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				<title>1850 Orks (A way to use Biggie Size Marines)</title>
				<description><![CDATA[ Warboss (Space Marine Commander)-100<br /> -Powerclaw, 'Eeavy Armor, Cybork Body<br /> <br /> Warboss (Space Marine Commander)-100<br /> -Powerclaw, 'Eeavy Armor, Cybork Body<br /> <br /> 8 Nobz(Space Marines)-366<br /> -1 Powerclaw, 3 Shoota/Rokkit Combi-Weapons, 2 Shoota/Skorcha Combi-Weapons, 1 Twin-Linked Shoota, 2 Sluggas, 'Eavy Armor, Bosspole, 2 Ammo Runts, Cybork Bodies  <br /> Painboy(Apothecary)<br /> -'Urty Syringe, Dok's Tools, 'Eavy Armor, Cybork body<br /> <br /> 8 Nobz(Space Marines)-361<br /> -1 Powerclaw, 3 Shoota/Rokkit Combi-Weapons, 1 Shoota/Skorcha Combi-Weapon, 1 Twin-Linked Shoota, 3 Sluggas, 'Eavy Armor, Bosspole, 2 Ammo Runts, Cybork Bodies  <br /> Painboy(Apothecary)<br /> -'Urty Syringe, Dok's Tools, 'Eavy Armor, Cybork body<br /> <br /> 9 Nobz(Space Marines)-391<br /> -Powerclaw, 3 Shoota/Rokkit Combi-Weapons, 1 Shoota/Skorcha Combi-Weapon, 1 Twin-Linked Shoota, 4 Sluggas, 'Eavy Armor, Bosspole, 2 Ammo Runts, Cybork Bodies  <br /> Painboy(Apothecary)<br /> -'Urty Syringe, Dok's Tools, 'Eavy Armor, Cybork body<br /> <br /> 3 Nobz(Space Marine Bikers)-265<br /> -Powerclaw, 3 Choppas, Bosspole, 'Eavy Armor, Cybork Bodies, Warbikes<br /> Painboy(Apothecary)<br /> -'Urty Syringe, Dok's Tools, 'Eavy Armor, Cybork body, Warbike<br /> <br /> 3 Nobz(Space Marine Bikers)-265<br /> -Powerclaw, 3 Choppas, Bosspole, 'Eavy Armor, Cybork Bodies, Warbikes<br /> Painboy(Apothecary)<br /> -'Urty Syringe, Dok's Tools, 'Eavy Armor, Cybork body, Warbike<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 07:50:03]]> GMT</pubDate>
				<author><![CDATA[ Angron]]></author>
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				<title>1850 Orks (A way to use Biggie Size Marines)</title>
				<description><![CDATA[ Don't need 'Eavy Armor on the bikerz, you get 4+ from the bikes. Are you going to actually convert this out, or is this just for a proxy game?]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 17:18:41]]> GMT</pubDate>
				<author><![CDATA[ Malecus]]></author>
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				<title>1850 Orks (A way to use Biggie Size Marines)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> funny, if ur being serious, its not legall and if ur gonna game withit you shud get more boys, perhaps use marines for boyz and sternguard for nobz <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 17:45:47]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>1850 Orks (A way to use Biggie Size Marines)</title>
				<description><![CDATA[ That's actually a pretty cool idea.  The real problem will be morale, because the orks puny leadership and lack of <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> will be the bane of the nob squads.<br /> <br /> Eldar Own, the list is perfectly legal as it is, with the two warbosses allowing for two nobz squads to be selected as troops.<br /> <br /> Are the big nobz squads going to walk?  It would be more appropriate, methinks, to use a battlewagon as a "rhino" to cart them around.]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 17:56:40]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>1850 Orks (A way to use Biggie Size Marines)</title>
				<description><![CDATA[ I thought about using battlewagons as rhinos.... but it with the wagon in it would mean one squad of boyz would have to come out. <br /> <br /> As far as it being "too few" models.... these boyz are tougher than terminators. You have to kill off each model seperately due to item allocation, then they have 2 wounds, then they have a 4+ save  followed by another 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, or a 5+ <span class="glossaryitem" onmouseover='gp(162);'>INV</span> save, followed by a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (Provided the weapon isn't double their toughness).<br /> <br />  Good eye on the warbikers not needing heavy armor. <br /> <br /> Leadership will be annoying when it fails... but I'm seeing it as only a minor issue. The warbikes should be in combat atleast by turn two, and 2 out of three of the walking nob squads have warbosses with them. So while <span class="glossaryitem" onmouseover='gp(82);'>LD</span> could essentially break the list, hopefully it won't happen very often. <br /> <br /> This is a list I'm probably going to be converting, after my X-men <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list is finished]]></description>
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				<pubDate><![CDATA[Tue, 26 May 2009 19:02:15]]> GMT</pubDate>
				<author><![CDATA[ Angron]]></author>
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