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		<title><![CDATA[Latest posts for the thread "Ard Boyz Raider Spam List"]]></title>
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				<title>Ard Boyz Raider Spam List</title>
				<description><![CDATA[ This is my first draft of my Ard Boyz list. It's extremely straightforward, but should be pretty potent, especially against armies with low <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. I have about 90 points left to play with as-is. I am not sure if it is worthwhile to put a second power on the Tzeentch Princes, since they can only use one a turn anyway. In fact, I'm not sure if Nurgle would be better or not.<br /> <br /> I could run lash princes, but without any template death at all, it just doesn't seem particularly useful.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Daemon Prince 175<br /> - Mark of Tzeentch<br /> - Wings<br /> - Warptime<br /> <br /> Daemon Prince 175<br /> - Mark of Tzeentch<br /> - Wings<br /> - Warptime<br /> <br /> Greater Daemon 100<br /> <br /> Elites<br /> <br /> Terminators 250<br /> - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br /> - 3x <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> - 2x <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> - 2x Combi-melta<br /> Dedicated Land Raider 240<br /> - Daemonic Possession<br /> <br /> Troops<br /> <br /> 10x Berzerkers 250<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> 10x Berzerkers 250<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> 10x Berzerkers 250<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Heavy Support<br /> <br /> Land Raider 240<br /> - Daemonic Possession<br /> <br /> Land Raider 240<br /> - Daemonic Possession<br /> <br /> Land Raider 240<br /> - Daemonic Possession<br /> <br /> TOTAL: 2410<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:45:33]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Ard Boyz Raider Spam List</title>
				<description><![CDATA[ Lash Princes aren't just for templates. 2 Lash Princes in this list = first turn assault. That's assuming you don't blow your Psychic test (8.3% chance, but it still happens) and the enemy leaves anything Lash-able within your effective 36" Lash range (though once you've Lashed one thing, it should easily be in range of the other). Are you planning on just letting your Raiders hang back? Otherwise you won't be able to control much, though what you do control will be pretty secure.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:01:34]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Ard Boyz Raider Spam List</title>
				<description><![CDATA[ Lash just isnt as usefull anymore with most of the armies these days being mechanized.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:04:55]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Re:Ard Boyz Raider Spam List</title>
				<description><![CDATA[ I understand your point, Cannerus, and I am well aware of that fact. But Khornatedemon is right. Especially in the local metagame, Lash just doesn't do me much good until I have popped a few transports anyways, and by then, I can get the charge without it.<br /> <br /> The biggest concern I have here is control, as you pointed out. The way things stand, I don't have many models on the board. One thing I am considering is reducing the size of the Terminators and splitting them into two smaller squads, and giving them two raiders, with one more in an <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot. This way, I lose a raider, but I can split enemy fire better with rhinos for the left over Berzerkers, and probably cram a squad of Chosen, Havocs, or Noise Marines in there to get a little more firepower. <br /> <br /> Splitting the terminators would give me some interesting options, like giving one group of three all <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a mark of slaanesh for some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> infantry death, and giving the others the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> with chainfists.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:27:58]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Ard Boyz Raider Spam List</title>
				<description><![CDATA[ I wasn't trying to imply lash was better, just mentioning more utility with it. I think <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> need Warp Time to be as effective as they should anyway.  If you do make a squad of three with Chainfists, remember you can champ as many as you want for 10 points and gain the +1 attack. So if you wanted two with +1 attack and chainfists and one with heavy flamer, you'd save 10 points over <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and still get the extra attacks where they really count (plus bonus chance for Greater Daemon summoning if the spot is really, really that worth it).]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:45:57]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:Ard Boyz Raider Spam List</title>
				<description><![CDATA[ In fact, here are a couple alternate ideas.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Daemon Prince 175<br /> - Mark of Tzeentch<br /> - Wings<br /> - Warptime<br /> <br /> Daemon Prince 175<br /> - Mark of Tzeentch<br /> - Wings<br /> - Warptime<br /> <br /> Greater Daemon 100<br /> <br /> Elites<br /> <br /> 3x Terminators 180<br /> - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br /> - 3x <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> - 3x Combi-melta<br /> Dedicated Land Raider 240<br /> - Daemonic Possession<br /> <br /> 3x Terminators 135<br /> - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> - 3x <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> Dedicated Land Raider 240<br /> - Daemonic Possession<br /> <br /> Troops<br /> <br /> 10x Berzerkers 250<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> (In Land Raider)<br /> <br /> 10x Berzerkers 250<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> - Rhino<br /> <br /> 10x Berzerkers 