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		<title><![CDATA[Latest posts for the thread "1850 Biker Army"]]></title>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ Space Marine Bike Army<br /> <br /> Space Marine Captain @ 170 Pts<br /> Relic Blade ; Melta Bombs; Space Marine Bike<br /> <br /> Command Squad @ [410] Pts<br /> Melta Bombs (x3); Storm Shield (x3);Bikes; Lightning Claw (x3); Meltagun (x3); Apothecary with Narthecium; Bike; <br /> Company Champion <br /> Combat Shield; Power Weapon; Bikes; Storm Shield; Thunder Hammer; Meltagun<br /> <br /> Space Marine Captain @ 170 Pts<br /> Relic Blade ; Melta Bombs; Space Marine Bike<br /> <br /> Command Squad @ [395] Pts<br /> Melta Bombs (x3); Storm Shield (x3);Bikes; Lightning Claw (x2); Meltagun (x3); Apothecary with Narthecium; Bike; <br /> Company Champion <br /> Combat Shield; Power Weapon; Bikes; Storm Shield; Thunder Hammer; Meltagun<br /> <br /> Space Marine Bike Squad @ 235 Pts<br /> Bolt Pistol (x2); Meltagun (x2); Attack Bike; Multi-Melta<br /> 1 Sergeant  Power Fist<br /> <br /> Space Marine Bike Squad @ 235 Pts<br /> Bolt Pistol (x2); Meltagun (x2); Attack Bike; Multi-Melta<br /> 1 Sergeant  Power Fist<br /> <br /> Space Marine Bike Squad @ 235 Pts<br /> Bolt Pistol (x2); Meltagun (x2); Attack Bike; Multi-Melta<br /> 1 Sergeant  Power Fist<br /> <br /> <br /> <br /> Total Roster Cost: 1850 Pts<br /> <br /> <br /> with this list out of 3 <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> games i am 1 win, 2 ties. what do you guys think.]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 10:03:03]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ Well, two <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> squads with storm shields and feel no pain can be annoying for the enemy. However, I'd only take one such unit and maxed-out.<br /> For the remaining points, I'd add an Attack Bike squadron.]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 10:23:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:1850 Biker Army</title>
				<description><![CDATA[ Theyre fast but also only a few models. Faced any horde with them ?<br /> <br /> A pic of those weapon-piles of a company champ would be nice.. ]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 10:34:00]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ No still havent faced horde orks. I think it be nice and maybe an easy match for me. I got so many twin linked bolters with an 24in range that i can move and shoot and then charge with the command squads to tear the heart of the enemy with. Orks with strength 3 have a tough time against toughness 5 bikers. Lootas might be a hard time but here in my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> noone runs more than 15 lootas so thats not bad. ]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 10:44:10]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ At 1850 I think you need more than three, 5-man scoring units.  Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and Command Squads can only do so much each turn so you will need to put those Troop bikes to work as well.  A good opponent will take those down first.]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 11:07:40]]> GMT</pubDate>
				<author><![CDATA[ Wildstorm]]></author>
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				<title>Re:1850 Biker Army</title>
				<description><![CDATA[ It's a solid, albeit difficult to play, list. The only thing is I don't think you need Power Fists on the troop squad sergeants. If they get into combat with anything that they would need a power fist against, they are going to lose anyway, so why spend the extra points. Instead give them all Combi-Meltas and meltabombs so that those squads can fire off 4 Melta shots in 1 turn if they need to and have an extra punch when they charge tanks.<br /> <br /> That should give you the points to get the last lightning claw on the 2nd command squad.<br /> <br /> Also, am I reading it right that the units are actually 6 man? It's 2 Vanilla Marines, 2 Meltaguns, a Sergeant, and an Attack Bike for each, right?]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 17:45:10]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<title>Re:1850 Biker Army</title>
				<description><![CDATA[ This is how I have my current configuration.<br /> <br /> Khan/bike, command all 1LC/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 meltabomb<br /> Captain/bike, <span class="glossaryitem" onmouseover='gp(112);'>RB</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> meltabomb, command 2PF/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2LC/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> 3 Troop squads on bikes (each 5 models) Sgt/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and meltabomb, 1 flamer, 1 meltagun, 1 Meltabike Attatched.<br /> <br /> 2 meltabikes<br /> 1 meltabike<br /> <br /> The whole army can outflank for some random fun and everything is capable of anti-vehicle. If you like more stability drop the Captain and command for 2 vindis and a stacked out predator.]]></description>
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				<pubDate><![CDATA[Fri, 22 May 2009 17:56:11]]> GMT</pubDate>
				<author><![CDATA[ eltharion72]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ bike sgts do need fists.  They can get tarpitted very easily, even more so if they are tiny units like that.  Then, you end up spending the rest of the game using the command bikes to free them up, instead of keeping pressure up.<br /> <br /> You can save a lot of points trimming some of the fat off of one of the command squads, and dropping the second, and second captain.  That should allow you to max out squad size on the troop bikes so they are more durable.  Put some templates in the list, even if it is frag missiles from <span class="glossaryitem" onmouseover='gp(456);'>LS</span> typhoons.]]></description>
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				<pubDate><![CDATA[Sat, 23 May 2009 08:27:20]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ My troop bikes are actually beating units in combat just because of the power fist. You need two command squads and all bikes to make this list effective and competitive for <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>. Its a hard list to play and i still need to learn how to play in objective games effectively. People usually have been trying to get rid off the command squads first because of their high threat and forget of the troops. Plus if they go after the troops first the command squads tear them up. Yeah the troops are a 6 man squad.]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 20:50:28]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>Re:1850 Biker Army</title>
				<description><![CDATA[ This looks strangely alike to steleks best of bikers ;D <br /> <br /> The list looks good. My only fear is that you don't have any flamers, but your command squads make you a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beast and you have plenty of melta to take down anything. <br /> <br /> I would just give the sarges a combi-melta or flamer and meltabombs... ]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 21:18:49]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ Actually Froggage's Bike Army motivated me to buy as many bikes ASAP and start playing this army. It is similar and its for the fact that they are both effective in competitive play. If i were to run flamers then that would mean less meltaguns and less ways to kill tanks. I can already kill infantry with the twin linked bolters and the command squads <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability. Flamers arent really neccesary. ]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 21:43:35]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ Company Champion is just like the Apothecary he is a seperate entry on the list and cannot take that wargear ; forgive if this has been FAQED but I am pretty sure it has not.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 03:31:13]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ He starts as a veteran, and can be given wargear, THEN upgraded to a champ.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 09:34:56]]> GMT</pubDate>
				<author><![CDATA[ 0ldsk00l]]></author>
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				<title>1850 Biker Army</title>
				<description><![CDATA[ Yep thats right he is a veteran, nowhere does it say that he losses the veteran status and thus can be given wargear. The different stats is just to show what he gains for the champion upgrade. In any way if someone really argued this to me then i would save myself the points and just keep it as a veteran. But like i say nowhere does it say that he loses the veteran status. ]]></description>
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				<pubDate><![CDATA[Sat, 30 May 2009 00:39:44]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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