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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ I've been reviewing the Chaos Space Marines codex and was wondering, do they make a good horde army? With the ability to fill out a squad of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to 20 models and give them a mark (nurgle's or tzzentch's), they look to be quite capable of terrorizing other armies in assault, or camping objectives and plugging away at their opponents.<br /> <br /> My other questions include...<br /> <br /> What are the best heavy support selections in the codex? <br /> <br /> I've been looking at the Obliterators and Defilers but I still (being a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player) can't stop thinking about the vindicator (so good for so few points).<br /> <br /> How are the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units in the codex used and what are the best options?<br /> <br /> I am used to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> providing my armies support and abilities and the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> seem to be more hands on. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 12:52:22]]> GMT</pubDate>
				<author><![CDATA[ StormHalo]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ Well, Chaos Space Marines are too expensive to form a horde army.<br /> <br /> The best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice are Obliterators. Vindicators come rather close, especially in a double lash list.<br /> <br /> The best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice is the Daemon Prince. Chaos Lords can be instantly killed and Sorcerers need to hide in a squad. Otherwise, they can be targeted. Sorcerers are not <span class="glossaryitem" onmouseover='gp(19);'>cc</span> monsters. If you give a Sorcerer hiding in a squad the lash, the shooting has to resolved simultaneously, i.e., shooting and the lash. That's generally not what you want. You want to lash a unit and then to shoot it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 13:06:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Questions about Chaos Space Marines</title>
				<description><![CDATA[ Still, for 5E you are better off running <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> if you want a human horde. <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> can have more Marines and can be protected by Faith while <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are just a horde army anyway.<br /> <br /> Your better off going Mech with Chaos. If you want, you could run a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Spam "Horde" by running a ton of Standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in rhinos and for Heavy Support Havocs with quad meltas or flamers in rhinos work. Obliterators are very good... they do their job very well. Defilers are like a dreadnought with a battlecannon, I hate how easily my dreds get taken down :(, but you would have experience on this also probably. Their upside is Daemonic Possession<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. <br /> <br /> For <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> its Daemon Princes all the way. He is not support, he is assault in every way shape and form. Give this guy Wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, and Warptime and hes tough to bring down and can get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> very fast and start reaping up the kill count. The nice thing about him is, if the enemy focuses their Anti-Tank weapons at him (an immortal warrior) then your actual tanks go unhurt! ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 13:09:10]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ So having a squad of 20 chaos space marines with the mark of nurgle or tzzentch is just a waste of points? Are they too slow to be truely effective or just too costly? <br /> <br /> I'm not a huge fan of mechanized lists. When I have tried to make them with my <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> they usually crumble quickly. <br /> <br /> Also, if you hide a sorceror in a unit and give him the lash, that unit he is with is forced to fire upon the same unit he targets, correct?<br /> <br /> To me, the lash itself seems tactically daunting. I'd constantly struggle with the choices concerning what to move and where. Plus, when an opponent gets moved around a few times, I imagine that the squad the sorceror is hiding in gets picked on pretty quickly, or no?<br /> <br /> I liked the daemon prince and was leaning towards that <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Does the Daemon Prince work well in non-assault oriented armies, or does that build put him out on too thin of a limb?]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 15:25:28]]> GMT</pubDate>
				<author><![CDATA[ StormHalo]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ A 20-man squad of <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> with Icon of Nurgle will end up costing you about 350 points of footslogging that can get tied up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with just about anything.<br /> <br /> A Lash Sorcerer is pretty decent in a Rhino by himself or with a small squad of guys in case the bus breaks, or with Wings by himself where he can maneuver at will.  <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> have their upsides and downsides, Eternal Warrior and cost-effectiveness being ups and Death By Flashlight while Never Having Better than a 3+ Armor and lack of ranged attacks that aren't expensive and nullify-able psychic powers are downs.  I typically field a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Wings, MoTz for the 4++ Invul against nasty plasma and melta weapons along with either a Terminator Lord with a Daemon Weapon or a Lash Sorcerer with Wings as a backup <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 15:41:46]]> GMT</pubDate>
				<author><![CDATA[ Khestra the Unbeheld]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ And then what, Khestra? <br /> <br /> You just run 10-man squads of the standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for your scoring units? Do you bother outfitting the aspiring champion? Is there a reason to take plague marines or khorne beserkers? <br /> <br /> The codex is so varied, I am overwhelemed with the amount options that exist.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 16:46:27]]> GMT</pubDate>
