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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ So I've played warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games before but never owned my own miniatures, so I'm going to make myself a small 750 army to play with friends, then possibly upgrade to 1k and higher if it suits me. Here's my possible layout I researched tell me if it's decent. I chose <br /> <br /> <font color='darkred'>Daemon Prince x 1(110), Mark of Slaanesh(5) + Warptime(25) = 140 pt<br /> Possessed Chaos Space Marine x 5(130), Champion(10), Icon of Khorne(30) = 170 pt<br /> Khorne Berzerkers x 8(168), Champion(15), power fist(25), meltabombs(5) = 212 pt<br /> Chaos Havok x 5(75), missle launcher x 2(40), autocannon x 2(40) = 155 pt<br /> Obliterator Cult x 1 = 75 pt</font><br /> <br /> <font color='brown'>TOTAL: 752 pt. </font><br /> <br /> I know it's only 20 units, but that seems like a decent ammount considering it's chaos, and it's only 750 pt army<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:17:44]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ You need a second troop choice and make the Daemon Prince have a mark of Khorne and maybe a personal Icon for the Champion of the Khorne Berzerkers.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:30:01]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Crap! two troops! I forgot, if I make the Daemon Prince use mark of Khorne then he can't use Warptime, which seemed to be a very useful skill, what exactly does the Personal Icon do for the champion? I'm still mastering my Codex, sorry.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:32:55]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ The Personal Icon will allow you to deep strike the obliterator more accurately if you want to deep strike it at some point and for only 5 pts its not breaking the bank if you don't use it every game.  I like the more accurate deep strike simply because it doesn't leave room for something bad to happen to the deep striking unit I mean spend 5 pts to save 75 pts I don't know how your luck is but if its as bad as mine then it's worth the 5 pts <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:39:00]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Well, welcome to the forums. Here's my opinion...<br /> <br /> You're running a Khorne list so anything BUT mark of khorne is just wrong. So, with that in mind, let's start this off.<br /> <br /> Your troops should consist of two squads of Khorne Berzerkers. I'd say 8 each with a Power fist/<span class="glossaryitem" onmouseover='gp(382);'>SC</span>.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> NEEDS to be a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in a 750 list, especially a khorne one, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. So, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Wings and Mark of Khorne is what should be your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, unless you'd prefer Kharn...    <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> <br /> Possessed are USELESS. They never EVER will earn their points back and are just crap. Toss them out. Even if you like the look of the model, if you ever want to win a game, they can't be there.<br /> <br /> Havocs and Obliterators don't go so well in a Khorne list. You're better off with a Vindicator or somethign that won't be easily taken out in a 750 list...<br /> <br /> Here's a list I think you'd be better off with...<br /> <br /> <br /> Daemon Prince - 140<br />   Mark of Khorne<br />   Wings (It lets you get this bad boy into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> 8 Khorne Berzerkers - 243<br />   Skull Champion - Power Fist<br />   Chaos Rhino Transport<br /> <br /> 8 Khorne Berzerkers - 243<br />   Skull Champion - Power Fist<br />   Chaos Rhino Transport<br /> <br /> Chaos Vindicator - 125<br /> <br /> Total = 751<br /> <br /> Now, this looks weird to most. Firstly, Khorne's magic number is 8 so this is perfectly fluffy. You now have stuff that HAS to be hit with heavy weapons to be hurt, which is hard to do in a 750 list. You vindicator is able to shoot out beautiful pie plates, the berzerkers move up the field, pull out of the Rhino's, and charge whoever you just came into. The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> moves behind the Rhinos, and thanks to the Wings, is now able to move 12 inches and match the speed of the Rhinos.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:50:19]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ not a bad list  you may  want to drop the havocs for  noise marines   a troops choice and   better guns <span class="glossaryitem" onmouseover='gp(72);'>imo</span>  the demon prince is a good  choice but  <span class="glossaryitem" onmouseover='gp(269);'>id</span> go with lash of submission   pull things out of  cover so your  noise marines can shoot em up  also causes pinning  wich never hurts obliterators are fun but maybe overkill at 750 its 10% of you pts  in one model  would probably up the berserkers  10 guys  and give  the champ a power weapon  instead of the fist  since  your not really going to worry about  vehichles  this amount of points  ]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:51:09]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ REVISED!!!! (This one's better I think)<br /> <br /> <br /> Daemon Prince x 1(110), Mark of Khorne (10) = 120 pt<br /> Possessed Chaos Space Marine x 5(130), Champion(10), Icon of Khorne(30) = 170 pt<br /> Khorne Berzerkers x 5(105), Champion(15), power fist(25), Personal Icon (5) meltabombs(5) = 160 pt<br /> Khorne Berzerkers x 5(105), Champion(15), power fist(25), Personal Icon (5) meltabombs(5) = 160 pt<br /> Chaos Havok x 5(75), missle launcher x 2(40), autocannon x 1(20), Meltagun x1 (10) = 145 pt<br /> <br /> Total 755 pt<br /> <br /> Please tell me if this one is a suitable 750 pt army? I think it's okay, but I thought that of the last one too.