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		<title><![CDATA[Latest posts for the thread "IG with Daemonhunter allies"]]></title>
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				<title>IG with Daemonhunter allies</title>
				<description><![CDATA[ Yarrik, GKT Hero, 4 GKT, ministorium priest all in a valkerie w/ lascannons ~570pts<br /> GKT Hero, 4 GKT, priest in valk w/ lascans ~420pts<br /> <br /> Vet sqaud, 3x meltas, chimera, Bastonne ~200pts<br /> Vet sqd, 3x melta, chimera ~155pts<br /> vet sqd, 3x grenade launchers, harker, foward sentinals ~170pts<br /> <br /> 10 psykers, chimera ~165pts<br /> <br /> 2 manticores ~320pts<br /> <br /> total ~2000pts<br /> <br /> <br /> what do you guys think of the special chars, the valkerie loadouts, the troop balance and the overall balance? should i drop a GKT squad for more long range tankage/troops/psykers etc?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 03:49:01]]> GMT</pubDate>
				<author><![CDATA[ DoctorKnockers]]></author>
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				<title>Re:IG with Daemonhunter allies</title>
				<description><![CDATA[ wait wait wait, your not using 2 mystics and an inquisitor? <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> thats the only reason to possibly allie with <span class="glossaryitem" onmouseover='gp(30);'>DH</span>!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> just kidding. im just tired of seeing "<span class="glossaryitem" onmouseover='gp(30);'>DH</span> allies" that are just 2 mystics and nan inquisitor.<br /> <br /> the list looks fun, does the priest have an eviserator? i think it should be manditory. i would prolly drop a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squad for some more reliable horde killing like hellhounds.]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 09:34:12]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Re:IG with Daemonhunter allies</title>
				<description><![CDATA[ i haven't decided on all the wargear etc, but probably yes, the priest would have an eviserator.<br /> <br /> <span class="glossaryitem" onmouseover='gp(258);'>atm</span> looking for comments on whether the concept can work.<br /> <br /> i have most of the models.<br /> <br /> i could make the valkeries the other loadout with the anti-horde blasts. but i thought the lascannons could bust a transport for the GKT to charge the juicy innards on first turn (assuming i get first turn)]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 10:03:24]]> GMT</pubDate>
				<author><![CDATA[ DoctorKnockers]]></author>
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				<title>Re:IG with Daemonhunter allies</title>
				<description><![CDATA[ <blockquote><div><cite>DoctorKnockers wrote:</cite>i haven't decided on all the wargear etc, but probably yes, the priest would have an eviserator.<br /> <br /> <span class="glossaryitem" onmouseover='gp(258);'>atm</span> looking for comments on whether the concept can work.<br /> <br /> i have most of the models.<br /> <br /> i could make the valkeries the other loadout with the anti-horde blasts. but i thought the lascannons could bust a transport for the GKT to charge the juicy innards on first turn (assuming i get first turn)</div></blockquote><br /> <br />     Sure the concept is sound but like all plans it needs to survive contact with the enemy. An observant opponent will counter "the Blitz" by forfeiting the first round, placing his forces in reserve or in cover if on the field, in order to minimize the damage you can do. Device a "Plan B" for these contingencies. <br /> <br />      Not too sure about the Eviscerator for the Priest. He is still just a regular <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/BS3 S3 T3 W1 human <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, whose sole purpose is to grant "Righteous Fury". I would save the 15 pst for something else.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 11:14:49]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
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				<title>IG with Daemonhunter allies</title>
				<description><![CDATA[ Well, 1/3 missions they will be able to put stuff in reserve, the rest of the time they will be losing their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/ whatever else they spent points on.<br /> <br /> What kind of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Heroes are you using? They both should just be captains <span class="glossaryitem" onmouseover='gp(72);'>imo</span> to keep the cost down on a blitz unit.<br /> <br /> Yarrik? why? Yeah he is a bad@$$ unit but he is better suited for other things like with regular infantry/conscripts/<br /> <br /> Eviscerators would not be a bad idea incase you need to take out a key vehicle in their line, but a 5 pt melta bomb on the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> hero is better]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 16:04:57]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:IG with Daemonhunter allies</title>
