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		<title><![CDATA[Latest posts for the thread "5th Ed Daemonhunters and Witchhunters Codex Question?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "5th Ed Daemonhunters and Witchhunters Codex Question?"]]></description>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ With taking Allies....how do we rule on the use of the new 5th Space Marine/Imperial Guard Codex. What Sentinals can be used? What Leman Russes? If I take a platoon that now comes with heavy weapon units and special weapons units options.....as well as all the Marine changes.....I know that it's more of a big deal with the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> but still?]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 22:09:14]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Well, let's see... looks like everything in an infantry platoon can be taken... it specifies "Leman Russ Battle Tank" for the Leman Russ, so I'd guess it's only that variant... Sentinels are listed under Fast Attack, so I would guess it's only the recon sentinels that can be used (the armored ones are elites, right?).]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 22:33:59]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Both types of Sentinels are fast attack.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 00:33:29]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>Re:5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ There is no real clear answer on this.<br /> <br /> Platoons are fine, with all options, no question.<br /> Armoured Fist are out, no question.<br /> Rough Riders are fine, but who uses them?<br /> Sentinels are iffy.  <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, you cannot use them at all; <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, you can use Scout Sentinels.<br /> The Leman Russ is also iffy.  <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, you cannot use them; <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> you can use a single Battle Tank.<br /> <br /> You will have to clarify with your opponents in advance if you want to use inducted Guard vehicles.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 01:02:01]]> GMT</pubDate>
				<author><![CDATA[ Elric of Grans]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ It could open up a world of possibilities.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 02:58:39]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ <blockquote><div><cite>Anarchyman99 wrote:</cite>Both types of Sentinels are fast attack.</div></blockquote>Really? Neat.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 03:01:53]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> only the following may be used:<br /> Space Marine Tactical Squad<br /> Space marine Scout Squad<br /> Imperial Guard Infantry Platoon<br /> Space marine Assault Squad<br /> Space marine Land Speeder Squadron<br /> Rough Rider Squad<br /> Space Marine Devistator Squad<br /> Space Marine Land Raider<br /> Space Marine Predator<br /> Space Marine Dreadnought (not Venerable or Ironclad)<br /> <br /> <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> you can use:<br /> Exactly what the rules say.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2009 11:08:54]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ coolest thing here is using the new chimeras from the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> infantry platoon to transport your sisters/<span class="glossaryitem" onmouseover='gp(305);'>GK</span> around.  Since the new chimeras are the same cost as the old rhino + smoke and searchlight you've got a pretty good deal.  Add in some extra medium firepower from the Multi laser and hull <span class="glossaryitem" onmouseover='gp(51);'>HB</span> you have yourselves the making of a pretty good mech army.  5 firing points is pretty scary with both stormbolters and templates!  It may actually make dominion squads worth it.  4 Flamers and 1 combi flamer, led my a cheap character with litanies= lots of dead everything.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 21:01:41]]> GMT</pubDate>
				<author><![CDATA[ dumplingman]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Has anyone else read the entry rules on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site for the upcoming 'Ard Boyz contest? I know it's not exactly an official <span class="glossaryitem" onmouseover='gp(36);'>faq</span>, but it could be interpreted as where they will go with the new codices (whenever they appear). ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 00:30:00]]> GMT</pubDate>
				<author><![CDATA[ J.Black]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Could you provide a link for us who are lazy?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 00:32:14]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Here's what's allowed at the 'Ard Boyz tourney for Inquisitional forces using allies:<br /> Inquisitorial armies may take Imperial Guard and<br /> Space Marine allies, chosen from the latest versions of<br /> their codices. As both of these codices have changed<br /> recently, use the following amendments to the list on<br /> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 30-31 of the Daemon Hunters book and page 26<br /> of the Witch Hunters book:<br /> <b>Troops</b><br /> Space Marine Tactical Squad, Space Marine Scout<br /> Squad, Imperial Guard Infantry Platoon, Imperial<br /> Guard Veteran Squad. Unit upgrade characters<br /> may NOT be taken (i.e. Commander Chenkov,<br /> Sergeant Bastonne)<br /> <b>Fast Attack</b><br /> Space Marine Assault Squad, Land Speeder<br /> Squadron, Space Marine Bike Squadron, Scout<br /> Sentinel Squadron, Armored Sentinel Squadron,<br /> Rough Rider Squad, Scout Bike Squad<br /> <b>Heavy Support</b><br /> Space Marine Devastator Squad, Space Marine<br /> Land Raider (Crusader and Redeemer as well),<br /> Space Marine Dreadnought, Space Marine<br /> Predator, 0-1 Leman Russ Squadron (Pask may NOT<br /> be taken)<br /> <br /> And the link is: <a href="http://www.games-workshop.com/gws/content/article.jsp?aId=9500009" target="_new" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?aId=9500009</a>]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 01:59:17]]> GMT</pubDate>
				<author><![CDATA[ triplare]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ That seems a fair Compromise actually, allowing vets instead of Armoured Fists]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 02:19:21]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Can't the squads in infantry platoons take chimeras though?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 02:22:32]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite>Can't the squads in infantry platoons take chimeras though?</div></blockquote>yeah they can, but i suppose its for people who just want a SINGLE squad in a chimera, rather than 2 Squads and a squad in a chimera]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 02:26:50]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ Yeah, I guess that's a good point.<br /> <br /> Not every Inquisition player is going to have fifteen spare guardsmen laying around to make a full platoon.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 02:28:44]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Re:5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ wow that is awesome to know.  Vets instead as well as a single tank squadrons ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 05:41:49]]> GMT</pubDate>
				<author><![CDATA[ dumplingman]]></author>
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				<title>5th Ed Daemonhunters and Witchhunters Codex Question?</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite>Yeah, I guess that's a good point.<br /> <br /> Not every Inquisition player is going to have fifteen spare guardsmen laying around to make a full platoon.</div></blockquote><br /> <br /> 25: 2 ten man squads and a 5 man <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 09:05:48]]> GMT</pubDate>
				<author><![CDATA[ colonel584]]></author>
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