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Alright, so the possessed Chaos suck? I was wondering they came for free in the starter pack so I assumed I'd better use them to save myself some money from buying others. I'll just invest in more Beserkers]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 06:53:59]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[  the only problem with  khorne prince is he usually gets  shot to the warp  before he hits <span class="glossaryitem" onmouseover='gp(19);'>cc</span>  even with wings and other  than for fluff  there is no reason to stick  with  one   mark  a slaaneshi prince with lash is  going to be able to at least shoot stuff b4 he gets in to  <span class="glossaryitem" onmouseover='gp(19);'>cc</span>   at 750 my  list would probably look like this<br /> <br /> demon prince  mark of slaanesh  wings  lash of submisson 145<br /> <br /> berzerkers  10 man  <span class="glossaryitem" onmouseover='gp(382);'>sc</span> power weapon  melta bombs 245<br /> <br /> noise marines 10 man  nc power weapon  doom siren  1 blastmaster  9  sonic blasters 330<br /> <br /> rhino for the berzerkers 35<br /> <br /> 755<br /> the noise  marines  do double duty not only can they kill <span class="glossaryitem" onmouseover='gp(95);'>meq</span>  the  can  take out  any vehicle  except raiders  also   initiative 5   before charging  means they will always hit first or at least at the same  time   and  the  iniative 6  <span class="glossaryitem" onmouseover='gp(262);'>dp</span>   usually kills  any others since it swings first ]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 07:07:21]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ On your redo list give the Daemon Prince wing and take out the Possessed and Havocs for a Vindicator with Extra Armour and 2 obliterators. ]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 07:07:25]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ I really wanted to keep the Havok heavy assault units, are they overall that non-useful? I thought the missle launchers and stuff would be good range weaponry, I'm avoiding all tanks for now besides maybe rhino's also, If I'm going to buy tanks I was going to get Chaos Land Raiders or nothing, and since I'm only doing 750 pts. I was going to wait on that]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 07:11:38]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ you can always  convert the  possesed in to  berzerkers or   whatever   the  powerfists  are a waste on berzerkers <span class="glossaryitem" onmouseover='gp(72);'>imo</span> since   your giving up   the benift of  furios charge  to attack at initiative 1   tere good for killing tanks  but meltabombs are cheaper and    better at it other than that not a bad list  youll get a feel for what works for you the more you play  <span class="glossaryitem" onmouseover='gp(269);'>id</span> suggest trying   all the different  options before settling on one]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 07:14:12]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Alright thanks Kharnflakes, I think I finally figured out my final setup that I'm going to work towards obtaining, then I guess I'll learn from there. I'll drop Power Fist's for Power Weapons<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> RE REVISED!!!!<br /> <br /> Daemon Prince(110) + Mark of Slaneesh(5)+Lash of Submission(25) = 135<br /> <br /> (#1)Khorne Berzerkers x 8(168) + Champion(15) + Power Weapon(15) + Personal Icon(5) + Meltabomb(5) +Rhino(35) = 243<br /> <br /> (#2)Khorne Berzerkers x 8(168) + Champion(15) + Power Weapon(15) + Personal Icon(5) + Meltabomb(5) +Rhino(35) = 243<br /> <br /> Chaos Havok x 5(75) + Missle Launcher x 2(40) + Meltagun x 2(20) = 135<br /> <br /> Total = 756<br /> <br /> this is my final attempt at revising my original, how does this sound?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> anyone?]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 07:31:05]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ My only tip, since this isn't a KHORNE list, don't call it as such. It's like hearing a <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> list a 'Nurgle List'.<br /> <br /> Also, those havocs are practically useless. Infantry anti-tank is practically useless in 5th ed, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, especially Chaos Havocs. THose guys have big guns, but a few shots from a predator or something will destroy them in one turn, rendering them useless.<br /> <br /> Plus, on the havocs, you have meltaguns and missile launchers. If they fire the missiles, you can't move at all. If you want to use the meltas, you have to be within 12", 6" if you want it against a tank.<br /> <br /> If you're really keen on the havocs, give them all <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and pull points away from this by taking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> off your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. It's not usefull in a 750 list.