<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "da boyz iz back in town ....  1500 pts"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "da boyz iz back in town ....  1500 pts"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>da boyz iz back in town ....  1500 pts</title>
				<description><![CDATA[ so yea, this is pretty much my list ill be fielding, as im starting to grow my tyranid swarm and putting orks on the back burner for a few weeks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. <br /> <br /> warboss with combi shoota/scorcha an big choppa,   eavy armor cybork body and attack squig  100 pts<br /> <br /> elites.<br /> <br /> 10x burna boyz with a mek with a kustom mega blasta<br /> 5x lootas<br /> <br /> Troops<br /> <br /> 9x nobz (8 big choppas and a power klaw) eavy armor cybork bodys +1 painboy     (405pts! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> but damn theyre so killy its hard to say no without trying them once or twice.)<br /> <br /> 25x boyz slugga/choppa<br /> <br /> 25x boyz slugga/choppa<br /> <br /> fast attack<br /> <br /> 9x stormboyz<br /> 5x deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkit launchas<br /> <br /> heavy support<br /> <br /> 3x killa kans with big shootas<br /> <br /> <br /> <br /> <br /> so?    i havent played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> since 3rd e, and never orks but i had to start piicking them up and yea <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> i think thisll be a hilarious list.  especially if i can get my nobz into assault <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735351.page</link>
				<pubDate><![CDATA[Mon, 25 May 2009 12:00:21]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
			</item>
			<item>
				<title>Re:da boyz iz back in town ....  1500 pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>hq</span>.<br /> <br /> warboss with combi shoota/scorcha an big choppa, eavy armor cybork body and attack squig 100 pts<br /> <br /> <b>needs a klaw for hitting power</b><br /> <br /> elites.<br /> <br /> 10x burna boyz with a mek with a kustom mega blasta<br /> 5x lootas<br /> <br /> <b>burna boyz are ok, but they need a ride, or you need a Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to give them some protection, otherwise their 6+ save is gonna do nothing when they get shot at. Lootas are decent but 5 are not, all it takes is 2 dead to force a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> check, no fearless for low count models</b><br /> <br /> Troops<br /> <br /> 9x nobz (8 big choppas and a power klaw) eavy armor cybork bodys +1 painboy (405pts! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> but damn theyre so killy its hard to say no without trying them once or twice.)<br /> <br /> <b>so killy? yeah <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 choppas on the charge is cool, but i would cut that down a bit. take 3-4 big choppas if they are your thing, also minimal 2 klaws, a waaaaagh banner for <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 and a couple kombi skorchas for versatility. they also NEED a ride. dont think that a 4+ save and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is gonna buy you a ticket across the board footslogging and survive to get to combat, all it takes is one errant battlecoannon/vindicator/demolisher shot and all those points are being lifted off the board, so get them a trukk at least, trukks to me are like rhinos, if you get one move out of them, then they paid for themselves.</b> <br /> <br /> 25x boyz slugga/choppa<br /> <br /> 25x boyz slugga/choppa<br /> <br /> <b> you need more boyz, and these mobz need a nob with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and bosspole each. slugga mobs usually dont ebenfit from special weapons so keep them lean</b><br /> <br /> fast attack<br /> <br /> 9x stormboyz<br /> <br /> <b> again, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> here. stormboyz on the charge are gonna swing second agandt I4 stuff, so 9 boyz will break like water against a shoreline, the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobs help bring the wound count back into the ork's favor, since your not beefy enough to be fearless anf i can guarantee you lose 3-4 before you get to swing, get a klaw</b><br /> <br /> 5x deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkit launchas<br /> <br /> <b>decent</b><br /> <br /> heavy support<br /> <br /> 3x killa kans with big shootas <br /> <br /> <b>make these rokkit launchers, you need some more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, and since kans are now <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 they are our new firebase for rokkits</b><br /> <br /> it looks like this list was thrown together without much thought as to synergy. most ork lists have some sort of theme going, some idea of how units interact and support each other. i would step back and evaluate how YOU like playing orks, personally im a horde or hybrid horde player, i tend to stay away from veheicles that arnt walkers, and i field <span class="glossaryitem" onmouseover='gp(171);'>st</span> least 90 boyz at 1500 points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735424.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735424.page</link>
				<pubDate><![CDATA[Mon, 25 May 2009 12:55:58]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
			</item>
			<item>
				<title>da boyz iz back in town ....  1500 pts</title>
				<description><![CDATA[ yea, im considering removing the nob squad and throwing in a looted wagon with a kill kannon, and moreboyz with the leftover.<br /> <br /> why would i want a bosspole in a fearless unit though? if im under the point where im needing to take a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test theyd be near dead anyways right?<br /> <br /> figuring most of the people i know field space marines my plan was more along the lines of a counter charge or a hanging back while using the stormboyz to tie up something and wait for range throw some flamer shots for free hits, mabye kill a marine or 2 then get stuck in and see how the dice gods favor me.<br /> <br /> against guardsmen this isnt such a great idea, but against an assault oriented force like my roommates blood angels hes building i could see this list working somewhat.<br /> <br /> i took big shootas on my KKs cuz theyre really the only semi reliable shots in my army, and i just hate single fire weapons on low <span class="glossaryitem" onmouseover='gp(14);'>bs</span> units, i figured to use the deffkoptas <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits to inflict any anti armor punishment, with assault 3 goodness actually scoring hits, especially since the KKs are pretty weak in close combat, even with the dreadnaught <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, though i could probably throw 2 on, <span class="glossaryitem" onmouseover='gp(269);'>id</span> just prefer to keep a big shoota that can actually hit things =/]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735454.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735454.page</link>
				<pubDate><![CDATA[Mon, 25 May 2009 13:54:48]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
			</item>
			<item>
				<title>da boyz iz back in town ....  1500 pts</title>
				<description><![CDATA[ if your dropping the nobz, i would skip the looted wagon, its horrible. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11/11/10 doesnt merit the 100+ points you would spend on the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice. <br /> <br /> if your deadset on the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> kans, thats on you. if you really want some anti horde i would suhhest grotzookas over big shootas. 3 can can pump out 6 templates, thats gonna push more wounds then the big shootas. the way i see it kans have 2 purposes, either <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (rokkits) or horde killing (grotzookas). big shootas are better served in shoota mobs where your going to bring the dakka anyways.<br /> <br /> if you dont listen to anything else i sayat least get <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobz in the troop units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735841.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241532/735841.page</link>
				<pubDate><![CDATA[Mon, 25 May 2009 18:41:17]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
			</item>
	</channel>
</rss>