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		<title><![CDATA[Latest posts for the thread "Shotguns for vets?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Shotguns for vets?"]]></description>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ I am putting together a unit of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> veterans for tank killing, the usual Chimera and 3 meltagun schtick. However, a question arose when thinking about what to do with the 6 other ablative wounds with lasguns: do I change them to shotguns for free?<br /> <br /> Pros: <br /> Can assault after shooting all their weapons (yay?)<br /> All weapons are 12" assault weapons<br /> <br /> Cons: <br /> No FRF!SRF!<br /> Only have a 12" threat bubble <br /> I gotta convert the things.<br /> <br /> The rest of the army is going to be in chimeras or a russ, shooting long range weapons. The Vets and the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> are the only units to zoom forward and melt big tanks. <br /> <br /> So what does Dakka think? Are shotguns worth the time to put on vets?]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 16:36:32]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:Shotguns for vets?</title>
				<description><![CDATA[ I think shotguns would be a good choice, as they allow you to assault stragglers and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> usually have more important orders to issue than <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span>.  Also Space Marine Scout shotguns look cool on Cadians.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 16:56:10]]> GMT</pubDate>
				<author><![CDATA[ Arbalest]]></author>
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				<title>Re:Shotguns for vets?</title>
				<description><![CDATA[ A friend of mine runs a Vet squad with shotguns, and they're good so long as they have something to shoot! However, as soon as they're in the open, they get mulched, as they haven't got any long range back-up. If I'm wrong here OCD, please edit  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 18:16:02]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ They look cool and you can charge to finish something off.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 18:38:05]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>Re:Shotguns for vets?</title>
				<description><![CDATA[ The only problem with vets and shotguns is that they have absolutely no long-range firepower. If you use them, you've gotta drop them in, so they get the max shots out of the guns.<br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 19:30:28]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ If you are making them an assault unit, i would suggest giving them carapace armor to make them survive more, propably goes without saying but though i would just put it out there]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 19:35:29]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:Shotguns for vets?</title>
				<description><![CDATA[ If you're going to give them Carapace Armour, you may as well give the Serg. a Power Sword and Plasma Pistol to kill stuff better!<br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 20:27:14]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ For you standard Vets w/ 3 meltaguns in a Chimera, Shotguns are a nice boost, but ultimately, not that game changing.<br /> <br /> Usually, MeltaVets are popping hard targets, and S3 (either lasgun or shotgun) will not make a difference.  <br /> <br /> However, on the occasion where you do decide to shoot at infantry, then shotguns will give you the added option of assaulting (which is not always a good idea, but sometimes is). <br /> <br /> So, basically <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, shotguns/lasgun for MeltaVets wont make much of a difference <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> <br /> However, if you have a Vet squad with some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch (lets say a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Sgt), then shotguns will play more of a factor.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 21:09:49]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Re:Shotguns for vets?</title>
				<description><![CDATA[ I gotta agree with boxANT, that's a really good idea, but I thought that vets couldn't take <span class="glossaryitem" onmouseover='gp(330);'>MMs</span>?<br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 21:19:10]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MC</span> stop posting on stuff you know nowt about.<br /> Vets can no longer drop in DROP TROOPS IS GONE.<br /> Vets have 3 special weapon slots and they take melta guns not multi meltas]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 22:26:43]]> GMT</pubDate>
				<author><![CDATA[ yani]]></author>
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				<title>Re:Shotguns for vets?</title>
				<description><![CDATA[ Yani the only reason you know so much about these armies is because you spend all your time downloading our  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ing army profiles is so you can get a little bit of satisfaction out of us when we get something wrong. Also, I am using the old rules, following your  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ing advice. Stupid advice it was too!<br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 23:27:47]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ Man I thought this was like a "Toys for Tots" sort of thing...]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 23:30:21]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ I think I would take shotguns for veteran squads armed with three meltaguns. Drop the heavy weapon and take krak grenades and a meltabomb. If they last long enough to charge a tank then they can destroy armor in both the shooting and assault phase. I would even consider taking a power fist and use Straken to boost these units.<br /> <br /> If the veteran squad has three plasma guns then I would stick with the lasguns and also take a lascannon. They can pillbox inside their Chimera.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 00:59:34]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ Boxant & GBF: Thanks for the input, I was kind of thinking along the same lines.<br /> <br /> Taking it a step further, is a power fist worth putting on them, or just a power weapon, or even just a melta bomb? I have the 15 points to spend, but maybe a powerweapon/fist on the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (with 4 flamers for counter charge) would be a better choice?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 01:55:30]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ A powerfist on the sarge might be fun and could help against some vehicles that survived the melta-gunning.  I believe that a ten man squad will have a better chance getting the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attack off than a 5 man squad. <br /> <br /> Of course, that increases the unit price.  But it would give you a chance against a AV10/11 walker or a lone marine.<br /> <br /> As a Sisters player, I can tell you that a single <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 power weapon is NEVER worth paying for.  Especially for 10 points!  ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 02:14:56]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ There are more situations where the Lasgun would be superior to a charge.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:00:18]]> GMT</pubDate>
				<author><![CDATA[ Liquidwulfe]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ Not always and it all depends on how you run the list. You can double tap the las but not charge, or double tap the shotgun and charge.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:05:34]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Not always and it all depends on how you run the list. You can double tap the las but not charge, or double tap the shotgun and charge.<br /> <br /> G</div></blockquote><br /> <br /> At the loss of range and <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span><br /> <br /> So thats what it pretty much comes down to.<br /> <br /> If your giving them melt or krak, or if you plan on giving them orders then there you go.<br /> <br /> If you <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is not going to be around or you plan on giving the squad krak then shotguns are the obvious choice.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 04:52:05]]> GMT</pubDate>
				<author><![CDATA[ archite666]]></author>
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				<title>Shotguns for vets?</title>
				<description><![CDATA[ Lasguns are maybe okay but they don't win games. On the other hand a charge at the right moment could swing a game.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 05:03:58]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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