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 08:47:10]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ If you are not going to run a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> that has the mark of khorne then just run Kharn the Betrayer.  He is really good.<br /> <br /> Also take those <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s off of the Champion and give him a Power Weapon.  If you attack something with more than a Toughness of 5 then you shouldn't be charging.<br /> <br /> You are strength 5 on the charge with a power sword and with a power fist you are swining at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 1.  Believe me you are going to find times when that Power Fist never gets to swing.<br /> <br /> On another note.  With each model taking a save that Champion is not safe.  So even taking 1 wound from bolters could mean you lose him.  The less points put into him the best.  You should however have a melta bomb on him if you go Power Weapon.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 10:40:18]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Keep the powerfists... <br /> <br /> Run this is you want havocs, otherwise run Lorgar's <br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - 140<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>; Wings <br /> <br /> 2x<br /> Berserker Squad - 227<br /> 7x; Skull Champion; <span class="glossaryitem" onmouseover='gp(105);'>PF</span>; Rhino; Combi-Bolter <br /> <br /> Havoc Squad - 155 <br /> 5x; 4x meltaguns; rhino; combi-bolter<br /> <br /> to Kharn below - Why would followers of Khorne be led by a follower of Slaanesh? Thats like the Democrats being led by a Republican, it doesn't make sense. <br /> <br /> Kharn the Betrayer is great, just send him in alone. He can rip whole squads up by himself, but you have to be smart about it. Don't send him into a unit with a bunch of <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s or <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s or is a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or like a unit of 20 boys (I did this once and took no wounds for 2 turns and once the boys dropped below 11, I sweeping advanced them when they ran) send him into that annoying deathcompany or the Grey Knights (not the terminators, even though he could have a good chance of ripping a whole squad by himself) ]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 15:13:23]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ The powerfist is good for the berzerkers to crack walkers and high toughness units that will try to lock you in combat.  Without the fist, you will be locked with a dreadnought or something.<br /> <br /> Your havocs can be useful in certain circumstances, but you have their weapons sorta all over the place.  The meltagun's range is only 12", and the missile launcher is 48", so they most likely won't be able to fire together, especially since the melta is "assault" and the missile is "heavy".<br /> <br /> Lorgar's list is a good "Khorne" list if that's what you want.  If you just want a "Chaos" list, then feel free to swap around whatever you want.]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 15:21:07]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ kharn really  dont get me wrong i think he was good  in 4th in 5th hes a liablity since you  have  to put him in a squad if you dont want him to die before  he sees <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and   then he usually does as much  damage to your squad as the  enemy .  and logar  how does  not  running a  khorne prince make it not a khorne list ?  koski  that list looks fine  <span class="glossaryitem" onmouseover='gp(269);'>id</span>  give the prince wings  but thats  up to you  also  i dont like havocs   that much  but once again your choice good luck with  the list and happy hunting]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 15:21:55]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Kharnflakes is suggesting an acceptable Chaos List, but not a Khorne list. From a fluff point of view, you should NOT have any Marks or Icons other than Khorne, and from a gameplay point of view, you don't NEED any. While a Lash Prince can be nice, the Lash is only highly competitive when it is getting a lot of use, such as when accompanied by lots of template death. It's not something you need at 750, and trust me...<br /> <br /> <br /> If you disrespect Khorne by throwing Lash Princes and the like into His Army Lists willy-nilly, he will curse you, and you will roll bad.<br /> <br /> <br /> You can put in a Lash Prince or some Noise Marines, but don't call it Khorne.<br /> <br /> <br /> Lorgar's suggested list is right on the money, and if you don't want any vehicles, you can drop the rhinos and vindi for two Oblits, 7 more zerks, another <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, or even those havocs you want, though I would not recommend it without meltas or flamers and a rhino.]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 00:23:58]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Alright, I realize the error of my ways and that's why I've spent a lot of time thinking and reading some stuff. Here's what I think will be a great final list, thanks to a lot of comments, and personal choice.