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		<title><![CDATA[Latest posts for the thread "new berzerker list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "new berzerker list"]]></description>
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				<title>new berzerker list</title>
				<description><![CDATA[ So I was thinking, new berzerker list.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Demon Prince<br /> <br /> Troops<br /> 3 x 12 khorne berzerkers, aspiring champion, power weapon<br /> Rhino or land raider - what do you suggest?<br /> <br /> Was thinking perhaps but kharn the betrayer in one of the squads.<br /> <br /> Elites<br /> 2 x 6 chaos termies - not sure what to kit them out with, what do you suggest?<br /> <br /> Heavy support<br /> 3 x obliterator<br /> Defiler<br /> Vindicator/land raider<br /> <br /> Im a new chaos marine player, so there's stuff im missing obv.<br /> Cheers]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 14:34:09]]> GMT</pubDate>
				<author><![CDATA[ Revan1]]></author>
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				<title>new berzerker list</title>
				<description><![CDATA[ Your berzerker squads should be between 8-10 so they can fit inside a transport for starters.  How many points is your list going to be, since this one looks pretty large.  A points limit will help people give you constructive criticism.  <br /> <br /> Also, what do you want to accomplish with your list?  How will you play it?  These things also make it easier for people to give you advice/criticism.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 17:22:22]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>new berzerker list</title>
				<description><![CDATA[ Right, my list is as follows<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Chaos lord<br /> Demon weapon<br /> Mark of khorne<br /> Combi melta<br /> <br /> Troops<br /> 3 x 10 zerkers, champion, power weapon, rhino<br /> <br /> Elites<br /> 10 possessed, champion, mark of khorne<br /> <br /> Heavy<br /> Land raider (to transport the possessed)<br /> <br /> 1500<br /> <br /> Basically, rush into their lines, deploy, kick the crap out of them. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 14:02:46]]> GMT</pubDate>
				<author><![CDATA[ Revan1]]></author>
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				<title>new berzerker list</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Lord is best complimented with Terminator armor, that way you'll still have an invuln save if you roll a 1 o nthe <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for attacks. And a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Termie Lord is best complimented with a 'retinue' of Dual-<span class="glossaryitem" onmouseover='gp(80);'>LC</span> Terminators (or combi-meltas)<br /> <br /> And I've been told, and have read that possessed aren't so great. There abilities are way too random. Drop them and try and go for 4 Dual-<span class="glossaryitem" onmouseover='gp(80);'>LC</span> Termies, and if you can make them all champions and give them IoK, that's even better (3 + 1 base attacks, plus charge) a dual <span class="glossaryitem" onmouseover='gp(80);'>lc</span> termie champ squad of 4 runs at about 200, 230 with the Icon Khorne.<br /> <br /> And if you do that, run the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Termie Lord in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with the DLC termie champs. and if you can, get Daemonic Possession for the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. You will be extremely PO'd if your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> gets immobolised, especially before your first turn. if you need to make room for that, drop 2 zerks from each squad. 8 is the magic number.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 16:26:51]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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