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		<title><![CDATA[Latest posts for the thread "Dwarf army--what to purchase next?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dwarf army--what to purchase next?"]]></description>
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				<title>Dwarf army--what to purchase next?</title>
				<description><![CDATA[ I'm starting a dwarf army.  So far I've got two BoSP and a box of Thunderers.  In addition I've got a runesmith.  I'm going to make a big purchase in the next few weeks.  I was thinking an anvil, a lord, a battalion box, two bolt throwers.  I'm planning on running a balanced list.   Suggestions from any veteran dwarf players are welcome.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 19:39:24]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Dwarf army--what to purchase next?</title>
				<description><![CDATA[ im not vet, but a warmachine for every 500 points is a good ratio for dwarfs. i dont know whats in the batallion box, but i suggest some blocks. the anvil is fun, if you get a lord get him with shieldbearers they are really good for a built in amazing armor save and immune to <span class="glossaryitem" onmouseover='gp(527);'>KB</span>. i would also pick up an organ gun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 19:57:26]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Dwarf army--what to purchase next?</title>
				<description><![CDATA[ I'd say:<br /> <br /> Anvil: Always a good choice, can't go wrong.<br /> <br /> Two Bolt Throwers: Also never a bad choice.<br /> <br /> Grudge Thrower: I'd use this rather than 2 <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s, only because it kills horde-troops better.<br /> <br /> a 2nd Organ Gun: Trust me, these will be fun.<br /> <br /> Hammerers: Alternatively, this unit is not only good in combat but will NEVER break if you put a Dwarf Lord in the unit.]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 20:04:22]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Dwarf army--what to purchase next?</title>
				<description><![CDATA[ i was all about the hammerers whn i first started, but really i find myself getting charged more then charging and getting cut down before these boyz can shine. ive moved to ironbreakers, i like the models better, and while they are only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 they can really bunker down and take hits.<br /> <br /> ive never tried a grudge thrower personally, but i mught pick one up in the future.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 19:14:58]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Dwarf army--what to purchase next?</title>
				<description><![CDATA[ Bear in mind that until you hit 3000 points, you won't be able to use a Dwarf Lord and a Runelord in the same game.  So if money is an issue, pick one.  I think generally speaking the Anvil Runelord is considered more competitive if you want to survive against the big three (Demons, Dark Elves, Vampire Counts).<br /> <br /> If you do go with a Dwarf Lord, the shield bearers are a no-brainer.<br /> <br /> I would personally advocate for a gyro.  Fun and provides some things you can't get anywhere else in the list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 21:20:16]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Dwarf army--what to purchase next?</title>
				<description><![CDATA[ i second both points from the poster above me.<br /> <br /> i originally got into dwarfs for a competetive army (well more competative then ogres, and my lizzies are still getting a facelift with the new book).<br /> <br /> i like the dwarf lord, he can be ultra killy and hard as nailz, and he can be avoided easily, so your 250+ point killy lord ' o ' doom will do nothing all day. i tried the anvil twice and got alot more out of it. 9 times out of ten i just blasted stuff, but the free march or charge for a unit gives dwarfs a real edge and suprise.<br /> <br /> and the gyro is just amazing. the march blocking, the block killing. its a really good unit i think, definatly run one at 2k points and higher.]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 01:13:07]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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