<br /> <br /> <font color='darkred'>Kharne the Betrayer (165)<br />            <u>165</u><br /> Berzerkers x 8 (168)<br />      Skull Champion + Power Weapon + Meltabomb + Personal Icon (+40)<br />      Rhino + Combi-flamer (+45)<br />            <u>253</u> <br /> Berzerkers x 8 (168)<br />      Skull Champion + Power Weapon + Meltabomb + Personal Icon (+40)<br />      Rhino + Combi-flamer (+45)<br />            <u>253</u><br /> Obliterator Cult x 1 (75)<br />             <u>75</u><br /> <br /> TOTAL: <b><u>746</u></b></font><br /> <br /> So I realized you were right about needing to be a follower of Khorne and I stopped being a wimp and poser and picked up Kharne himself. <br /> I believe I can deep strike my Obliterator if I want to help me in situations because all my units have icon. <br /> I didn't believe that I would run into many tanks at a 750 pt level, so the meltabomb's, and the obliterator's abilities seemed enough.<br /> Rhino's have flamers to help when getting close with Berzerkers to drop<br /> And I can use Kharne to flank them from a different side of my other military, or just wait back until I need to "unleash" him, and hope he kills mostly enemies. <br /> <br /> I think I did okay, and this is the first list I feel okay about, comments on this one? Any major holes?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 04:03:16]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ I would've done a <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> Termie Lord with a Daemon wep, but that's expensive and your only at 750 pts so far <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Read up on my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Questions thread, there's a LOT of heplful hints on how to build a chaos army, especially a Khornate army.<br /> <br /> As per your list, that lone obliterator probably wont last long. It is a good choice, just in case by some miracle that your opponent fields a high-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicle, like how I know the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can, with their AV14/13/11 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variants. And you have alot of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which is verrrry good at small points, as your opponent more than likely wont have many troops (they either focus on troop flooding, or get the bare minimum and try to get heavy weapons or vehicles in)]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 04:14:35]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ It's pretty standard for a 750 list the question is how are you going to expand the list?  I would suggest a Khorne Daemon Prince and more Berzerkers of course and maybe a land raider or two!]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 04:15:29]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ solid list  the only thing im a lil worried about is kharn  and the size of the squads  belive me he was one of my favorite models when i started playing about a year ago and he is good    but he was  best when you could run him next to a squad  so he couldnt get shot  and then assault  with him   he does almost as much damage  to you as he does to them  i wouldnt field him now except in a apocalypse game you can run a <br /> chaos lord  mark of khorne daemon weapon  combi weapon   plasma pistol and melta bombs   170pts<br />  that with what you already have should  put you at 751]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 04:21:26]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ I went with Kharne because I believe that if I make a khorne 1500 pt set, I'd definately want to include Kharne, I don't actually own any minitures yet, so this list will be my first, I was trying to get squads I could expand on. ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 04:44:42]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ understandable  kharn is a decent model and one of my favorites  i used him all the time when i first started   a big part of that though was  the person i played with love using tzentchian   armies  so the big fu  to psychic powers  was always fun. that said   if you want to build off  of your current list  the lord would probably be a better choice  same price  money wise  a bit more  pts wise  but that depends on what you put on him  pound for pound the lord  wins  though  more potential attacks 17 max  12 average  and i have gone an entire league with out rolling ones  and have had him  wipe entire squads by himself (ah the joys of watching the slaughter)sorry  off topic   any way  though  he is a better <span class="glossaryitem" onmouseover='gp(56);'>hq</span> to expand on   this is only advice and your free to  use it or not    but like i said earlier try using  everything   get a feel for their  rules and have  fun <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 06:03:16]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Look stop being a coward with Kharn!  It's what he does.  You have to roll a 1 for this and unless you are rolling 1's left and right you ok.  Also and this is very important.  You can detach him from the squad and then still charge the same unit.  This way you are not hurting your unit.  Once combat is down and he is within 2 inches he auto joins that squad.<br /> <br /> So play smart when you use him.  You don't have to take those wounds if you do it right.