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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ Anyone tried them?  sure <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are better for the points but these guys seem to have more style.<br /> <br /> they're pricey, 35pts/per minimum 115 points for 3 PLUS a priest for 40.<br /> <br /> So to get a reasonable unit I see<br /> <br /> <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Priest + power armor + power weapon = 60<br /> 5 Arco-Flagellents = 175<br /> <br /> For that I get I4, S4 guys with T5 and <span class="glossaryitem" onmouseover='gp(24);'>d6</span> attacks, plus a version of fleet.<br /> <br /> Seems it could be fun.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 15:55:14]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ For that price, buy Ogryn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 17:35:12]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Kid_Kyoto wrote:</cite>Anyone tried them?  sure <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are better for the points but these guys seem to have more style.<br /> <br /> they're pricey, 35pts/per minimum 115 points for 3 PLUS a priest for 40.<br /> <br /> So to get a reasonable unit I see<br /> <br /> <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Priest + power armor + power weapon = 60<br /> 5 Arco-Flagellents = 175<br /> <br /> For that I get I4, S4 guys with T5 and <span class="glossaryitem" onmouseover='gp(24);'>d6</span> attacks, plus a version of fleet.<br /> <br /> Seems it could be fun.</div></blockquote><br /> <br /> I've never used them, and they seem to be a bit pricey.  However, you would for sure get style points for using them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 17:36:01]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ Ogryn are a better choice for that price + they don't kill themselves like Arcos can. Arcos are cool though, so style points are awarded.<br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 17:40:51]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ There is another issue with the acro's they HAVE to charge the closest enemy unit, due to holy rage... not much of a counter charge unit if there charging after your opponents line.... and i dont think characters can join the arco's, ill check that when i get back home in a couple hours]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 19:31:49]]> GMT</pubDate>
				<author><![CDATA[ Ciaphas-Cain]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ Ogryns don't have <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> though.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 20:48:34]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ I think if you are going to use them, do something else with the Priest.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 20:54:06]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ Dollars to doughnuts that your enemy won't be expecting them.<br /> <br /> Of course, I ran up against a three-Penitent Engine army in a tournament.  I was surprised, but none of them made it to close combat.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 21:24:38]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ You also have to buy a unit from the Witchhunters codex for the priest to go in -- you can't use the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> priest nor can you just add a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> priest to any old unit (see the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>).<br /> <br /> Still, I've been considering them as a nice way to proxy the chaos ogryn from <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2009 21:44:54]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Re:Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ They will be unexpected to say the least <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, but for their points its really a waste 5 guys swinging power weapons that might kill themselves for the price of a vet squad and vendetta. i know which <span class="glossaryitem" onmouseover='gp(269);'>id</span> choose<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 04:07:31]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ The Unholy Rage nonsense makes them <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <i>assault</i>, not counterassault.  It's hard to deal with units that just run forward uselessly and die.<br /> <br /> You're better off buying choices that start with the letter 'V'.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 04:19:00]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ Take Creed give them scout ; give furious charge; profit.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 04:55:38]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Mekboy wrote:</cite>Ogryns don't have <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> though.</div></blockquote><br /> <br /> Ogryns don't have to charge the closest unit, nor do they kill themselves either. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 05:38:47]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote><div><cite>CaptKaruthors wrote:</cite><blockquote><div><cite>Mekboy wrote:</cite>Ogryns don't have <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> though.</div></blockquote><br /> <br /> Ogryns don't have to charge the closest unit, nor do they kill themselves either. </div></blockquote><br /> <br /> True that gotta love those big guys so useful  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 05:44:09]]> GMT</pubDate>
