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		<title><![CDATA[Latest posts for the thread "The God-Emperor of Man"]]></title>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ The God-Emperor of Man may be used as a unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in an Imperial (Daemonhunters, Witch Hunters, Imperial Guard, Space Marines) army in a game of Apocalypse.<br /> <br /> <span style="font-size: 24px; line-height: normal;"><b>THE GOD-EMPEROR OF MAN</b></span><br /> Points 	<span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 1000	7	7	6	5	5	7	4	10	2+/3++<br /> <br /> Unit Type: Infantry<br /> Number: 1<br /> Wargear: The Blade Imperator, Armour of the Imperium, the Aquila’s Claw.<br /> <br /> The Blade Imperator is a Master-Crafted Force Weapon that always wounds on a 2+, regardless of toughness. It has only one attack available.<br /> <br /> The Armour of the Imperium is Terminator Armour that increases the Terminator Armour Invulnerable Save to a 3+. It also makes him immune to psychic powers that do not have a Strength value.<br /> <br /> The Aquila’s Claw is a Master-Crafted Lightning Claw that ignores Invulnerable Saves and has a Master-Crafted Psycannon attached.<br /> <br /> Special Rules: <br /> <br /> Master Psyker<br /> <br /> The Emperor ignores Perils of the Warp. In addition, he has all psychic powers from the Space Marines and Daemonhunters codices.  He may also use 4 psychic powers a turn.<br /> <br /> Eternal Warrior<br /> <br /> Iron Will<br /> <br /> Glory of the Emperor<br /> All allied units use the Emperor's Leadership for any Leadership checks they are required to make. In addition, Sisters of Battle in an army led by the Emperor gain 5 Faith Points.<br /> <br /> Relentless<br /> <br /> Heart of the Imperium<br /> If the Emperor is reduced to 0 wounds, place the model on its side. This represents the critically wounded Emperor and counts as a Vital Objective for both sides. In addition, Imperial forces must make a Leadership test on -1 or fall back. This applies even to Fearless models, but does not affect the Emperor's retinue.<br /> <br /> He also has these additional psychic powers:<br /> <br /> Master of Machines<br /> Use at the start of the Emperor's turn. Upon passing a psychic test, you may repair one Weapon Destroyed, Immobilized, Wrecked, Crew Shaken, or Crew Stunned result on any vehicle within 12" of the Emperor.<br /> <br /> The Emperor Protects.<br /> Use at the start of the Emperor's turn, if successful, all friendly units on the board gain a 6+ Invulnerable Save.<br /> <br /> Soul Destroyer<br /> Use in the beginning of the Emperor's turn. If successful, a model that the Emperor can see must take a hit from a Destroyer weapon. It may only be used once per game, and if it is used, the Emperor may not use any other psychic powers that turn.<br /> <br /> Options: The Emperor may take a retinue of 10 Custodes, using this profile:<br /> <br /> <br /> Points <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 30        5    5     4      4      2     5      2      10    2+/5++<br /> Wargear:<br /> Artificer Armor<br /> Frag and Krak Grenades<br /> <br /> Guardian Spear.<br /> <br /> The guardian spear is a weapon unique to the adeptus custodes. It is a power weapon that confers an additional attack in close combat. Furthermore, it causes an additional wound any time it deals an unsaved wound. It may also be fired in the shooting phase with the following profile:<br /> <br /> Range: 18" S4 AP5 Assault 3 <br /> <br /> Special Rules:<br /> <br /> Fearless<br /> <br /> Furious Charge<br /> <br /> <br /> The Emperor gives the side controlling him the following strategic assets:<br /> <br /> Strategic Redeployment<br /> Orbital Bombardment <br /> Scheduled Bombardment<br /> Holy War<br /> <br /> He also gives the side controlling him this unique Strategic Asset<br /> <br /> In his name!<br /> Any allied Imperial unit in 24" to the emperor and having True Line Of Sight to him may assault using Furious Charge and Feel no Pain once per turn.<br /> Imperial units are: every unit from these codices: Space Marines, Blood Angels, Dark Angels, Black Templars, Space Wolves, Imperial Guard, Daemonhunters and Witch Hunters.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 09:36:32]]> GMT</pubDate>
				<author><![CDATA[ Lord Insanity]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ I'd give him some more leadership buffs to the entire board. It's the motherfreakin God Emperor of Mankind on the board!<br /> also: Minimum points value? I don't see The Emperor working with 500 points of space marines, he would be occompanied by the entire chapter in most cases. Is he <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> only? He should be. <br /> <br /> For 800 points, and the fact that he has absolutely insane amounts of resources at his disposal, I would give him a 2+ invulnerably save. Or feel no pain. <br /> <br /> Give him access to some him-specific psychic powers too. <br /> He should also be a faithful character, in the case of taking him with sisters. 5 Faith points seems fair, considering he is the God Emperor they are praying to. <br /> <br /> If he is <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> only make him give some tactical assets or something, I dunno, im unfamiliar with <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>.