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		<title><![CDATA[Latest posts for the thread "2000 pts orks "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 pts orks "]]></description>
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				<title>2000 pts orks </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bike, twin linked shoota, cybork, and attack squig. 155 pts<br /> Mek w/ <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> 95 pts<br /> <br /> <br /> troops<br /> Slugga boyz (30), nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, and evay armor 220 pts<br /> Slugga boyz (30), nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, and evay armor 220 pts<br /> Slugga boyz (30), nob w/ big choppa, twin linked shoota, and evay 205 pts<br /> Slugga boyz (20) nob with big choppa 135 pts<br /> Slugga boyz (11) with turkk 101 pts  <br /> <br /> Elites <br /> Lootas (9) 135<br /> Lootas (9) 135<br /> Nobs (3) w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, 2 big choppas, painboy, 3 bikes, and cyborks 215 pts<br /> <br /> Heavy support<br /> Battle Wagon w/ 3 rokkits, armor plates, deffrolla, grot riggers 155 pts<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 19:16:13]]> GMT</pubDate>
				<author><![CDATA[ Ultrafool]]></author>
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				<title>2000 pts orks </title>
				<description><![CDATA[ Ok lets drop eavy armour on your nobs they wont need it they die last anyway.<br /> <br /> Make em shoota boys cause they can do damage as they go forward and put some pain on your opponents.<br /> <br /> You need something that gives your boys coversave they will die as flies otherwise.<br /> <br /> Take your bikenobs as troops so they become scoring.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 22:00:58]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>2000 pts orks </title>
				<description><![CDATA[ that <span class="glossaryitem" onmouseover='gp(164);'>sag</span> mek needs to trade his <span class="glossaryitem" onmouseover='gp(164);'>sag</span> for a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, those boyz need some protection before they get stuck in.<br /> <br /> drop the big choppas and take <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s, if anything for the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> boost. drop all the extra crap from the nobz in the nits, they shoud have <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s and bosspoles at most.<br /> <br /> they should really be shoota boyz, but slugga do the trick.<br /> <br /> i would drop the wagon for 3 kans with rokkits for some semi reliable <span class="glossaryitem" onmouseover='gp(482);'>AT</span> hunting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me if your looking for more ork advice]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 01:20:48]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>2000 pts orks </title>
				<description><![CDATA[ <br /> I've found Riggers are more valuable (and less points) than Plates.<br /> <br /> I'm assuming since you listed a small number of nob bikers you're not planning on letting them provide cover for your foot-sloggers, so why the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>?  I love it, just my style of play I try to take 2; but for foot sloggers you need the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and it doesn't change your costs much.  <br /> <br /> From your list, it seems you have a lot of <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boyz?   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Always a good choice.  Price wise (maybe prohibitive), thought about taking two more Battle Wagons?  I like the Gun Wagon myself, but rokkits are cool.  Deffrolla costs a lot, but is effective vs. Troops.  I'm assuming your 20 man unit is going in the Wagon.<br /> <br /> So in reshaping your list (if I may):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Warboss, Bike, Cybork, Squig<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span> (put him in the trukk behind the Wagons)<br /> <br /> Troops - Slugga Boys (20), Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Pole (Wagon)<br /> Troops - Slugga Boys (20), Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Pole (Wagon)<br /> Troops - Slugga Boys (20), Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Pole (Wagon)<br /> Troops - "Ard Boyz (10), Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Pole - Trukk<br /> Troops - Nobs (4), Cybork, Painboy, Bikers<br /> <br /> Elites - Lootas (9)<br /> Elites - Lootas (9)<br /> <br /> Heavy - Rokkit Wagon<br /> Heavy - Rokkit Wagon<br /> Heavy - Rokkit Wagon<br /> <br /> I don't have my codex in front of me <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, but I'm pretty sure this is still close to your original points total.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 02:49:49]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>2000 pts orks </title>
				<description><![CDATA[ I cant use shoota boyz, I played last edition orks where shootas where useless. So I don't have any shootas with me but will soon, the 20 man unit is in the wagon, and i never thought putting the nobs as troops Which is a good point. dropping evay does make sense so will do. I use turkk and wagon as shields for boyz, that's why i don't use <span class="glossaryitem" onmouseover='gp(163);'>kff</span>. I dont think i have enough points to make all my nobs have <span class="glossaryitem" onmouseover='gp(107);'>pks</span>.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 22:44:57]]> GMT</pubDate>
				<author><![CDATA[ Ultrafool]]></author>
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				<title>2000 pts orks </title>
				<description><![CDATA[ I'm sold on regular slugga boyz myself. the extra attack in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> has always been (for me anyway) successful despite early losses to the unit. I just played a game on Saturday where my 30 slugga boy unit with Mek and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> dropped Lord Karamazov and still had 14 boyz left. As bad as Orks shoot I play for the <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Pure shootas, for me at least, have usually been a bust. Just my thoughts.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 01:41:33]]> GMT</pubDate>
				<author><![CDATA[ GoFenris]]></author>
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				<title>2000 pts orks </title>
				<description><![CDATA[ The list I put out is exactly 2000pts with all nobz with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and each Wagon having 4 rokkits.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is nice because it gives a 4+ save to vehicles and as long as he is alive and in range, will give you the 5+ save to your boys.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 17:07:21]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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