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		<title><![CDATA[Latest posts for the thread "Terror & Siren Song"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Terror & Siren Song"]]></description>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ How do they interact? What if my <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> decides to siren song an average unit that reacts normally on terror, does the unit have to make a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test? I find the idea that your terror would annul an item you specifically paid for enormously redundant, but I can't find closure on it anywhere.]]></description>
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				<pubDate><![CDATA[Sun, 24 May 2009 21:33:43]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ It's just like a normal charge so all psychology tests would have to be taken.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 05:14:33]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ A Terror/Fear test must be taken to charge a unit that used Sirens Song. Remeber that this is not always a bad thing. in many cases it could force a unit to flee even if they would rather charge. ]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 13:16:27]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ Add to that the fact that demons may be leadership bombing in this situation, and you could be doing this on purpose.<br /> <br /> This can only work in your favor anyway.  If it's a charge he actually wants (for some reason) then he'll have to take terror and might run despite whatever improbable trick he's got up his sleeve.  If it's a charge he doesn't want, he can always elect to flee anyways.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 02:55:19]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite><br /> If it's a charge he doesn't want, he can always elect to flee anyways.<br /> </div></blockquote><br /> <br /> This is usualy never the case as a Daemon Player will use the Song to get something big out of it such as a Wizard or the General. ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 13:31:56]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ Out of curiosity.<br /> Can you use the siren song on a char in a unit?  Say there is a guy on a horse in an infantry unit. Can you use siren song to pull him out of it?]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 18:43:11]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ Just the unit, unless he's by himself.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 21:28:19]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ <blockquote><div><cite>Negativemoney wrote:</cite><br /> <br /> This is usualy never the case as a Daemon Player will use the Song to get something big out of it such as a Wizard or the General. </div></blockquote><br /> <br /> Right, I'm aware of that, but that's not really the point.  The point is that the target could always have fled anyways... it's just that terror forces the issue sometimes.  I can't really think of a situation where it would be disastrous for the demon player if the charger failed terror.  Any unit that didn't want to fight would have fled anyways.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 00:32:51]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ True but I can see many possibilities where failing a fear check on the siren would be beneficial to anit-demon player.<br /> <br /> Completely within the rules too. standard charge rules apply.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 00:52:34]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ I guess I'm saying this- in any case where it would be beneficial for the non-demon player to fail terror, why wouldn't he just choose to flee instead.  You know, as one of his two options with Siren.<br /> <br /> The ONLY thing I see as a plus is that it would get his one terror check out of the way for the game on that unit.  But that seems like a silly way to do it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 02:39:56]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ You would never unleash the song unless it's bad either way for the opponent, like fleeing or charging means you die.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 03:35:39]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Terror &amp; Siren Song</title>
				<description><![CDATA[ I think I just figured out what's up.  I'm thinking of a Siren Song + Terror.  You may be thinking of Siren Song + Fear.  If it's a lose-lose situation, then there's no problem with the enemy failing terror.<br /> <br /> NOW- if they were a fear causing unit (and thus only suffered fear in return) THEN we have a discussion.  As in, a failed fear check holds them in place.<br /> <br /> A failed terror check has them run.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 03:45:10]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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