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		<title><![CDATA[Latest posts for the thread "Actual Death Guard 1000 points(no lash!!!)"]]></title>
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				<title>Actual Death Guard 1000 points(no lash!!!)</title>
				<description><![CDATA[ So basically I played <span class="glossaryitem" onmouseover='gp(3);'>40K</span> years ago (Necrons had just come out). I played <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and Tau but I am retiring my Dark Angels and starting a Death Guard force mainly because they look soooo cool. This is my 1000 point list and criticism is welcome as I haven't played the newest edition rules yet. Things to keep in mind: I want to stick to Nurgle and base Chaos units only. I like a good theme. I don't want to use Lash spam. I don't want to use Obliterators. Thanks for any input  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Deamon Prince, close combat weapon, wings, mark of nurgle, wind of chaos (may substitute the nurgle power for hoard opponents)<br /> Points: 180<br /> <br /> Elites<br /> Chaos Chosen Squad <br /> 5 Chosen Marines<br /> 2 Meltgun, 1 Flamer, 1 Plasma Gun<br /> Points: 131<br /> <br /> Troops<br /> Plague Marines<br /> 1 Aspiring Champion with power fist<br /> 6 Plague Marines, 2 meltguns<br /> 1 Rhino<br /> Points: 256<br /> <br /> Plague Marines<br /> 1 Aspiring Champion with power fist<br /> 6 plague marines, 2 plasma guns<br /> 1 Rhino<br /> Points: 266<br /> <br /> Heavy Support<br /> 1 Preditor Tank<br /> Twin linked lascannon, 2 lascannons, <br /> Points: 165<br /> <br /> Total: 998 Points<br /> <br /> So basically this army is going to be most effective at around 12" and closer. I want to keep a real Nurgle feel of close range fire fights and have a preditor for any range and tank cracking. My main concern is a low model count. So anyway, thanks for any comments!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 23:45:16]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Actual Death Guard 1000 points(no lash!!!)</title>
				<description><![CDATA[ You could probably drop the extra armor on that pred, with so many points sunk into the armament even a shaken result would be disastrous. Chosen can take more weapons, might I suggest a plasma gun and a flamer, or two more meltaguns? If you drop both the extra armor and the aspiring champ you can afford it.<br /> <br /> If it were me I would give each squad one plasma and one melta, but at 1k points you probably run them pretty close together, and the enemy probably isn't going to throw a whole lot of diverse threats at you. <br /> <br /> All in all, i approve ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 23:57:51]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:Actual Death Guard 1000 points(no lash!!!)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>You could probably drop the extra armor on that pred, with so many points sunk into the armament even a shaken result would be disastrous. Chosen can take more weapons, might I suggest a plasma gun and a flamer, or two more meltaguns? If you drop both the extra armor and the aspiring champ you can afford it.<br /> <br /> If it were me I would give each squad one plasma and one melta, but at 1k points you probably run them pretty close together, and the enemy probably isn't going to throw a whole lot of diverse threats at you.<br /> <br /> All in all, i approve </div></blockquote><br /> <br /> Thanks. The extra armor really isn't that worth it. I figured it might get me out of some fire if cover is near but really the pred will prob be in cover anyway. Dropping the aspiring champ on the chosen is a good idea. I'll probably tinker with their weapons. 4 special weapons could be really sick. The only reason I had the plasma all in one and the melta all in one as it gives the melta squad a little more space to fire the bolt pistols/melta and then assault if needed. The plasma gun would be wasted in that case. Still, it is something I'll have to battle test. <br /> <br /> Overall, thanks for the input!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 00:08:47]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Re:Actual Death Guard 1000 points(no lash!!!)</title>
				<description><![CDATA[ For 1000pts it looks good. I'd try and avoid mixing specials within squads because they end up not performing as well in either field rather than performing very will in one. Its not really worth the trade off. The same applies to your chosen. Their mix of weaponry doesnt really manke them very good at anything. Try and choose a role for them and then equip them for that role, they will perform much better. Your a little low on anti-horde so giving them four of them flamers and a rhino and changing <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> on your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to nurgles rot would probablt help a lot.<br /> <br /> Good little list]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 00:26:08]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Actual Death Guard 1000 points(no lash!!!)</title>
				<description><![CDATA[ <blockquote class="uncited"><div> For 1000pts it looks good. I'd try and avoid mixing specials within squads because they end up not performing as well in either field rather than performing very will in one. Its not really worth the trade off. The same applies to your chosen. Their mix of weaponry doesnt really manke them very good at anything. Try and choose a role for them and then equip them for that role, they will perform much better. Your a little low on anti-horde so giving them four of them flamers and a rhino and changing <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> on your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to nurgles rot would probablt help a lot.<br /> <br /> Good little list </div></blockquote><br /> <br /> Interesting. I don't really know what I'll equip the chosen with then. The 4 flamers could be real cool. I'll have to tinker with this for a bit. Thanks for the input tho!]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 00:34:15]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Actual Death Guard 1000 points(no lash!!!)</title>
				<description><![CDATA[ I really believe you should swap out wind of chaos for warptime; it is probably the best power for a daemon prince (not of slaanesh) available and makes the daemon prince even more destructive in close combat; with that he should be able to take down almost all threats at 1000 points level, plus its 5 points cheaper than wind. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 01:01:55]]> GMT</pubDate>
				<author><![CDATA[ Ciaphas-Cain]]></author>
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