				<description><![CDATA[ Why forward sentries for Harkers squad? 30pts for some defensive grenades is pretty damn steep<br /> <br /> Yarrik is not needed at all, he is overcosted, and with the normal priest, you already gain re-rolls, and you're fearless without Yarrik<br /> <br /> The list looks ok for casual play, you have 1000pts in gimmick units, and 1000pts of real units, so it is not competitive. <br /> <br /> Good opponents will not let your GKT's attack first turn, they can just stay in reserve as said before. <br /> <br /> Priests do not need eviscerators, they have one wound, T3, <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status and a 5+ save, they will die fast if they carry anything looking like a weapon]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 17:29:30]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>IG with Daemonhunter allies</title>
				<description><![CDATA[ It's a interesting idea; I personally prefer Normal Greyknights as they are a scoring unit. <br /> <br /> The following is nasty nasty nasty.<br /> <br /> Ironhand Straken in the center Vendetta w/ a command squad.<br /> <br /> 6 Greyknight Terms w/ Hero in 2nd Vendetta<br /> <br /> 10 w/ Priest with Eviscerator in 3rd Vendetta.<br /> <br /> <br /> Now all of them can take orders ; receive furious charge and Counterattack.<br /> <br /> With Straken in the middle surrounded by Greyknights and Greyknight Terms you have a brutal entry into someones deployment zone.]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 00:56:23]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>IG with Daemonhunter allies</title>
				<description><![CDATA[ Same idea as previous post, only with Creed instead. 24" command radius and he can give the "For Cadia" command to the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. Furious charge on a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termie is a scary thing indeed (as they become S7, I5)<br /> <br /> And I totally agree with getting rid of Yarrick. Hes alright sure, but to be cost effective I would go with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with Creed, or you could even go with a Lord Commissar instead. This would let you get some Incinerators or Psycannons in with those <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. Taking out invuln saves is really useful against Daemons and even against certain Special Characters.<br /> <br /> Just a thought]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 05:06:05]]> GMT</pubDate>
				<author><![CDATA[ ShadowRocket]]></author>
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				<title>IG with Daemonhunter allies</title>
				<description><![CDATA[ <blockquote><div><cite>ShadowRocket wrote:</cite>Same idea as previous post, only with Creed instead. 24" command radius and he can give the "For Cadia" command to the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. Furious charge on a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termie is a scary thing indeed (as they become S7, I5)<br /> <br /> And I totally agree with getting rid of Yarrick. Hes alright sure, but to be cost effective I would go with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with Creed, or you could even go with a Lord Commissar instead. This would let you get some Incinerators or Psycannons in with those <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. Taking out invuln saves is really useful against Daemons and even against certain Special Characters.<br /> <br /> Just a thought</div></blockquote><br /> <br /> I would switch out Yarrick for a commisar lord with a fist.<br /> <br /> As for your creed option, would make sense if Vendetta's/Valk's were command vehicles, which they are not.  You are wasting a turn of your creed command squad in the open, as well as not being able to attach a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termy squad to it<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Hollismason wrote:</cite>It's a interesting idea; I personally prefer Normal Greyknights as they are a scoring unit. <br /> <br /> The following is nasty nasty nasty.<br /> <br /> Ironhand Straken in the center Vendetta w/ a command squad.<br /> <br /> 6 Greyknight Terms w/ Hero in 2nd Vendetta<br /> <br /> 10 w/ Priest with Eviscerator in 3rd Vendetta.<br /> <br /> <br /> Now all of them can take orders ; receive furious charge and Counterattack.<br /> <br /> With Straken in the middle surrounded by Greyknights and Greyknight Terms you have a brutal entry into someones deployment zone.</div></blockquote><br /> <br /> Hell Hollis why not take 9 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies and a Hero in a vendetta?  Nowhere in the entry for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termy armor does it say that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies take up 2 slots in a transport.  Turbo boost the vendetta's to where you need them, let them take some fire, jump out and go nuts.<br /> <br /> Only issue for this being that Straken needs to be deployed on the ground and not in the valk/vend, but that is a small issue]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 12:23:23]]> GMT</pubDate>
				<author><![CDATA[ moosifer]]></author>
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