<br /> <br /> I suggest the following additional psychic powers:<br /> Master of the Machines:<br /> Use at the start of your turn. Upon passing a psychic test, you may repair one Weapon Destroyed, Immobilized, Wrecked, Crew Shaken, or Crew Stunned result on any vehicle within 12" of the God Emperor.<br /> <br /> The Emperor Protects.<br /> Use at the start of your turn, if successful, all friendly units on the board gain a 6+ invulnerable save or a 6+ cover save, whichever you prefer.<br /> <br /> Of course, he would probably cost more points with these additions.<br /> Which is ok.<br /> Because the's the freakin emperor. <br /> <br /> Custodes aren't powerful enough, I suggest the following profile:<br /> Points: 30 WS5 BS5 S4 T4 W2 I5 A2 Ld10 Sv2+/5++<br /> Wargear:<br /> Artificer Armor<br /> Frag and Krak Grenades<br /> Guardian Spear. <br /> The guardian spear is a weapon unique to the adeptus custodes, it is a power weapon confers an additional attack in close combat. Furthermore, it causes an additional wound any time it deals an unsaved wound. It may also be fired in the shooting phase with the following profile:<br /> Range: 18" S4 AP5 Assault 3<br /> <br /> Special Rules:<br /> Fearless<br /> Furious Charge]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 09:59:06]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ He should be a <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> - choice.<br /> And type "unique", to stop anyone fielding 2 emperors.<br /> <br /> <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> asset:<br /> <br /> <u>Tactical expert.</u> <br /> The controlling players may change the position of 2 units after both sides have deployed following the rules for the specific unit.<br /> <br /> <u>In his name</u><br /> Any allied <b> imperial</b> unit in 24" to the emperor and having <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> to him may assault using <i>furious charge</i> and <i>feel no pain</i> on his demand.<br /> <b>imperial</b>units are: every choice from codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span>,<span class="glossaryitem" onmouseover='gp(10);'>BA</span>,<span class="glossaryitem" onmouseover='gp(25);'>DA</span>,<span class="glossaryitem" onmouseover='gp(15);'>BT</span>,<span class="glossaryitem" onmouseover='gp(124);'>SW</span>,<span class="glossaryitem" onmouseover='gp(69);'>IG</span>,<span class="glossaryitem" onmouseover='gp(30);'>DH</span>,<span class="glossaryitem" onmouseover='gp(144);'>WH</span>.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 10:53:57]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ No.No No No No No.<br /> <br /> <br /> <br /> <br /> Stats: He is the Emperor of Mankind. He is basically a god. And he has the same <span class="glossaryitem" onmouseover='gp(149);'>WS</span> as a Phoenix Lord?<br /> You think he would be stronger and tougher.<br /> Wounds:5?Hes just better than Marneus Calgar in wounds.  <br /> <br /> You could make the Blade Imperator a Destructor weapon.<br /> <br /> I never remembered the Emperor having a Lightning Claw. Specially not one with a psycannon.<br /> <br /> You say he has all Space Marine/Daemon Hunter psychic powers. So you are saying he is just about equal to a Librarien?<br /> <br /> Yes yes, he can use 4 powers, ignores perils, but still.<br /> <br /> Emperor Protects: Meh. <br /> <br /> Why does the Emperor give them all those psychic powers?<br /> <br /> In his name!:Meh<br /> <br /> Not that good overall, methinks.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 16:37:45]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Org wrote:</cite>No.No No No No No.<br /> <br /> <br /> <br /> <br /> Stats: He is the Emperor of Mankind. He is basically a god. And he has the same <span class="glossaryitem" onmouseover='gp(149);'>WS</span> as a Phoenix Lord?<br /> You think he would be stronger and tougher.<br /> Wounds:5?Hes just better than Marneus Calgar in wounds.  <br /> <br /> You could make the Blade Imperator a Destructor weapon.<br /> <br /> I never remembered the Emperor having a Lightning Claw. Specially not one with a psycannon.<br /> <br /> You say he has all Space Marine/Daemon Hunter psychic powers. So you are saying he is just about equal to a Librarien?<br /> <br /> Yes yes, he can use 4 powers, ignores perils, but still.<br /> <br /> Emperor Protects: Meh. <br /> <br /> Why does the Emperor give them all those psychic powers?<br /> <br /> In his name!:Meh<br /> <br /> Not that good overall, methinks.<br /> </div></blockquote><br /> <br /> I didn't do all those things so that he wouldn't be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 17:30:21]]> GMT</pubDate>
