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		<title><![CDATA[Latest posts for the thread "1850 Tau tourney list.  C&C needed."]]></title>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ After playtesting my original list, I've decided to make some changes.  Please give me any advice you want to throw my way.  I'm not married to the 3rd B.A.S.S. but it seemd like a decent investment.  I will be keeping the Skyray, Ive seen the arguements before but in every game I played so far, it has done extremely well.  I'm trying not to include stealth suits or kroot.  Stealthsuits in my opinion are too point inefficient and kroot go down too fast for my play style.<br /> <br /> =<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>=<br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> - 125pts<br />      Airbursting Fragmentation Projector; Cyclic Ion Blaster; Hard-wired Drone Controller w/ 1 Shield Drone; Hard-wired Multi-tracker; Stimulant Injector; Targeting Array<br /> <br />       <br /> =ELITES=<br /> Crisis Team #1 - 129pts<br />  1 Crisis Battlesuit<br />       Team Leader; Missile Pod; Plasma Rifle; Multi-Tracker<br />  1 Crisis Battlesuit<br />       Missile Pod; Plasma Rifle; Multi-Tracker<br /> <br /> Crisis Team #2 - 129pts<br />  1 Crisis Battlesuit<br />       Team Leader; Missile Pod; Plasma Rifle; Multi-Tracker<br />  1 Crisis Battlesuit<br />       Missile Pod; Plasma Rifle; Multi-Tracker<br /> <br /> Crisis Team #3 - 111pts<br />  1 Crisis Battlesuit<br />       Team Leader; Twin-Linked Missile Pod; Targeting Array<br />  1 Crisis Battlesuit<br />       Twin-Linked Missile Pod; Targeting Array<br /> <br /> <br /> =TROOPS=<br /> Firewarrior Team #1 - 185pts<br />  9 Fire Warriors with Pulse Rifles<br />  Devilfish<br />          Gun Drones; Disruption Pod; Flechette Discharger<br /> <br /> Firewarrior Team #2 - 90pts<br />  9 Fire Warriors with Pulse Rifles<br /> <br /> Firewarrior Team #3 - 90pts<br />  9 Fire Warriors with Pulse Rifles<br /> <br /> <br /> =HEAVY SUPPORT=<br />  Hammerhead Gunship - 195pts<br />       Railgun; Smart Missile System; Blacksun Filter; Disruption Pod; Flechette Discharger; Multi-Tracker; Target Lock<br /> <br />  Sky Ray Missile Defence Gunship - 175pts<br />       Smart Missile System; Disruption Pod; Flechette Discharger; Multi-Tracker; Targeting Array<br /> <br /> Broadside Team - 283pts<br />  1 Broadside Battlesuit<br />       Team Leader; Bonding Knife; Hard-wired Blacksun Filter; Hard-wired Drone Controller w/ 2 Shield Drones; Advanced Stabilisation System<br />  2 Broadside Battlesuits<br />       Advanced Stabilisation System<br /> <br /> <br /> =FAST ATTACK=<br /> Pathfinder Team #1 - 167pts<br />  6 Pathfinders<br />  Devilfish<br />       Disruption Pod; Flechette Discharger<br /> <br /> Pathfinder Team #2 - 167pts<br />  6 Pathfinders<br />  Devilfish<br />       Disruption Pod; Flechette Discharger]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 00:33:52]]> GMT</pubDate>
				<author><![CDATA[ Filthy Sanchez]]></author>
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				<title>Re:1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ No comments?  Nothing?  This is the most uber list of them all???<br /> C'mon guys, I need some help here.  ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 13:51:00]]> GMT</pubDate>
				<author><![CDATA[ Filthy Sanchez]]></author>
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				<title>Re:1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ what is the reasoning for 2 sqauds of pathfinders? I don't see what you will be using them in conjunction with. I can see one with the mounted firewarriors. Where is the other? Crisis Suits? Or with the Sky Ray? I would drop the hammerhead and add a Broadside and split them into 2 squads of two. ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 14:22:05]]> GMT</pubDate>
				<author><![CDATA[ daygo2ilm]]></author>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ For the points, I like an Ion Cannon instead of a Railgun on the Hammerhead.  You have Broadsides for 10/1 shots and having 3 shots at 7/3 is a bargain.<br /> <br /> Consider equiping your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Suit with 2+ armor, more shield drones, Target Lock, and attach him to your Broadsides.  Now the squad has a lot more wounds and 10 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 14:30:48]]> GMT</pubDate>
				<author><![CDATA[ Wildstorm]]></author>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ Take the target lock off the hammer head and give to the the broadsides, who need it much more badly.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 20:03:34]]> GMT</pubDate>
				<author><![CDATA[ Milquetoast Thug]]></author>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ I've always found the submunition more efficent then the Ion Cannon, particularly when you don't know if your going to be facing <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.<br /> <br /> Is there a reason you bought Team Leader on the crisis suits, you don't seem to be using it.<br /> <br /> I agree with Thug to, Broadsides are more likely to need the Target Lock then the Hammerhead.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 20:12:15]]> GMT</pubDate>
