<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "using orks vs high initiative troops"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "using orks vs high initiative troops"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ I was playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> against the local guard player, who uses old Iron hand....  anyway to make a long story short, I charged ~30 conscripts with a priest and Commissar with ~30 orks... All the orks died from the 60 S4 I4 re-rollable hits... <br /> <br /> My initial thoughts is to template the front lines with 10 Deff-koptas with Big Bomms and carpet bomb the infantry on the first turn... any other ideas]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741336.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741336.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:20:20]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ killkannon wagons, boomgun wagons, shock attack guns, burnaboyz, massed lootas.<br /> <br /> also, deffroller wagons should work.<br /> <br /> <br /> the big bomm option for koptas is fairly overpriced for what it does, and koptas are not the most stable unit, they tend to die quickly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741341.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741341.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:23:46]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ Tank shock them with a battlewagon.<br /> Attack them with one Killa Kan or Deff Dread.<br /> Shoot them with shoota boyz first.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741347.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741347.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:26:06]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ No, wrong, no no bad wrong.<br /> <br /> Iron Hand Straken grants nearby units furious charge.  That means that on the charge they are S4/I4 with 2 attacks each (2, not 3, they have a single close combat weapon) with rerolls.<br /> <br /> If they take the charge, however, they go back to being models with S3/I3 and one attack each.<br /> <br /> So if the conscripts charge you, they should kill (60 attacks*.75 hit%*.5 wound% *5/6 armor%) = 19 Orks at I4.  Not bad.<br /> <br /> But if they take the attack, then they kill 6 at I3.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741354.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741354.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:30:00]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ thanks for the rules post clammy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> sounds simple now, just control the charges and make sure you get the charge in before he can (with a waaagh! move this shouldnt be hard)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741361.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741361.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:32:42]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ Iron Hand also gives counter attack.  So on the turn you charge the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, they still count as charging you if they make a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> check.<br /> <br /> He's nasty.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741392.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741392.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:42:56]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ Except...Furious Charge DOES NOT stack with Counter Attack.  So, they will get the extra attack, but not the initiative and strength bonus.<br /> <br /> Counterattack does not state that you count as charging for all purposes; the wording is clear that you only get the +1 attack "exactly as if you had charged". ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741423.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741423.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:52:38]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ They count as charging, but they don't get the furious charge bonus.  Slightly scarier, but still not enough to worry a huge horde of orcs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741426.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741426.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 15:53:49]]> GMT</pubDate>
				<author><![CDATA[ Biophysic]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>Tank shock them with a battlewagon.<br /> Attack them with one Killa Kan or Deff Dread.<br /> Shoot them with shoota boyz first.<br /> </div></blockquote><br /> Three killa kans with grotzookas or a Deff Dredd with two flamers would sweep them aside without too much trouble if they can make it to the lines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741685.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/741685.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 18:06:32]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ <blockquote><div><cite>Alerian wrote:</cite>Except...Furious Charge DOES NOT stack with Counter Attack.  So, they will get the extra attack, but not the initiative and strength bonus.<br /> <br /> Counterattack does not state that you count as charging for all purposes; the wording is clear that you only get the +1 attack "exactly as if you had charged". </div></blockquote><br /> <br /> Fair enough.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742241.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742241.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 22:48:53]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
			</item>
			<item>
				<title>Re:using orks vs high initiative troops</title>
				<description><![CDATA[ Sit in cover. <br /> <br /> Use Shootas. <br /> <br /> Let them come to you. <br /> <br /> Ooooh! Strakken/priests/commissars have Frag grenades - they get to fight @ I.<br /> <br /> The 30 odd conscripts dont. So while they have 2A str4 I4 with a re-roll on <span class="glossaryitem" onmouseover='gp(149);'>ws</span> - Most of them will die before they manage to swing @ <u>I1</u>. <br /> <br /> In the space it takes for them to get to you, they can fire lasguns @ BS2 (same as yours, so moot), @<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 (wounds on 5's), @ 12" on the move. Assault 2/3 depending on availible orders. vs fearless T4 6+<span class="glossaryitem" onmouseover='gp(157);'>sv</span>. <br /> <br /> You shoot @ <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 (wound on 3's), @ 18", assault 2 always. At fearless (or resislient with commissars) T3 blobs 5+<span class="glossaryitem" onmouseover='gp(157);'>sv</span>.<br /> <br /> If you include movement, its just win all around for the orks. They get a 16.7% better save then you do, but you wound them on 3's vs thier wounds on 5's (32% differeance, so your still up on the pure numbers). Plus you should win on range hands down AND you can field heavier big-shootas. Stand in cover, shoot, take the charge & laugh at his use of conscripts.<br /> <br /> If hes using guard, to do the same thing, then you start to worry. Deffdread (AV12 front) would be required/massive pie. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742303.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742303.page</link>
				<pubDate><![CDATA[Thu, 28 May 2009 23:15:24]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ So they counter charge with S3 I3?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742535.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742535.page</link>
				<pubDate><![CDATA[Fri, 29 May 2009 01:38:34]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ <blockquote><div><cite>QuietOrkmi wrote:</cite>So they counter charge with S3 I3?</div></blockquote><br /> <br /> Yes.  If anyone tries to stack Counter Charge with Furious Charge, they are cheating you  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> <br /> The Counter Charge <span class="glossaryitem" onmouseover='gp(136);'>USR</span> only grants +1A, not any and all charge bonuses.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742559.page</link>
				<pubDate><![CDATA[Fri, 29 May 2009 02:01:55]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ I am thinking a battlewagon list can roll guard.<br /> <br /> G]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742609.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742609.page</link>
				<pubDate><![CDATA[Fri, 29 May 2009 02:28:29]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
			</item>
			<item>
				<title>using orks vs high initiative troops</title>
				<description><![CDATA[ 15 Burnaz in a wagon!!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742693.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/241985/742693.page</link>
				<pubDate><![CDATA[Fri, 29 May 2009 03:34:03]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
			</item>
	</channel>
</rss>