				<author><![CDATA[ Lord Insanity]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ I like the rules, this is clearly before the emperor was placed on the golden throne -  at that time where he was more monarch then god to the imperium.  Apocalypse battles only needs to be enforced and underlined.  Not so sure on why the emperor would be able to magically heal vehicles but other then that I am just fine with what I see.  Maybe a rule that states if the emperor dies the imperial forces pull a major freak out.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 17:33:15]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ orgs right I got chaos but even so I would say all tens with a 2+ and 2++ and feel no pain he is the emporer not some puny mortal just say for In His Name! all allied imperials are fearless or have combat tactics and furius charge and feel no pain but he costs 15,000 or something because its gonna take a lot to get him out of that shiny gold chair but thats just my ideas although a twinlinked psycannon (whatever it does) with <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 10 is cool 4 1s in a row to miss wow]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 17:33:22]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Lord Insanity wrote:</cite><blockquote><div><cite>Org wrote:</cite>No.No No No No No.<br /> <br /> <br /> <br /> <br /> Stats: He is the Emperor of Mankind. He is basically a god. And he has the same <span class="glossaryitem" onmouseover='gp(149);'>WS</span> as a Phoenix Lord?<br /> You think he would be stronger and tougher.<br /> Wounds:5?Hes just better than Marneus Calgar in wounds.  <br /> <br /> You could make the Blade Imperator a Destructor weapon.<br /> <br /> I never remembered the Emperor having a Lightning Claw. Specially not one with a psycannon.<br /> <br /> You say he has all Space Marine/Daemon Hunter psychic powers. So you are saying he is just about equal to a Librarien?<br /> <br /> Yes yes, he can use 4 powers, ignores perils, but still.<br /> <br /> Emperor Protects: Meh. <br /> <br /> Why does the Emperor give them all those psychic powers?<br /> <br /> In his name!:Meh<br /> <br /> Not that good overall, methinks.<br /> </div></blockquote><br /> <br /> I didn't do all those things so that he wouldn't be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.</div></blockquote><br /> <br /> The emperor at one point was a man with the basic restrictions of being human.  Of course I am not saying that he should be a toughness 3 strength 3, but he should not be able to break a titan over his knee.<br /> <br /> Here’s the best fluff comparison I can think of, the emperor competed against many of his primarchs and proved to be their superior but not by a tremendous amount.  The blood angles primarch fought and defeated a bloodthrister in single combat, but just barely succeed suggesting that it was a massive accomplishment for him.  So following this, an emperor should be able to take out a bloodthister with somewhat of a challenge in a one on one– but probably should not be up to taking out the apocalypse daemon lords.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 17:50:47]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ Grunt, you say that about a thirster, but they are allways described in fluff as amazing, perfect in every way.<br /> Yet in terms of the game they are not that good, and tend to die pretty quickly unless you throw them into combat.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 17:59:11]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>Grunt, you say that about a thirster, but they are allways described in fluff as amazing, perfect in every way.<br /> Yet in terms of the game they are not that good, and tend to die pretty quickly unless you throw them into combat.</div></blockquote><br /> <br /> The combat was in hand-to-hand with no outside assistance. <br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> I think you need to distinguish between the two combat weapons.  The sword could be made into a one attack only weapon and the claws could than be the main tool in his combat arsenal.  One mega hit with the sword and the rest with his strength 6 no saves rerollable wounds causing claws still makes him a combat monster.<br /> <br /> Also give him protection against psychic attacks the emperor should not be turned into a spawn or lashed away too easily.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 18:07:26]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>waaagh!orksrocks wrote:</cite>orgs right I got chaos but even so I would say all tens with a 2+ and 2++ and feel no pain he is the emporer not some puny mortal just say for In His Name! all allied imperials are fearless or have combat tactics and furius charge and feel no pain but he costs 15,000 or something because its gonna take a lot to get him out of that shiny gold chair but thats just my ideas although a twinlinked psycannon (whatever it does) with <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 10 is cool 4 1s in a row to miss wow</div></blockquote><br /> <br /> I'm not gonna do that.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 18:07:40]]> GMT</pubDate>