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 07:48:58]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ actually read his rules  he hits  any friendly unit  in the same combat  not  the same squad if it was that simple   he  wouldnt  have  the rule  and its not being  a coward its being smart  why am i gonna  help my opponent  kill me   and the lord  outshines  kharn   in a million  different ways  that he can pour out 3x the  amount of power weapon attacks  apparently  means nothing  to you though kharn is decent  hes fluffy   but hes not gonna win games in 5e sorry just how it is   numbers wise  it is more likely to roll a 1  on 6 dice  than 2    and if you do roll poorly i think you would rather take one  wound  then multiple  no save wounds  on 1 wound models being  as you  need your army alive to win  unless you are  a person who plays to play and not  to win  in that case  might i suggest  monopoly or perhaps  chutes and ladders?! ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 17:39:08]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Kharnflakes, way to lay down the pwn. Although the children's boardgames were a lil much <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> But yes, other than that, everything you said is pretty much true...<br /> <br /> Kharn: 165 points for 5 base +1 for charge attacks that hit on 2's with no save, and has 3 wounds at 3+ armor and 5+ invuln<br /> <br /> <br /> Terminator Lord w/ <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and Daemon Weapon: 155 points for 4 base +1 charge +<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> attacks at WS6, no saves, and also 3 wounds, but at 2+ armor and a 5+ invuln... YOU SAVE 10 POINTS<br /> <br /> Regular Lord w/ <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> and Daemon Weapon and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter: 145 for 4 base +1 charge +<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> attacks at WS6, no saves, and also 3 wounds at 3+ armor with no invuln save... YOU SAVE 20 POINTS<br /> <br /> Need I say more on how Kharn isn't all too great in 5e in comparison to the Chaos Lord?]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 18:21:37]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ You have to keep in mind as well that Kharn risks killing a couple 21 point berzerkers around him while in an assault, but the lord risks killing himself.<br /> <br /> The points you lose when rolling a one are considerably higher with Lords equipped with Daemon Weapons. Kharn also has the advantage of being able to take down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and vehicles far more effectively than a regular Chaos Lord, thanks to his bonuses to <span class="glossaryitem" onmouseover='gp(171);'>st</span> and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> armor penetration.<br /> <br /> Think of it this way:<br /> <br /> A Lord has to roll three ones (and is rolling <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>) to lose all his wounds to himself, and you are out 140+ pts. Even losing one wound is effectively reducing his points value by a third, which is worth at least two berzerkers.<br /> To lose that many points with Kharn, you would have to roll about 7 ones.<br /> <br /> That said, at points totals this low, either one is a huge risk, and I would recommend a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. You can get a winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/<span class="glossaryitem" onmouseover='gp(99);'>MoK</span> for cheaper than a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Lord OR Kharn.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 19:21:48]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Ignoring all of this, take the Warptime Prince. It's actually useful. Taking a different mark is no more or less "fluffy" just because it's worded differently in the book. Your little guy isn't really using the powers of a dark god, you're simulating that in a miniatures game so use whatever you want.<br /> <br /> Your first list is ok minus the possessed for your other troop choice, and Oblitz are probably better than Havocs. I personally like equipping Havocs for assault (4 Flamers is 20 points and more effective vs. hordes than 'zerkers). Kharn is fun and kind of effective. That's about it. Chaos Lords kills themselves, though I had an entire <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad get wiped by one in a single round of combat on Monday. I assaulted him the next turn and he promptly killed himself.<br /> <br /> Always be sure to have some long-range support and throw in Power Fists where possible.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 20:26:55]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ Fluff-wise, I tend to be fairly flexible with counts-as rules.<br /> <br /> For example, I think it is ridiculous to lead a Khorne army with a Lash Prince or a Tzeentch Sorceror, because the presence of the mark is directly in opposition to the ways of Khorne. At this point, it doesn't necessarily ruin the rules for fluff in general, but it is no longer what you can call a Khorne army.<br /> <br /> However, giving a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> warptime to lead your Khorne army is different. In the Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> world, Psychic abilities manifest themselves in all sorts of ways - such as the latent psychic powers of Orks that strengthen them through sheer aggression. Therefore, if my <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with no mark has Warptime, clearly it isn't really a psychic power, but a latent bloodrage that makes him more deadly up close. He doesn't suffer a perils of the warp attack when he fails his psychic test, but the blood rage has become so overpowering that he injures himself in his fury.