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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ Imperial Guard heavy weapon teams use the large bases. Do the rules allow player to split the teams up and put them on 2 separate bases? For example (and I don't know the exact size of the bases) If the team is packaged with a 40mm base for 2 figures, could I split them up on 1 30mm base and 1 15 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base?<br /> <br /> Second question. New <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex has the stealth special rule and some characters are able to take the camo cloak as a gear choice. One gives you a +2 cover save and the other gives you a +1 cover save. Do they stack for a total of +3 cover save?? I couldn't find any information on his in the rule book or the codex.<br /> <br /> Thanks for the help !]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 20:53:40]]> GMT</pubDate>
				<author><![CDATA[ Flexen]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ <blockquote><div><cite>Flexen wrote:</cite>Imperial Guard heavy weapon teams use the large bases. Do the rules allow player to split the teams up and put them on 2 separate bases? For example (and I don't know the exact size of the bases) If the team is packaged with a 40mm base for 2 figures, could I split them up on 1 30mm base and 1 15 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base?</div></blockquote><br /> The models have to be played with the size base they come with.  At the strictest definition all <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy weapon teams must be modeled with the large (60mm I think) bases with 2 models in all cases.<br /> <br /> That said, I believe some metal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> models are still pakcaged in blisters, like Steel Legion and Vostroyan heavy weapon teams and they have (had) a variety of base sizes.  This sets a precedent for different base sizes, some players extrapolate this liberaly to mean that any <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy weapon team models can be based in any of the variants they were packaged with.<br /> <br /> 5th edition and the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> dex has added another layer to this however.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> dex expressly states <span class="glossaryitem" onmouseover='gp(69);'>IG</span> weapon teams are a single 2 wound model!  A single 2 wound model has a large amount of important differences from the old system, for instant death, wound allocation, weapon team <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, vehicle capacity etc.  This stipulation effectively ends the debate about <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gun teams being based seperately, and therefore also on a variety of bases they were packaged with in legacy systems.<br /> <br /> Certainly, anyone with legacy models is not going to be happy about this.<br /> <br /> I would support any reasonable in game compromises or house rules to allow existing and legacy heavy weapon teams to be played, that said, if you are building new models for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gun teams, base them together on the largest round.   <br /> <br /> <blockquote><div><cite>Flexen wrote:</cite>Second question. New <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex has the stealth special rule and some characters are able to take the camo cloak as a gear choice. One gives you a +2 cover save and the other gives you a +1 cover save. Do they stack for a total of +3 cover save?? I couldn't find any information on his in the rule book or the codex.</div></blockquote><br /> I think so yes.  I do not have the dex/rules in front of me.<br /> <br /> <blockquote><div><cite>Flexen wrote:</cite>Thanks for the help !</div></blockquote><br /> Certainly, good luck!]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 21:43:58]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Re:Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ Right on ! Thanks for the thought out answer and supporting arguments. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 21:54:37]]> GMT</pubDate>
				<author><![CDATA[ Flexen]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ Sure, no problem.<br /> <br /> I am one of the legacy <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players with models mounted all sorts of ways.<br /> <br /> I have:<br /> <br /> 60mm rounds with 2 men, <br /> <br /> <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> sqaure cavalry base and a 25 round,<br /> <br /> 3 bases for mortar crews with guns on 30mm rounds and 2 gunners on 25 rounds, <br /> <br /> and some on just 2x25mm rounds,<br /> <br /> boy am I in trouble.<br /> <br /> Ah well.<br /> <br /> EDIT:<br /> <br /> For extra <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> my friend has an entire army of Praetorians with the gun chasis on NO BASE <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 22:01:35]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ But that's how they came, right?  It used to be the gun and then the two crew... How does this work?  It seems like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a schizophrenic, dysfunctional short term memory.  <br /> <br /> I still think makes very little sense the way they have it now.  Look at the eldar guardian squads.  The two crew just need to be next to the gun for it to work... Why can't guard be the same?]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 22:08:32]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ Indeed, actually the Eldar don't even need to be next to the gun, it's a cosmetic model that just hovers around.<br /> <br /> You'd think since the introduction of rules for field guns (last edition) that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would have pulled the <span class="glossaryitem" onmouseover='gp(69);'>ig</span> gun teams (and Ork Field guns and ELdar guns etc.) into a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> for field guns.<br /> <br /> If they were going to have 2 wound models for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with all the vulnerabilities that involves I would think that at least the gun shields on the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> guns would provide that model with some protection like an (I 5+) save, or a 4+ save or somesuch.