				<author><![CDATA[ Lord Insanity]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ Needs to have mind blast or whatever he used to destroy Horus.  I am thinking something along the lines of a beefed up mind war or some other powerful attack against a single individual.  How about if the emperor forgoes all his other psychic powers that turns he could inflict a destroy level hit on a target within 12 inches.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 18:15:44]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt13 wrote:</cite>Needs to have mind blast or whatever he used to destroy Horus.  I am thinking something along the lines of a beefed up mind war or some other powerful attack against a single individual.  How about if the emperor forgoes all his other psychic powers that turns he could inflict a destroy level hit on a target within 12 inches.</div></blockquote><br /> <br /> Added it.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 18:26:23]]> GMT</pubDate>
				<author><![CDATA[ Lord Insanity]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Lord Insanity wrote:</cite>Soul Destroyer<br /> Use in the beginning of the Emperor's turn. If successful, an Independent Character within 24" of the Emperor that he can see must take <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits from a Destroyer weapon. If this is used, the Emperor may not use any other psychic powers.</div></blockquote><br /> This is probably a bit too much.  With that range and <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits this attack turns the emperor into a walking artery unit.  When he used his power against Horus he was standing right next to him, plus Horus was already a bit battered by the fight - plus I think Horus also repented at the last minute and allowed himself to be destroyed.  I would keep it short range, keep it one D hit, and allow the emperor to pick any model in sight.  By your phrasing I am not sure if he is able to pick out an <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from a squad at 24” it would be too powerful and a bit jerky (ha ha I just vaporized your necron lord from across the table) and if he couldn’t pick out the character then it would be to easy to defend against by shielding <span class="glossaryitem" onmouseover='gp(269);'>ID</span> with squads.<br /> <br /> edited add on statement-  This ability seems like it should be a use only when all else has failed attack, maybe making it a one use only attack so the emperor is not shooting it off every turn, or some other suitable restriction like after using the power the emperor can not use anymore psychic powers for the battle, this might be a balancer if you want to keep it as powerful as you made it.   At <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Destroyer hits with a 24 inch range the emperor becomes a walking mega gun which in my opinion detracts from the personality of the character.<br /> <br /> In terms of the emperors relative strength and durability there was also a story where Horus had to save the emperor's life when he was being strangled by an ork (probably a warboss).  But it still places the emperor in the ream of mere mortals at least at this point in his existence.  I think his stats are about right in for him.  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 19:37:30]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ Wow. Lord Insanity. you say I was making him <span class="glossaryitem" onmouseover='gp(280);'>OP</span>?<br /> <br /> I am going to say this. The point value is bad.<br /> <br /> Have you played Apocalypse before? Strategic Assets cost 250 each. He should be at least 2000 or more.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 21:29:02]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt13 wrote:</cite>I like the rules, this is clearly before the emperor was placed on the golden throne -  at that time where he was more monarch then god to the imperium.  Apocalypse battles only needs to be enforced and underlined.  Not so sure on why the emperor would be able to magically heal vehicles but other then that I am just fine with what I see.  Maybe a rule that states if the emperor dies the imperial forces pull a major freak out.<br /> </div></blockquote><br /> <br /> He did it one of the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> books I think, to a Titan.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 22:59:19]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt13 wrote:</cite><blockquote><div><cite>JD21290 wrote:</cite>Grunt, you say that about a thirster, but they are allways described in fluff as amazing, perfect in every way.<br /> Yet in terms of the game they are not that good, and tend to die pretty quickly unless you throw them into combat.</div></blockquote><br /> <br /> The combat was in hand-to-hand with no outside assistance. <br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> I think you need to distinguish between the two combat weapons.  The sword could be made into a one attack only weapon and the claws could than be the main tool in his combat arsenal.  One mega hit with the sword and the rest with his strength 6 no saves rerollable wounds causing claws still makes him a combat monster.<br /> <br /> Also give him protection against psychic attacks the emperor should not be turned into a spawn or lashed away too easily.<br /> <br /> </div></blockquote><br /> <br /> I've made him immune against psychic powers that don't have a Strength value.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 07:49:54]]> GMT</pubDate>
