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				<title>1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Huron Blackheart.170pt(Will be using count as warsmith)<br /> <br /> <b>Troops:</b><br /> 10xCSM ACw/Power Weapon,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,2xFlamers.200pt<br /> -Rhino.35pt<br /> 10xCSM ACw/Power Fist,Melta Bombs,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,2xMelta Guns.225pt<br /> -Rino.35pt<br /> 9xCSM,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,1xFlamer.150pt(Huron goes here)<br /> -Rino.35pt<br /> 7xNoise Marines,1xBlast Master,6xSonic Blasters.210pt<br /> <b><br /> Heavy Support:</b><br /> 3xVindicators,Daemonic possesion.435pt<br /> <br /> <u>Total:</u>1495<br /> <br /> The noise marines are going to hold an objective near my deployment zone.I'm trying to make this fluffy and fun to play against.As always any and all cricism is welcome.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 17:28:58]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ I would suggest the following.<br /> <br /> Drop the <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>'s on each squad and the Sonic Blasters from the Noise Marines.<br /> <br /> Gain Extra Armor for each Rhino and upgrade the Vindicators to Defilers.  <br /> <br /> The sonic blasters and blastmaster really don't shoot at the same type of target.  The sonic blasters are good vs. light infantry primarily and heavy infantry secondly.  The blastmaster is good against heavy infantry primarily and light vehicles secondly.  Save the points.  You won't need the <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> as you ride in the rhino (unless it's destroyed and you're pinned) and if you charge you should be charging into a combat you will win.  If you are counter charged, in all likelihood you could afford to fall back and open up that unit to be shot at in your turn.  Save the points.<br /> <br /> Being so heavily mechanized, you can not afford to have your Rhino get stunned and do NOTHING for a whole turn.  At least moving 12'' will get your cargo closer to the enemy.  It is worth the points to keep moving.<br /> <br /> Defilers are so much more survivable than Vindicators.  They both have Possession, so throw that aside.  Vindicators have higher front but lower side armor and a 24'' range weapon.  Defilers have lower front but higher side armor and a much longer range weapon.  They also have two additional weapons and are dreadnoughts!  Those additional weapons make them more survivable, and if they are immobilized the battle cannon will still range something.  Look at it like this:<br /> <br /> Early game with Vindicators and Rhinos:  Move forward, fire Vindicators if in range.  Vindicators draw fire.  Mid game:  Disembark, charge.  Hold Vindicators' fire (if they're still alive) for fear of scattering a Demolisher shot onto your troops in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, or a Rhino.  End game:  Vindis are likely dead, your squads have no support for claiming objectives.<br /> <br /> Early game with Defilers:  Blast away with battlecannon, allow troops to close.  Soak fire away from Rhinos.  Mid game:  Disembark, charge.  Defilers fire secondary weapons at choice targets or FLEET forward to aid troops in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  End game:  Defilers maintain skirmish line while troops claim objectives <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>.  <br /> <br /> You could even replace Defilers with 2 Oblits each; but I think the Defilers will draw more fire away from the Rhinos, which you will need.  Best of all, it is still Fluffy for Iron Warriors. ]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 04:50:12]]> GMT</pubDate>
				<author><![CDATA[ DJ66]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ Defilers have been suggested to me before but I have a personal preference to vindicators(I don't know why)<br /> <br /> I could get extra armour an the rinos by dropping all the sonic blasters and 1xCSM from the nine man squad and that makes thist look like this<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Huron Blackheart.170pt(Will be using count as warsmith)<br /> <br /> Troops:<br /> 10xCSM ACw/Power Weapon,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,2xFlamers.200pt<br /> -Rino w/extra armour.50pt<br /> 10xCSM ACw/Power Fist,Melta Bombs,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,2xMelta Guns.225pt<br /> -Rino w/extra armour.50pt<br /> 9xCSM,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,1xFlamer.150pt(Huron goes here)<br /> -Rino w/extra armour.50pt<br /> 7xNoise Marines,1xBlast Master.180pt <br /> <br /> Heavy Support:<br /> 3xVindicators,Daemonic possesion.435pt <br /> <br /> with this army list the rinos are more survivable but,the number of shots in the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squads has been reduced and one <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has been lost.I hope the pros now outweigh the cons]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 14:27:42]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ I would suggest not putting extra armor on the rhinos. I always feel like that is a waste of points. Rhinos are primarily used to move up on the first turn, smoke, then release troops on turn two. Your opponent would barely have any time to shoot at them so the extra armor would be pointless. You should used the extra points to put the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> back in that squad and then you'll have some extra points to play around with.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 14:45:15]]> GMT</pubDate>