<br /> <br /> Ah well. Certainly consistency is lacking.<br /> <br /> Even the current <span class="glossaryitem" onmouseover='gp(50);'>GW</span> web page has these problems with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy weapon teams.<br /> <br /> <a href="http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat1110133&rootCatGameStyle=" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/armySubUnitCats.jsp?catId=cat1110133&rootCatGameStyle=</a><br /> <br /> Here is a really awful example:<br /> <br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1241664_99060105088_Col40kTallarnLascannonMain_445x319.jpg" border="0" /><br /> <br /> One would think it wouldn't be to difficult to throw an extra large base in to a 3 model blister that retails for $17 now.<br /> <br /> Or perhaps that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would at least paint up new examples that fit the current rules definitions.<br /> <br /> Is that unreasonable?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2009 22:20:02]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ In the old codex or some errata or something it said that you imagine 2 normal infantry bases under the unit but in the new rules they count as one two-wound model (which also means that the template has to cover half the massive base). For guys already on single bases you'll have to cut out a peice of paper or something and move them around on it]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 14:43:04]]> GMT</pubDate>
				<author><![CDATA[ colonel584]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ Honestly, just base them on whatever you want. If you are going to tournaments you should be basing them "properly" anyway. If you are not it doesn't make a difference.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 14:52:53]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ <blockquote><div><cite>Flexen wrote:</cite><br /> Second question. New <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex has the stealth special rule and some characters are able to take the camo cloak as a gear choice. One gives you a +2 cover save and the other gives you a +1 cover save. Do they stack for a total of +3 cover save?? I couldn't find any information on his in the rule book or the codex.<br /> <br /> Thanks for the help !</div></blockquote><br /> <br /> Camo Cloaks only give you the Stealth <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.  I'm not sure what you are reading that says you get a +2 to cover.  If you already have Stealth, getting it again isn't going to do much good.  So, no, Stealth and Camo cloaks do NOT stack.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 19:25:25]]> GMT</pubDate>
				<author><![CDATA[ Todosi]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ <blockquote><div><cite>colonel584 wrote:</cite>...in the new rules they count as one two-wound model (which also means that the template has to cover half the massive base)....</div></blockquote><br /> <br /> There is no more 50% base coverage, 4+ if not fully covered etc. check the blast rules, if you are touched at all by a template you are hit, a single weapon team is a 2 wound T 3 model and a massive 60mm base. They are really more vulnerable because of it.<br /> <br /> The rules are pretty clear now, they just hurt the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> a lot.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 21:23:12]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ What it does protect them from is saturation fire.  If a unit takes 9-18 wounds, you can alocate a single, (preferably non-<span class="glossaryitem" onmouseover='gp(123);'>str</span> 6) wound to the Heavy Weapon, and there's no chance the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> will be taken out, allowing it at least one more round of fire.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 21:40:47]]> GMT</pubDate>
				<author><![CDATA[ Mars.Techpriest]]></author>
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				<title>Orignal base for heavy weapons teams vs custom bases...</title>
				<description><![CDATA[ <blockquote><div><cite>Augustus wrote:</cite><blockquote><div><cite>Flexen wrote:</cite>Imperial Guard heavy weapon teams use the large bases. Do the rules allow player to split the teams up and put them on 2 separate bases? For example (and I don't know the exact size of the bases) If the team is packaged with a 40mm base for 2 figures, could I split them up on 1 30mm base and 1 15 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base?</div></blockquote><br /> The models have to be played with the size base they come with.  At the strictest definition all <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy weapon teams must be modeled with the large (60mm I think) bases with 2 models in all cases.</div></blockquote><br /> Actually, by "the strictest definition" legacy models <b>cannot</b> legally be modeled on the 60 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base, because they were not, and have never been, packaged with the 60 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base. They were packaged with two small bases for the two gunners, with some kits (like the metal Cadian missile launcher) including a fantasy cavalry base. But, as Gwar! noted, this observation isn't really relevant, because the only time this will matter is tournaments, and most tournament organizers frown on creative base modeling, especially in a case like this where it seems to run so clearly contrary to the designer's intent, and would create a confusing distinction between "classic" and "current" Imperial Guard armies.<br /> <br /> I personally have no plans to re-base my heavy weapons, but I do now place both models on a single 60 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base during games, since it's so clearly the intent of the new rules. I would hope that no one dings my painting score on this (my models are otherwise well painted) but I expect no other dispensations.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 21:42:00]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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