest to install and dont forget to make sure you dont screw up the polarity!]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 15:28:12]]> GMT</pubDate>
				<author><![CDATA[ te3b0r]]></author>
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				<title>Total Noob Question</title>
				<description><![CDATA[ Online store, or ebay.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> dosn't sell magnets.  If they do though, you can be sure they will charge double what other places have them for.<br /> Look for Rare Earth Magnets.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 16:25:46]]> GMT</pubDate>
				<author><![CDATA[ jayjester]]></author>
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				<title>Re:Total Noob Question</title>
				<description><![CDATA[ Here is a great site for magnets.  Good prices too.  I use the disk 1/16" x 3/16".  I find it is the perfect size and has great holding strength.<br /> <br /> <a href="http://www.amazingmagnets.com/index.asp" target="_new" rel="nofollow">http://www.amazingmagnets.com/index.asp</a>]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 19:42:36]]> GMT</pubDate>
				<author><![CDATA[ ixlar]]></author>
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