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		<title><![CDATA[Latest posts for the thread "Most Codex, codex list"]]></title>
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				<title>Most Codex, codex list</title>
				<description><![CDATA[ Hi guys - really unsure as to which forum I should post this in as it's semi-fluff, semi-list so, I thought I would post in here.<br /> <br /> I am considering making my main marine army (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> other one) a red scorpion list. I like the fluff and the armour pattern + it will force me to learn to paint black <span class="glossaryitem" onmouseover='gp(333);'>PA</span> correctly.<br /> <br /> In the history/fluff, it says that they adhere to the Codex Astartes rigidly... How would this effect an army list? I am possibly thinking of having a unit of deathwatch (Sternguard) , a Xenox <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> and an assassin. I don't really care about mega competitiveness but would like it to fare reasonably well.<br /> <br /> So, any ideas for what to include? All infantry tact squads or what? Is there anything I should avoid? <br /> <br /> Or, as it's codex, should I just follow an ultramarine type pattern?<br /> <br /> cheers<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 14:19:10]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Most Codex, codex list</title>
				<description><![CDATA[ If you just use the space marine codex, you'll be "following the Codex" so to speak.  Maybe avoid the non-Ultramarine type special characters, but I don't think that's even a big deal.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 14:55:43]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Most Codex, codex list</title>
				<description><![CDATA[ probably avoid Spec Coms all together unless you can meld them into your list. If they adhere strictly then it's basically <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, assault, scout, termies and devastators and that's pretty much it, bye bye <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> and Assassin (unless they're on some special mission where these are required).]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 18:24:14]]> GMT</pubDate>
				<author><![CDATA[ colonel584]]></author>
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				<title>Most Codex, codex list</title>
				<description><![CDATA[ He could still use the inquisitor, and the assasin, Colonel. Daemon hunters can mix with other armies<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 19:56:59]]> GMT</pubDate>
				<author><![CDATA[ Ashaman]]></author>
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				<title>Most Codex, codex list</title>
				<description><![CDATA[ He could always play the "Inquisition ordered so" card for fitting pretty much anything in his fluff, however it is kind off "bleh"]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 20:07:34]]> GMT</pubDate>
				<author><![CDATA[ Dakkadood]]></author>
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				<title>Most Codex, codex list</title>
				<description><![CDATA[ <blockquote><div><cite>colonel584 wrote:</cite>probably avoid Spec Coms all together unless you can meld them into your list. If they adhere strictly then it's basically <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, assault, scout, termies and devastators and that's pretty much it, bye bye <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> and Assassin (unless they're on some special mission where these are required).</div></blockquote><br /> <br /> It's my understanding that the Codex Space Marines is representative of every unit that the Codex Astartes allows space marines to use.  To say that Predators and Land Raiders are not allowed by the <span class="glossaryitem" onmouseover='gp(18);'>CA</span> is kind of silly...]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 22:23:25]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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