				<author><![CDATA[ Muoio 117]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ With the number of rhinos you have, the extra armour is probably unnecessary. I like the triple vindi as well, but DJ66 makes a good point. You may want to drop just one vindi for a defiler, this gives you a little more versatility, without losing the vindicators. Also, you may be better off dropping the <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> entirely. For about the same cost, you could get 8 berzerkers with a rhino, and if you trim a few points off somewhere, you can give them an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. The strength of an Iron Warriors army is its shooting, and the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> don't add much to that when you already have three ordnance templates on the board. The berzerkers could shore up a potential weakness, and, once again, add to the versatility of the army.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 15:41:38]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ @:fatal_GRACE<br /> <br /> Hmmm the idea intrigues me I think that would be a good idea I could have a squad of 8 zerkers in a rino,this is beginning to look like ''Storm of Iron'',and I get the other space marine back<br /> <br /> This would leave me with 12pt left over.I would like to get a power fist in this squad but this would require 28 points and I don't know where to get this.Could someone help me with this.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 21:15:43]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ You can drop the <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> from the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with Huron. With him at their side, they shouldn't be testing often enough for it to be necessary, if at all. That's ten points. Then, drop the melta bombs from the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with the powerfist. You don't need both, it's overkill. Between those two things, that's 15 points. The rest you can get by switching one vindi to a defiler (defiler is 15 pts cheaper than a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Vindi), or losing the extra armour on one rhino. That way, you gain the powerfist champ without actually losing any firepower.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 21:25:09]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ Three troop units are sufficient. I'd drop the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> as they don't fit into the <span class="glossaryitem" onmouseover='gp(76);'>IW</span> scheme. <br /> Replace them by a squad of Chosen. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 08:06:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ This should work no obvious loss of power and I now have a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ in the zerkers.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Huron Blackheart.170pt(Will be using count as warsmith)<br /> <br /> Troops:<br /> 10xCSM ACw/Power Weapon,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,2xFlamers.200pt<br /> -Rino.35pt<br /> 10xCSM ACw/Power Fist,<span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>,2xMelta Guns.220pt<br /> -Rino.35pt<br /> 9xCSM,1xFlamer.140pt(Huron goes here)<br /> -Rino.35pt<br /> 9xBezerkers,<span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/Power Fist.229pt<br /> -Rino.35pt<br /> <br /> Heavy Support:<br /> 3xVindicators,Daemonic possesion.435pt<br /> <br /> Total:1499]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 09:21:42]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ My suggestion is to put a melta in each of your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads.<br /> <br /> 10XCSM ACw 1x Flamer/1xMelta<br /> <br /> Melta Bomb on the squad without the Power Fist<br /> <br /> I'd also put an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> in the squad that comes with Huron.  Give him a Power Weapon.<br /> <br /> You can drop a marine or two for these points.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(5);'>AC</span> for the Berzerkers just needs a Power Weapon.  When they attack at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 he will clean house.  Having him swing at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 1 is silly even if it's <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9.<br /> <br /> Drop 1 of the vind and take a defiler.  It has better range and can kick butt in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>.<br /> <br /> On another note the 1 defiler may allow you to get a better sportsmanship score.  Some people my think you are abusing them with 3 Vinds.]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 09:53:50]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ As a World Eaters player, I can say with conviction that while a power weapon sounds great for alot of reasons on a berzerker chamion, you need that powerfist. You lose the <span class="glossaryitem" onmouseover='gp(74);'>Init</span> bonus, true, but you will be hurting once you run into a 7T Fex or a dreadnaught. The last thing you want is your 200+ pt <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialists to be trapped in an unwinnable combat.]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 14:41:00]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Re:1500pt Chaos,Iron Warriors-C&amp;C welcome</title>
				<description><![CDATA[ I must agree with fatal_GRACE, it is a necessity to keep that powerfist on those berserkers. There have been too many times when I have gotten locked in combat I couldn't win. Powerfist all the way.<br /> <br /> Also, I would take a defiler instead of a vindicator. I know you've already been told this but I have to agree. The defiler with two <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons costs only 5 points more so if you take a flamer out of your squad with Huron, you've got the points. You don't need a flamer when you've already got a heavy flamer in the squad. Anyway, the defiler already has demonic possession and it still has a large blast shot, even though less strength. It has more range and it has fleet and <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons. It's much more versatile as it can slaughter in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and still annihilate in shooting. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 15:06:44]]> GMT</pubDate>
				<author><![CDATA[ Muoio 117]]></author>
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