				<author><![CDATA[ Mars.Techpriest]]></author>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ Drop the skyray, and a pathfinder team, give all your Fire Warriors Warfish. <br /> <br /> Target lock on the broadsides. Dont drop it on the railhead.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 20:57:38]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ I don't know how i feel about this list. Its really well put together, but i feel like it would be hard to play with. But if it works for you, more power to ya.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 21:06:27]]> GMT</pubDate>
				<author><![CDATA[ Klotz]]></author>
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				<title>Re:1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ Crisis team #3 with the <span class="glossaryitem" onmouseover='gp(503);'>Twl</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and targeting array can I just ask why??  if it is twin linked <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 is fine, 75% hit chance.  Give them something else like a drone controller with one gun drone each it gives you a little extra fire power but more importantly it gives you wounds you can throw away without fear of loosing a suit to instant death like missiles or lascannons.<br /> <br /> I also agree with a previous comment that, that is alot of Pathfinders I understand the reasoning but you might be better served putting those points into another suit or maxing out your other suit units.  <br /> <br /> I do think the list looks good though, it is going to require a certain amount of finesse since your foot print with this army is going to be rather large.  It is going to take very careful positioning to avoid assaults, but I am sure you are a competent player and can manage to do so.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 21:26:33]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>Re:1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ <blockquote><div><cite>Zhetsuken wrote:</cite>Crisis team #3 with the <span class="glossaryitem" onmouseover='gp(503);'>Twl</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and targeting array can I just ask why??  if it is twin linked <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 is fine, 75% hit chance.  Give them something else like a drone controller with one gun drone each it gives you a little extra fire power but more importantly it gives you wounds you can throw away without fear of loosing a suit to instant death like missiles or lascannons.<br /> <br /> I also agree with a previous comment that, that is alot of Pathfinders I understand the reasoning but you might be better served putting those points into another suit or maxing out your other suit units.  <br /> <br /> I do think the list looks good though, it is going to require a certain amount of finesse since your foot print with this army is going to be rather large.  It is going to take very careful positioning to avoid assaults, but I am sure you are a competent player and can manage to do so.<br /> <br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> crisis suits are among the best anti-light vehicle in the game, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> BS4 Misses so very rarely that, when I play Tau, I regularly hit with all 6.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 00:35:07]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ Mars Techpriest - The team leader upgrade makes suits equipped with different wargear.  For 5 points I get to abuse wound allocation.<br /> <br /> And I was considering target lock on the Broadside <span class="glossaryitem" onmouseover='gp(126);'>TL</span>.  Will do.  Thanks!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 01:46:27]]> GMT</pubDate>
				<author><![CDATA[ Filthy Sanchez]]></author>
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				<title>1850 Tau tourney list.  C&amp;C needed.</title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>Drop the skyray, and a pathfinder team, give all your Fire Warriors Warfish. <br /> <br /> Target lock on the broadsides. Dont drop it on the railhead.</div></blockquote><br /> <br /> Look, I'm just want to point out that there's a lot of match ups where the railhead's going to be moving 6+'' a turn (like again deamons, assaulty chaos, and so on), and it won't get to fire it's secondary guns. besides, part of the draw of burst is A: lower cost and B: more weapon destroyed results needed to leach a killpoint out of the tank. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 18:52:35]]> GMT</pubDate>
				<author><![CDATA[ Milquetoast Thug]]></author>
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