				<author><![CDATA[ Lord Insanity]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ Sorry, but there is <i>no way</i> you could represent the Emperor in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. He beat all 4 chaos gods combined when he blasted Horus. Nothing with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s rules could hurt him or prevent itself from being vaporized by his psychic powers.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 08:39:14]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ I must say that custodians are way better thay <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, i feel they need way bette stats, they have access to war gear only the emperor and primarches get]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 09:16:12]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>Lord Insanity wrote:</cite><blockquote><div><cite>Grunt13 wrote:</cite><blockquote><div><cite>JD21290 wrote:</cite>Grunt, you say that about a thirster, but they are allways described in fluff as amazing, perfect in every way.<br /> Yet in terms of the game they are not that good, and tend to die pretty quickly unless you throw them into combat.</div></blockquote><br /> <br /> The combat was in hand-to-hand with no outside assistance. <br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> I think you need to distinguish between the two combat weapons.  The sword could be made into a one attack only weapon and the claws could than be the main tool in his combat arsenal.  One mega hit with the sword and the rest with his strength 6 no saves rerollable wounds causing claws still makes him a combat monster.<br /> <br /> Also give him protection against psychic attacks the emperor should not be turned into a spawn or lashed away too easily.<br /> <br /> </div></blockquote><br /> <br /> I've made him immune against psychic powers that don't have a Strength value.</div></blockquote><br /> I see you still will not change his point value.<br /> <br /> At 1000 points, having the 5 strategic assets alone are worth more than that.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 13:55:32]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ To me the Emperor seems like that end-all-be-all unit that should be attempted last. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to see all the primarchs done right before the Emperor.<br /> <br /> But gettin the topic train back on track, I do feel that, for the Emperor, he does seem a tad bit under powered and a tad bit under priced. My suggestions?<br /> <br /> At least 2000 points.<br /> <br /> The armor and <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save at 2+, and re-rollable (I believe the space wolfs have runes that let them do this)<br /> <br /> Some kind of shrouding effect like the Grey Knights.<br /> <br /> His sword should be an &quot;ignores Invulnerable Saves, hits with Strength 10 (or titan close combat weapon? with the destroyer hit rule and auto penetrate), and wounds on a 2+&quot;<br /> <br /> That fancy force field Yarrick has is pretty sweet, why not that?<br /> <br /> Psychic Scream: When the Emperor fails his Iron Will test, all psykers must take a perils of the warp test.<br /> <br /> <br /> <br /> Maybe I went a little overboard, but hes my Emperor, and I &lt;3 him.<br /> <br />  <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 19:50:02]]> GMT</pubDate>
				<author><![CDATA[ combatmedic]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ the Emperor of Man is dead kind of he CANT MOVE  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and were taking a large table he canonly move 6" and he cant get up from his throne of immortaly or he will die and all of hummanatiy shall be saltered by the warp]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 17:50:40]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ The emporer of mankind is a corpe, he needs the golden throne to survive!<br /> Unless he wus floating around on his throne as a skimmer unit!<br /> You could always field him in pre-heresy games but he would not be as good<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The emporer of mankind is a corpe, he needs the golden throne to survive!<br /> Unless he wus floating around on his throne as a skimmer unit!<br /> You could always field him in pre-heresy games but he would not be as good]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 21:00:31]]> GMT</pubDate>
				<author><![CDATA[ Eli-scrubs]]></author>
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				<title>Re:The God-Emperor of Man</title>