				<author><![CDATA[ StormHalo]]></author>
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				<title>Re:Questions about Chaos Space Marines</title>
				<description><![CDATA[ Plauge marines are one of the most annoying units in the game for most armies, to kill since they have a higher toughness then standard marines, and they get feel no pain so you loose roughly 1/6 guys that take a wound from small arms fire,<br /> <br /> as for Berserkers they kill just about anything on a charge but then sit there with their wangs in the wind in the subsequent shooting/ assault phase ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jun 2009 19:45:13]]> GMT</pubDate>
				<author><![CDATA[ 03bbrevenge]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ Are Plague Marines worth the points though? You can buy <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with a mark of Nurgle for a few points cheaper (same squad size, rhino, etc.) minus feel no pain.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 10:36:21]]> GMT</pubDate>
				<author><![CDATA[ StormHalo]]></author>
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				<title>Re:Questions about Chaos Space Marines</title>
				<description><![CDATA[ Its minus <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, fearless, blight grenades and the ability to take 2 specials at &lt;10 models. Even with fewer models plague marines will usually outlast <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> without any trouble. It really does make a big difference. There isnt really any reason to take <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> over plague marines if you want a midrange unit for taking/holding objectives.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 10:52:31]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ So a list that looked like this...<br /> <br /> Daemon Prince<br />   Wings<br />   <br /> Plague Marines x 9<br />   Plague Champion w/Power Fist<br />   Plasmagun x 2<br />   Rhino<br /> <br /> Plague Marines x 9<br />   Plague Champion w/Power Sword<br />   Plasmagun x 2<br />   Rhino<br /> <br /> Plague Marines x 9<br />   Plague Champion w/Melta Bombs<br />   Plasmagun x 2<br />   Rhino<br /> <br /> Obliterators x 3<br /> <br /> Defiler<br />   Close Combat Arms x 4<br /> <br /> Vindicator<br />   Havoc Launcher<br /> <br /> ...would be a good starting point, or no?]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 11:10:06]]> GMT</pubDate>
				<author><![CDATA[ StormHalo]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>StormHalo wrote:</cite>Daemon Prince<br />   Wings </div></blockquote><br />  <font color='green'>Add <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and warp time</font><br /> <blockquote><div><cite>StormHalo wrote:</cite>Plague Marines x 9<br />   Plague Champion w/Power Fist<br />   Plasmagun x 2<br />   Rhino </div></blockquote><br /> <font color='green'>Run 7, that is plenty.  Give these guys meltas and send them up front</font><br /> <blockquote><div><cite>StormHalo wrote:</cite>Plague Marines x 9<br />   Plague Champion w/Power Sword<br />   Plasmagun x 2<br />   Rhino </div></blockquote><br /> <font color='green'>Run 7, that is plenty. Fist or nothing but melta bombs - your low initiative makes a power weapon a weak fist</font><br /> <blockquote><div><cite>StormHalo wrote:</cite>Plague Marines x 9<br />   Plague Champion w/Melta Bombs<br />   Plasmagun x 2<br />   Rhino </div></blockquote><br /> <font color='green'>Run 7, that is plenty.</font><br /> <blockquote><div><cite>StormHalo wrote:</cite>Obliterators x 3 </div></blockquote><br /> <font color='green'>Perfect</font><br /> <blockquote><div><cite>StormHalo wrote:</cite>Defiler<br />   Close Combat Arms x 4 </div></blockquote><br /> <font color='green'>nice</font><br /> <blockquote><div><cite>StormHalo wrote:</cite>Vindicator<br />   Havoc Launcher </div></blockquote><br /> <font color='green'>no havoc, add daemonic possession</font><br /> <br /> <font color='green'>I would choose between the vindy and defiler and run 2 of whichever you prefer.</font>]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 13:33:20]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ when you're running a Defiler, choose how you're going to use it, and stick to it.<br /> <br /> Either move and shoot the cannon until walking into an assault all game, or move and fleet into assaults all game. Pick one of those and stick to it, and do not change.<br /> <br /> And as Inigo mentioned, a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> works best with a Mark and a psychic spell. A <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would work for some <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but a <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> with Warptime would be more efficient.<br /> <br /> And as for the troops, 7 and 8 are the magic numbers for squads. Any more is just a waste of points that you could potentially buy another squad of 7 or 8 with. And Meltas &gt; Plasma. They don't get hot, they're S8 AP1 as opposed to S7 AP2. They may have shorter range, but if you run into a tank spammer, you will be extremely relieved to know you have plenty of Meltas.<br /> <br /> And in regards to your original question, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> don't do Horde... Aside from spamming Lesser Daemons in troops, but that's not worth it at all if you want to maintain the best competitiveness.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 17:48:58]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Questions about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>StormHalo wrote:</cite><br /> The codex is so varied, I am overwhelemed with the amount options that exist.</div></blockquote><br /> <br /> <br /> ahhh hahahahahaha!<br /> <br /> Haha. Ha.<br /> <br /> Ohh, man.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 18:01:10]]> GMT</pubDate>
				<author><![CDATA[ fatal_GRACE]]></author>
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