<br /> <br /> You can even take this farther, and model your tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with thick brass armour and flames or smoke coming from his mouth, to represent that invul save and your nifty flamer-template Wind of Chaos 'psychic power', although I personally hold myself to a higher standard than that.<br /> <br /> I would like to point out that I have about equal luck with the Warptime Prince and the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> prince in most battles, as that psychic test can occasionally mess things up, and you have fewer attacks with Warptime.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 20:40:42]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ um first   i need to apologize  the  kid games remark was a bit much  so im sorry  <br />  now as for the lord the lord only takes 1 wound  if he rolls any 1s  when you roll for the extra attacks  not when you  make the attacks" a model with bloodfeeder  gains <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> extra attacks rather than a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> if either of the dice rolls a 1  the model dose not attack and suffers  one wound as described above ( not one  wound for each 1 rolled)" but like i said earlier the chances  of roling a 1 on 2 dice is a lot less  than on 6 and  from experience  1's  rarely happen on the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> roll i just  finished a league  with a  khorne lord and didnt roll a single  1   during the&nbsp;2d6 roll on the attacks yes there where a few   but  i was averaging 14 - 15 power weapon attacks   and 7-9 wounds  it really was  fustrating for my opponents it takes a lot for a lord to kill himself  and  at this points your right a <span class="glossaryitem" onmouseover='gp(262);'>dp</span> would probably be better except  he   will always be priority 1  and probably be down 2-3 wounds  before  assaulting  and i feel a khorne  <span class="glossaryitem" onmouseover='gp(262);'>dp</span> is a bit of risk since you probably wont be able to assault until  turn 2   thats  2 shooting phases  of him just standing there doing nothing <span class="glossaryitem" onmouseover='gp(17);'>btw</span>  this was my list for the league at 1500pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span>: <span class="glossaryitem" onmouseover='gp(262);'>dp</span> wings mark of khorne 140pts<br /> lord  <span class="glossaryitem" onmouseover='gp(99);'>mok</span> demon weapon  jump pack  melta bombs combi-melta 175<br /> <br /> troops  10 man berserker <span class="glossaryitem" onmouseover='gp(382);'>sc</span>  power weapon melta bombs 245<br /> <br /> 5 man noise marines nc <span class="glossaryitem" onmouseover='gp(486);'>pw</span>  meltabombs  blastmaster doomsiren 4 sonicblasters 210<br /> <br /> rhino for noise marines  combi-melta  45 <br /> <br /> fast attack  <br /> 5 man raptors 2 meltaguns  120 (lord attached)<br /> <br /> heavy <br />  defiler  2 xtra close combat arms 150<br /> <br /> predator  twinlinked lascannon sponson lascannon dozer blade   twin linked bolter 175<br /> <br /> chaos landraider dozerblade   havoc launcher 240 (transporting berzerkers)<br /> <br /> 1500pts even<br />  placed 6th out of 18 with a final record of 2-1-2<br />  and my <span class="glossaryitem" onmouseover='gp(262);'>dp</span> very rarely made it to  <span class="glossaryitem" onmouseover='gp(19);'>cc</span>  but  my lord always earned  his points back + lots of extra  and i  got completely of topic sorry ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 20:51:44]]> GMT</pubDate>
				<author><![CDATA[ Kharnflakes]]></author>
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				<title>Re:Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ What I was saying is that, with the risks and benefits of both Kharn and a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Lord, they balance out more or less the same. Kharn will get more ones, but his will do less damage. He also has a better chance to wound, and it very effective against vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, while the Lord is a little less accurate and better against hordes.<br /> <br /> In the end, I find <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> to be better almost all the time, especially since I run multiple land raiders that can screen them.<br /> <br /> At the points total that the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is using, even without land raiders, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is still the best choice. It can move faster than Kharn or a Lord, and it will be harder to take down with the things available to the average 750 pt army.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 21:04:24]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Newby 750 pt Khorne CSM army, please comment!</title>
				<description><![CDATA[ oh, and I'll add in that the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Termie Lord gets his invuln save if he rolls a 1 for the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 21:32:50]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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