				<description><![CDATA[ How about the golden throne sits in your deployment zone and he absorbs the soul of any enemy that comes withing 32" of him. Including the crew of any vehicles. They get a 5+ save against this to represent them trying to jump out of the way. Then he can't shoot or assault, but becomes master psyker with gift of prescience and gets all the powers from all the imperial codexs. Then he can use up to four powers a turn, but cannot use the same one more than once (put some more restrictions in there I don't know many of the powers). Then give him the custodes (maybe a 10 man squad or three 10 man squads (calgar got three honour guard squads)) and give them a few special rules for when he is assaulted. Also make it that anything that would target him would instead target them untill they are dead.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 4 T 10 W 10 I 5 A 0 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>sv</span> 2+ invulnerable (maybe 2+, 3+ invulnerable)<br /> <br /> Instead of fighting in close combat he can use one offensive power when charged, then one at the end of each turn if still in combat. He cannot use The Gate of Infinity or any other power that could teleport him, however he can use those powers on any friendly unit within 24" of him. Those powers then effect the target as normal. Throw in the same leadership modifying rules. He may also use his soul absorbtion rule on a single target up to 42" away to regain one wound up to the maximum of 10 by taking away a single wound. However, this must be declared when used and it allows the target to use their normal save, but with 1 added to it (3+ becomes 4+). The target can get a cover save against this and if he uses this he cannot use any more powers in that turn, unless it is used during the assault phase as mentioned earlier.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 12:31:16]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ it should be if you take Him... you win <span class="glossaryitem" onmouseover='gp(84);'>lol</span> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 03:23:32]]> GMT</pubDate>
				<author><![CDATA[ Master Llyons]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ <blockquote><div><cite>ph34r wrote:</cite>Sorry, but there is <i>no way</i> you could represent the Emperor in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. He beat all 4 chaos gods combined when he blasted Horus. Nothing with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s rules could hurt him or prevent itself from being vaporized by his psychic powers.</div></blockquote><br /> <br /> The Immortal God-Emperor of Mankind.<br /> Price: 0 points.<br /> <br /> Statline:<br /> Throw a live grenade at your opponent's army. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 07:29:18]]> GMT</pubDate>
				<author><![CDATA[ The Revelator]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ How about he is free and your opponent gets Horus who has some equally ridicules stat line.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 03:37:42]]> GMT</pubDate>
				<author><![CDATA[ Try Again Bragg]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ For what it's worth I did an Emperor vs Horus game a while back<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/208185.page#249862" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/208185.page#249862</a><br /> <br /> <blockquote class="uncited"><div>HORUS<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> T W I S A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> Horus 8 5 5 5 6 6 5 10 2+/4+<br /> <br /> Equipment<br /> Talons of Horus – Master-crafted Lightning Claws with built in Storm Bolter.<br /> Icon of Chaos – Horus is immune to instant death, all attacks (including force weapons and strength ‘D’ weapons) do just one wound.<br /> Wardrugs – At the end of his turn, if Horus was is not in assault, he regains a wound (up to a maximum of 5)<br /> <br /> Special Rules<br /> Intimidating – All friendly units within 12” become fearless.<br /> I… Live… AGAIN! – If Horus is killed by any means, place him on his side. At the start of the next turn he rises with one wound on a roll of 4+. If he is killed by something that destroys terrain (i.e. orbital decay) he is placed in the nearest safe spot. Victory points for killing Horus should not be awarded until he is finally dead.<br /> Blessings of Chaos – Any turn that Horus is in assault, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> at the start of Horus’ turn to see how the whims of chaos reward him. Rewards fade at the end of his turn:<br /> 1 – Cursed: Lose 1 wound, no save<br /> 2 – Blessed by Tzeentch: Invulnerable save boosted to 3+<br /> 3 – Blessed by Slannesh: Gain +1 attack<br /> 4 – Blessed by Nurgle: Gain +1 toughness<br /> 5 – Blessed by Khorne: Gain +1 strength<br /> 6 – Eye of the Gods: Gain +1 attack, strength and toughness and a 3+ invulnerable save. At the end of the turn lose a wound<br /> <br /> THE EMPEROR<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> T W I S A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> The Emperor 8 5 5 5 7 5 5 10 2+/4+<br /> <br /> Equipment<br /> Eagle’s Talon – Master-crafted power sword<br /> Eagle’s Claw – Master-crafted power fist<br /> Immortal – The Emperor is immune to instant death, all attacks (including force weapons and strength ‘D’ weapons) do just one wound.<br /> Regeneration – At the end of his turn, if the Emperor was is not in assault, he regains a wound (up to a maximum of 5)<br /> <br /> Special Rules<br /> Inspiring – All friendly units within 12” become fearless.<br /> I Shall Return! – If the Emperor is killed by any means, place him on his side. At the start of the next turn he rises with one wound on a roll of 4+. If he is killed by something that destroys terrain (i.e. orbital decay) he is placed in the nearest safe spot. Victory points for killing the Emperor should not be awarded until he is finally dead.