250<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> - Rhino<br /> <br /> 6x Noise Marines 200<br /> - Champ w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(471);'>DS</span><br /> - Rhino<br /> <br /> Heavy Support<br /> <br /> Land Raider 240<br /> - Daemonic Possession<br /> <br /> TOTAL: 2505<br /> <br /> This leaves me at 5 points over priced. I could replace the <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> with some of the following, as well:<br /> <br /> 7x Havocs 195<br /> - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> - Flamers<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, no upgrades (for the <span class="glossaryitem" onmouseover='gp(42);'>GD</span>)<br /> - Rhino<br /> This one would do better against hordes/non <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, while still retaining a nice bit of punch in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> 6x Chosen 193<br /> - 5 meltas<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> This setup has served me well in the past for mobile <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, especially with a good outflank, or even just leaving the rhino empty in my deployment to Infiltrate the Chosen.<br /> <br /> There are plenty of other options as well, such as dropping on zerk from each squad, along with the <span class="glossaryitem" onmouseover='gp(526);'>NM</span>/Havocs/Chosen to get a fourth unit of 9 more zerks in a rhino.<br /> <br /> Considering the cost of the average <span class="glossaryitem" onmouseover='gp(5);'>AC</span> in this list, the Greater Daemon might be able to go, though I have found that at 100 points, even when killing a model to come out, they are pretty worth it. That is another advantage for the Havocs or Chosen.<br /> <br /> EDIT: Cannerus' second post raised a good point. The extra attacks on terminator champions would be nice, and losing one would actually be cheaper than losing a Berzerker champ, if only by one point if outfitted with a chainfist/combi or <span class="glossaryitem" onmouseover='gp(336);'>HF</span>.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 18:57:14]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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				<title>Ard Boyz Raider Spam List</title>
				<description><![CDATA[ i think your OG list is stronger. im a sucker for the tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as well, though i dont use them personally i recommend them to my chaos friends. i definatly think fitting the <span class="glossaryitem" onmouseover='gp(42);'>GD</span> somewhere is a good option as well.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 06:06:54]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Ard Boyz Raider Spam List</title>
				<description><![CDATA[ If you are going for an intensely tough <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, why not run mark of nurgle, wings warptime princes?  But I suppose mark of tzeench has its advantages as well. <br /> <br /> I feel like if you are going for <span class="glossaryitem" onmouseover='gp(87);'>LR</span> spam, then whatever is in a rhino will get targeted and obliterated first. I feel like you are better off having as much as possible in <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 15:51:07]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:Ard Boyz Raider Spam List</title>
				<description><![CDATA[ I actually agree with you there, Extrenm. I prefer the 4 raiders myself, but the alternate lists do provide alot more targets to worry about - 3 raiders and 3 rhinos.<br /> <br /> I will probably keep the 4 raiders, but reduce the squad size of the terminators, and give them either all <span class="glossaryitem" onmouseover='gp(500);'>CF</span>/<span class="glossaryitem" onmouseover='gp(746);'>CM</span> or <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.<br /> <br /> I wasn't sure whether Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> or Tzeentch ones would be more survivable, but I guess probably the Nurgle, thanks to a better resistance to massed small arms fire/low <span class="glossaryitem" onmouseover='gp(123);'>str</span> attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The nice thing is, they both cost the same as-is. My biggest concern here is the overwhelming volume of plasma/melta/etc fire that usually gets directed at these big nasty gribblies, which hit just as well regardless of toughness, and take away my better armor save as well.<br /> <br /> Here is a new alternate list, even spammier.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Daemon Prince 175<br /> - Mark of Nurgle<br /> - Wings<br /> - Warptime<br /> <br /> Daemon Prince 175<br /> - Mark of Nurgle<br /> - Wings<br /> - Warptime<br /> <br /> Greater Daemon 100<br /> <br /> Elites<br /> <br /> 3x Terminators 135<br /> - 3x <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> Dedicated Land Raider 220<br /> <br /> 3x Terminators 135<br /> - 3x <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> Dedicated Land Raider 220<br /> <br /> Troops<br /> <br /> 9x Berzerkers 229<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> 9x Berzerkers 229<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> 9x Berzerkers 229<br /> - <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Heavy Support<br /> <br /> Land Raider 220<br /> Land Raider 220<br /> Land Raider 220<br /> <br /> TOTAL: 2507<br /> <br /> <br /> This leaves me 7 points over, but adds another Land Raider into the mix. The loss of Daemonic Possession is tough, but with another raider, their fire will be split enough that I will need it less. The Terminators can be used to take out enemy vehicles, as there are few things with an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> that can stand up to 9 <span class="glossaryitem" onmouseover='gp(500);'>CF</span> attacks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 21:53:44]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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