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				<title>1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ So…<br /> <br /> I've been fiddling and diddling (is that a word?) around for a month or so now. Trying to get a 1K ork army going. Mainly to keep myself from buying too much of "This looks cool" and then trying to force it into an armylist. <br /> <br /> My main focus is something "hordy", fun to play, and not necessarily tournament winning. <br /> <br /> So, uhm, here we go.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> BigMek – <i><span class="glossaryitem" onmouseover='gp(163);'>KFF</span></i><br /> <br /> <b>Elite</b><br /> 12 Lootas<br /> <br /> <b>Troops</b><br /> 29 Shootas – <i>3 Big Shootas</i><br /> 1 Nob – <i><span class="glossaryitem" onmouseover='gp(260);'>BP</span></i><br /> <br /> 29 Sluggas<br /> 1 Nob – <i><span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span></i><br /> <br /> <b>Heavy Support</b><br /> 3 Killa Kanz - <i>Grotzooka x3</i><br /> <br /> <b>Fast Attack</b><br /> 1 Deffkopta - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits<br /> 1 Deffkopta - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits<br /> 1 Deffkopta - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits<br /> <br /> = 995pts<br /> <br /> What I'm wondering is that the killer kans might not be "needed". They're really really cool models though, and they can act like a screen for the sluggas while dishing out some damage against troops in the open with their grotzookas. And while protected by the Mek's <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> they might survive long enough for me to get them and my sluggas in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> <br /> The Deffkoptas are a little troublesome. I really need something to use against lighter armour and heavy weapons teams, but they also cost a lot and are a bit fragile since they will not be used in conjunction with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Is there a better option? Should I just use two, and equip them with buzzsaws?<br /> <br /> All / any opinions appreciated!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:03:33]]> GMT</pubDate>
				<author><![CDATA[ pixelpusher]]></author>
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				<title>Re:1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ I'd drop either the deffkopta's or the kans (probably the deffkoptas never had much luck with them) and use the points gained to make another mob then even the mobs out and give each nob a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> (possibly drop 2 lootas for extra boyz/upgrades).]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:19:19]]> GMT</pubDate>
				<author><![CDATA[ The Strange Dude]]></author>
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				<title>Re:1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ <blockquote><div><cite>The Strange Dude wrote:</cite>I'd drop either the deffkopta's or the kans (probably the deffkoptas never had much luck with them) and use the points gained to make another mob then even the mobs out and give each nob a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> (possibly drop 2 lootas for extra boyz/upgrades).</div></blockquote><br /> <br /> I agree with this.  You can put the koptas back in at 1500 pts or more.  Now, as for the kans, I recommend them.  At 1500 points and above I play a list of 3x30 boyz and 9 killa kans.  It does certainly have its weaknesses (like dawn of war deployment!), but overall it is a fun, fairly competitive list.  ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:25:51]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ Although I cant give much helpful feedback considering im really new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I can however tell you waht i did since our ideas were similar and we both ran into the same problem.  <br /> <br /> I'm running <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-G Thraka<br /> 2x 29 Slugga boys each with 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 1x 30 Shootas with 3 Big Shootas<br /> <br /> and this is where i wanted to run the Kans.  I really needed something to dish out anti armor but i couldnt figure out what it was.  <br /> <br /> I decided to go with 2 Trukks each with 12 Shootas.  I figured i could maybe give my squad of 30 Shoota boys 3 Rockets and maybe even the squad in the trukks rockets.  <br /> <br /> I thought it would be better having numbers instead of trying to mix in a bunch of stuff and hoping it works.  Although going against a heavy armored army might not be the greatest, everything else will be overwhelmed by the numbers of the Ork Foot Sloggers. <br /> <br /> This prob didnt help but just throwing in a suggestion or 2. <br /> <br /> note: i also have 9 Koptas but it seems their to expensive for a 1k army.  Nobody else will be bringing to many tanks with only 1000 points to work with.  Kill them with numbers.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:27:33]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ <blockquote><div><cite>Bad_Sheep37 wrote:</cite>Although I cant give much helpful feedback considering im really new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I can however tell you waht i did since our ideas were similar and we both ran into the same problem.  <br /> <br /> I'm running <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-G Thraka<br /> 2x 29 Slugga boys each with 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 1x 30 Shootas with 3 Big Shootas<br /> </div></blockquote><br /> <br /> Thraka whilst nails hard is far to expensive for 1000 points (off the top of my head 22.5% of your points) and really slows whichever unit you put him with (thanks to slow and purposeful). Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> costs less and with correct placement gets your entire army a 5+ cover save minimum and give you more points for more boyz.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:33:50]]> GMT</pubDate>
				<author><![CDATA[ The Strange Dude]]></author>
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				<title>1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ i really do want a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> but i dont feel like buying him =P.  I will at some point but at the moment i'm being cheap.  But hey this isnt my thread. I did post one so if you have feedback <span class="glossaryitem" onmouseover='gp(186);'>def</span> go to mine and post.  All is appriciated. I just dont want to take away from this guys post.  Thanks =)]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:40:27]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the Nobs completely. Just go with 30 boyz. Pick up a werid boy and run him with the mob of Choppa boyz. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> keep everything else. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 17:47:25]]> GMT</pubDate>