				<author><![CDATA[ Jon Touchdown]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Ciaphas-Cain wrote:</cite>There is another issue with the acro's they HAVE to charge the closest enemy unit, due to holy rage... not much of a counter charge unit if there charging after your opponents line.... and i dont think characters can join the arco's, ill check that when i get back home in a couple hours</div></blockquote><br /> <br /> The only other units that can join arcos are other units that have holy rage. The <span class="glossaryitem" onmouseover='gp(144);'>WH</span> priest in their codex can join the unit because he has holy rage =).<br /> <br /> For that amount of points though, you could take a squad of 6 celestians in an imolator, with a veteran superior with a power sword. In my experience, unless they're up against something really nasty, celestians hold their ground by always hitting on a 3+ because of holy hatred combined with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4, int 4 and being able give themselves a +3 invul save and or int 6. Chances are that they will screen well and usually tie up combat, even with a nasty unit, for a few turns to give you breathing room.<br /> <br /> Plus you get a nice firey tank!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 06:02:52]]> GMT</pubDate>
				<author><![CDATA[ Kreedos]]></author>
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				<title>Re:Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The only other units that can join arcos are other units that have holy rage. The <span class="glossaryitem" onmouseover='gp(144);'>WH</span> priest in their codex can join the unit because he has holy rage =). </div></blockquote><br /> <br /> Arcos are "Dangerous to know" and thus no other models may ever join a unit of Arco-flagellants.<br /> <br /> Also priests do not have holy rage and the units they are allowed to join are stated in their entry.<br /> <br /> That said, I think the Arco option is definitely worth style points but due to rage they are more assault than counter-assault. Although you do have the option to leave the Implant injectors turned off until you need them so maybe you can keep them home until the company arrives.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 06:38:51]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ I have outflanked them with creed and the help of an astropath to gather much profit. they are hilarious and fun. They also have great synergy with assaulty <span class="glossaryitem" onmouseover='gp(69);'>IG</span> forces... Which I am discovering to be quite competitive.  ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 08:00:00]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote><div><cite>foil7102 wrote:</cite>For that price, buy Ogryn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br />     <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.  I lived to see the day when somebody actually says "buy Ogryns instead of X"  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . You win, good Sir!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 09:36:32]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Kreedos wrote:</cite><blockquote><div><cite>Ciaphas-Cain wrote:</cite>There is another issue with the acro's they HAVE to charge the closest enemy unit, due to holy rage... not much of a counter charge unit if there charging after your opponents line.... and i dont think characters can join the arco's, ill check that when i get back home in a couple hours</div></blockquote><br /> <br /> The only other units that can join arcos are other units that have holy rage. The <span class="glossaryitem" onmouseover='gp(144);'>WH</span> priest in their codex can join the unit because he has holy rage =).<br /> <br /> For that amount of points though, you could take a squad of 6 celestians in an imolator, with a veteran superior with a power sword. In my experience, unless they're up against something really nasty, celestians hold their ground by always hitting on a 3+ because of holy hatred combined with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4, int 4 and being able give themselves a +3 invul save and or int 6. Chances are that they will screen well and usually tie up combat, even with a nasty unit, for a few turns to give you breathing room.<br /> <br /> Plus you get a nice firey tank!</div></blockquote><br /> <br /> Or you could get 2 or 3 squads of Penal Legion troopers. You're bound to get a couple of decent counter-charge units out of that. Not terribly robust, perhaps, but amusingly expendable <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 10:44:39]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ I thought the holy rage only kicks in when you activate them, so you can hide, turn them on on turn 2 or 3 and then charge.<br /> <br /> No?]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 12:18:50]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Re:Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ If you want <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 I4 power weapons..<br /> <br /> 3 infantry squads, one commissar - Give the three sgts & the one commissar power weapons. <br /> <br /> And either field Creed or Strakken. Costs 260pts before the furcious charge giver and any fancy <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> upgrades. Thats about 7.2pts a model. They dont kill themselves. Much better counter charge unit. <br /> <br /> Even without furious charge, you dont loose use of the power-weapon swings, unless a seriously high amount of I4+ hits are made. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 12:43:56]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Arco-flagellants as IG counter assault?</title>
				<description><![CDATA[ Outflanking Arco Flagellants or even Sister Repentia actually sound fun with Creed.<br /> <br /> However seems that Grey Knights or Grey Knight Terminators maybe with Psy Cannons would be much better because they can shoot in addition to playing an assault role.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 16:51:28]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
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