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		<title><![CDATA[Latest posts for the thread "1500 points Slaaneshi CSM list."]]></title>
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				<title>1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ 165<br /> Chaos Lord<br /> Daemon Weapon<br /> Mark of Slaanesh<br /> Mount of Slaanesh<br /> <br /> 235<br /> 6 Chosen Chaos Space Marines<br /> Aspiring Champion with 2 lightning claws<br /> Marine with Icon of Slaanesh, Power Weapon, Meltabombs<br /> Marine with 2 lightning claws<br /> Marine with Power Weapon, Meltabombs<br /> Marine with Flamer, Power Weapon, Meltabombs <br /> Marine with Bolter, meltabombs<br /> <br /> 2x<br /> 260<br /> 10 Chaos Space Marines<br /> Aspiring Champion, Power Fist<br /> Marine with Meltagun<br /> Marine with Flamer<br /> Marine with Icon of Slaanesh, Bolter.<br /> 6 Marines with bolters<br /> Chaos Rhino<br /> <br /> 285<br /> 10 Noise marines<br /> Noise Champion with Sonic Blaster, Meltabombs.<br /> 8 Noise Marine with Sonic Blasters<br /> Noise marine with Blastmaster<br /> Chaos Rhino<br /> <br /> 185<br /> 5 Havocs<br /> Havoc Champion with icon of Slaanesh, Power Fist<br /> Havoc with Lascannon<br /> Havoc with missile launcher<br /> Havoc with Autocannon<br /> Havoc with heavy bolter<br /> <br /> Generally the strategy is for the Noise Marines and the havocs to hang back and shoot things with their guns (pew! pew!), the noise marines taking a more forward position, the Havocs hanging back and running anti-vehicle of every sort, focusing on transports first. Their two rhinos are there to shield the two important rhinos.<br /> <br /> The Chosen infiltrate as close as I can possibly get, shoot with their assault weapons, and assault. If the map is bad or the enemy deploys just right though, they might end up being a fire trap, which is OK, because it lets my marines get closer.<br /> <br /> The 2 squads of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> rush forward 12 inches, deploy, and rapid fire/melta/flamer stuff, using their bolt pistols next turn and then assaulting, unless the enemy is an assaulty army, in which case they hang back in a counter-assault role.<br /> <br /> The Chaos Lord is there because I think he is cool.<br /> Weaknesses I see but don't know how to fix:<br /> Lack of heavy anti-tank. My chosen can meltabomb stuff to death if they can get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with it, otherwise i'm screwed if the enemy has a land raider of a cleverly placed Leman Russ.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 11:56:40]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ Lose the Havocs. Havocs are never really worth the points, especially with mixed weapons like that. You can replace them with something more worth the points, such as obliterators, which carry the added benefit of superior Antitank and flexibility. While the lord is a cool addition, he needs a retinue that can accompany him to the front lines in some sort of transport. You are probably much better off with a sorceror or <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, as this is an excellent army in which to take advantage of Lash of Submission without sacrificing fluff.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 19:49:39]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Re:1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ Well, thing is I've used a lash prince with wings in other lists, screened by a land raider, going solo, even just hiding behind buildings. The problem with him is, oddly enough, he isn't good enough in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and usually dies to enemy <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> or good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.<br /> <br /> As it stands the havocs are my cheapest unit, so if I removed them I would have to replace them with something equally cheap, I don't like obliterators, as I can't take give them a Mark or Icon, so they don't fit my theme. How about a defiler, leaving me 35 points to play with? <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 20:40:08]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ Lash Princes tend to die by turn 2 in my experience. Give the havocs four meltaguns and a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> Champ and send them hunting for some good <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Be sure to fill out your squads though, anything less than 10 isn't advisable. Lash Sorcs in a squad can last quite a while, just don't expect them to do more than Lash things.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 21:04:40]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ A Defiler would serve you a little better than Havocs, I would hazard. It is more versatile, and it can move and still be able to fire weapons. I find that Oblits, despite their lack of an ability to take a mark, still fit fluff fine, because their fluff is that they are essentially mercenaries, hired by any army who needs them. the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> isn't really required, but either way, you definitely need to give that lord a retinue, and possibly change him to a sorc.<br /> <br /> EDIT: If you are going to give the havocs meltas and a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ, you might as well make them chosen instead, so they can outflank.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 21:25:14]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Re:1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ <blockquote><div><cite>fatal_GRACE wrote:</cite><br /> EDIT: If you are going to give the havocs meltas and a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ, you might as well make them chosen instead, so they can outflank.</div></blockquote><br /> <br /> However they will cost more and not be on the table for god knows how long, whereas Havocs cost the same adn are jsut super troop squads. I think Chosen have their place, but off the field probably isn't it.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 21:38:41]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ I kinda like the havocs, because they're versatile.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 02:35:02]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ Havocs should have one type of weapon, otherwise they're wasting a lot of points.  If you want multiple roles, you may as well have two squads.  You mentioned anti tank, I would go with missile launchers, which also allows you to fire the other shells for decent anti infantry as well.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 02:49:28]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>1500 points Slaaneshi CSM list.</title>
				<description><![CDATA[ Your basic marine squad should be turned into noise marines.  Even with just bolters, Noise marines get fearless and I5, which is better than I5 from just the Icon.  This makes them alot better at holding objectives and being awesome.<br /> <br /> The havocs should all have the same weapon.  You really dilute the effectiveness of the squad when you give them a mix.  4 missile launchers is always good and cheaper than 4 lascannons, but leaves you with little to take on AV14.  <br /> <br /> Since your chosen have an icon, they should really be infiltrating with 4 meltaguns for a first turn roasting of any errant tanks.  The icon synergizes really well with deepstriking terminators with combi-melta or oblits, and if you were going to drop the havocs I would drop them for the termies or oblits.<br /> <br /> The lord should be a sorcerer with lash.  He will help you immensely more than the lord will, and you can give him a familiar and Gift of Chaos as well to help out in turns where your noise marines are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Nothing like spawning the powerfist to turn a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in your favor.<br /> <br /> EDIT:  If you must take the lord, give him a bike so at least he's T5.  It will help him out alot in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 03:26:33]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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