<br /> Master of Mankind – The Emperor has had millennia to develop his psychic powers. He may use one per turn of his choice. The power must be declared at the start of his turn. The Emperor’s powers do not require a psychic check.<br /> Protection: All friendly models within 12” gain a 5+ invulnerable save<br /> Foresight: The Emperor may reroll one of his own save, hit or wounding rolls this turn.<br /> Beacon: One Imperial unit recycling into the game may be placed within 2” of the Emperor.<br /> Phoenix: Used at the end of his turn. Inflicts <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds on a model within 12” with no armor saves allowed (invulnerable saves allowed). The Emperor then takes 1 wound.<br /> <br /> NOTES – <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has long refused to give any stats for the Emperor or the Primachs. No doubt they remember the days when TSR gave stats for Zeus and Thor and the rest so <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> when out and killed them.<br /> <br /> Some players have looked at the fluff and said that these legendary characters would need stats of 10 in everything and would automatically kill anything. However I disagree. The background for the Primarchs has them being wounded and even killed by ordinary mortal foes. Even the Emperor was once saved by Horus from Orks. And does anyone really think the Emperor would could rip apart a Wraithlord or Titan? That he’d be tougher than a C’tan?<br /> <br /> So I used the Space Marine hero profile, added 1 to everything and then added some special rules.<br /> <br /> If you think these two are still too weak, then remember neither was at his peak. They were in the middle of a battle for the future of humanity. Their mental and physical powers drained and pushed to their limits. As they fight this physical battle there is also a psychic battle occurring in levels of reality we can only dream of!<br /> <br /> Either that or Kyoto nerfed them to make the game playable.<br /> <br /> Take your pick.<br /> <br /> As far as powers, I wanted Horus’ to be random and to have a downside. I wanted the Emperor’s to be less destructive but more subtle. So Horus has the higher weapon skill (hits the Emperor on 3s) but the Emperor has a higher initiative and can choose between a power sword and power fist. As the good guy the Emperor has powers that aid his allies while Horus’ powers only benefit himself.<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 15:20:20]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ add an ability called mind war <br /> 36"range target a pyker fight as thou in <span class="glossaryitem" onmouseover='gp(19);'>cc</span><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 03:37:59]]> GMT</pubDate>
				<author><![CDATA[ orkylooter]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ Sir you live up to your name.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 19:09:26]]> GMT</pubDate>
				<author><![CDATA[ Lord of battles]]></author>
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				<title>The God-Emperor of Man</title>
				<description><![CDATA[ The Golden Throne, if it's on the table, should be the scenario itself.<br /> <br /> And yeah, the soul-absorbing idea is a nice one.<br /> <br /> I'd say shorten the effect to 12", but here's what happens:<br /> <br /> Any unit, friend or foe, that moves within 12" of the throne will lose its soul on a 3+.  Vehicles moving in will roll once for the driver and once for each weapon.  Each gunner lost is a weapon destroyed result.  The driver being lost is an immobilized result.  If all gunners and the driver lose their souls, the vehicle becomes a wreck.<br /> <br /> The test is a one-time deal.  If you don't get killed when moving in, you've resisted the soul shriving and are immune the rest of the battle.<br /> <br /> The Throne itself counts as a T6 model with no save of any kind and the Eternal Warrior rule.  It starts with 5 wounds and this number increases by 1 for each soul it takes.  The shield is also protection against enemy attacks, so all shooting targetting the throne from outside of the 12" bubble is wasted - it cannot affect the throne, even titan-class weapons like D weapons.<br /> <br /> Friendly units deployed within 12" of the throne do not roll for their souls - they are assumed to have already passed the test to stand by the Emperor's side.<br /> <br /> <br /> What this makes is for a thematic battle where the enemy throws everything at the throne, at great cost.  Not only does the defender get to attack to damage and hinder the enemy, but when they get there, some lame attack isn't going to cut it.  They need to come in enough force to lose 2/3 of it going in, beat the defenders, then keep their backs clear while the survivors gun it down at close range or hack it apart in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.  Friendly models that go in after to assault the attackers also suffer the soul shriving, but in so doing will also add wounds to the throne.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:46:08]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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