				<author><![CDATA[ Globzog]]></author>
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				<title>Re:1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ Thanks for all of you guys giving input. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>olympia wrote:</cite><blockquote><div><cite>The Strange Dude wrote:</cite>I'd drop either the deffkopta's or the kans (probably the deffkoptas never had much luck with them) and use the points gained to make another mob then even the mobs out and give each nob a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> (possibly drop 2 lootas for extra boyz/upgrades).</div></blockquote><br /> I agree with this.  You can put the koptas back in at 1500 pts or more.  Now, as for the kans, I recommend them.  At 1500 points and above I play a list of 3x30 boyz and 9 killa kans.  It does certainly have its weaknesses (like dawn of war deployment!), but overall it is a fun, fairly competitive list.  </div></blockquote><br /> <br /> <br /> Kans recommended, that's a good thing. I really love those little kans. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> The deffkoptas, meh, I hate painting them. So dropping them doesn't feel like a biggie.<br /> <br /> Revised list, shortened down;<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Mek, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> Elite - 8 Lootas<br /> Troops - Shootas x25 (2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) + Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>)<br /> Troops - Shootas x25 (2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) + Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>)<br /> Troops - Sluggas x28 + Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>)<br /> Heavy - KillaKanz x3 (Grotzookas)<br /> <br /> I could run more kanz, but does that really make the list any better? 3 more kanz is 20 something boyz.<br /> <br /> <blockquote><div><cite>globzog wrote:</cite><span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the Nobs completely. Just go with 30 boyz. Pick up a werid boy and run him with the mob of Choppa boyz. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> keep everything else. </div></blockquote><br /> <br /> That is an excellent, and fun, idea : ) And something that isn't too hard to try out (feels a little un-orthodox for me to set in stone <span class="glossaryitem" onmouseover='gp(258);'>atm</span>) without buying a ton of new models. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 18:01:50]]> GMT</pubDate>
				<author><![CDATA[ pixelpusher]]></author>
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				<title>Re:1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ I think 8 lootas is too few. When I use them I like to have squads of at least 10, but I also like to use two squads so they can cover each other and reach more of the field with their awesome firepower. Of course for just 1k two squads of lootas is unrealistic. If youre worried about anti-tank then I'd give the kans rokkits, they have the highest <span class="glossaryitem" onmouseover='gp(14);'>bs</span> in your army, a whopping 3, and is a trio they can put a hurtin on most vehicles, <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are still a problem, but they're a problem for just about any unit. Definitley keep your nobz and <span class="glossaryitem" onmouseover='gp(107);'>pks</span>, theyre worth their points in gold. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 18:12:11]]> GMT</pubDate>
				<author><![CDATA[ indigo_jones]]></author>
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				<title>Re:1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ <blockquote><div><cite>indigo_jones wrote:</cite>I think 8 lootas is too few. When I use them I like to have squads of at least 10, but I also like to use two squads so they can cover each other and reach more of the field with their awesome firepower. Of course for just 1k two squads of lootas is unrealistic. If youre worried about anti-tank then I'd give the kans rokkits, they have the highest <span class="glossaryitem" onmouseover='gp(14);'>bs</span> in your army, a whopping 3, and is a trio they can put a hurtin on most vehicles, <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are still a problem, but they're a problem for just about any unit. Definitley keep your nobz and <span class="glossaryitem" onmouseover='gp(107);'>pks</span>, theyre worth their points in gold. </div></blockquote><br /> <br /> Landraiders, not so scared, not in a 1000pt game. They're there, but what to do, I cant go around being worried about them and build a list to tackle <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s all the time. I guess.<br /> <br /> A little more tinkering, now with more lootas.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Mek w. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork Body <br /> Elite – 12x Lootas<br /> Troops - 19+1 Shootas. 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Troops - 19+1 Shootas. 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Troops - 29+1 Shootas. Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Heavy - 3 KillaKanz. 2 Rokkit, 1 Grotzooka<br /> <br /> And 5 points left, for something fun.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 19:08:47]]> GMT</pubDate>
				<author><![CDATA[ pixelpusher]]></author>
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				<title>1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ This is really similar to my own list at 1,000pts. I run:<br /> <br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 12 Lootas<br /> 3 x 25 Shoota Boyz, Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> & Bosspole<br /> 3 x Killa Kan w/ Grotzooka<br /> <br /> To make up the last few points I either give the Mek a burna or give the Kanz rokkits and the Mek 'Eavy Armour.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 19:19:51]]> GMT</pubDate>
				<author><![CDATA[ Myshlaevsky]]></author>
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				<title>1000pt Orks, anything I've missed?</title>
				<description><![CDATA[ Good idea to put in more lootas... They'll probably get a lot of fire coming their way and you sure wouldn't want them to run off the table should your enemy fire everything at them on the first turn.  Looks good to me and I know that at 1,000 my bugs would definitely have a challenge in front of them.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 20:23:57]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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