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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ So, I'm working on building my first <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list of 5th edition.  My old 4th edition <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army was mainly a gun line, with some deepstriking goofiness, but I've decided to move to a more mechanized force in 5th.  Below is what I've come up with so far.  Most of the weapon and special weapon choices are limited by models on hand, ie. I don't have any more meltaguns at the moment.  The cash I do have available for new models has gone/is going into more vehicles.<br /> <br /> - - - - - - - - - - - - - - - - - - - -<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Company Command Squad 				<br /> -1x Company commander with Power Fist and Laspistol<br /> -4x Veterans with Meltaguns (blister pack-style)<br /> 	<br /> Elite:	<br /> Inquisitor with Retinue<br /> -1x Inquisitor with Bolter and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> -2x Mystics with <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and Laspistols<br /> <br /> Troop:<br /> Veteran Squad 1:<br /> -1x Veteran Sarge with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and shotgun<br /> -6x Veterans with Shotguns<br /> -3x Veterans with Grenade Launchers<br /> -Chimera with Multilaser and Heavy Flamer	<br /> <br /> Veteran Squad 2:<br /> -1x Veteran Sarge with Power Fist and Laspistol<br /> -6x Veterans with Lasguns<br /> -3x Veterans with Flamers<br /> -Chimera with Multilaser and Heavy Flamer<br /> <br /> Veteran Squad 3:<br /> -1x Veteran Sarge with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Plasma Pistol<br /> -6x Veterans with Lasguns<br /> -3x Veterans with Plasmaguns (blister pack-style)<br /> -Chimera with Multilaser and Heavy Flamer<br /> <br /> Veteran Squad 4:<br /> -1x Veteran Sarge with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Laspistol<br /> -6x Veterans with Lasguns<br /> -3x Veterans with Meltaguns<br /> <br /> Infantry Platoon:<br /> -Platoon Command Squad:<br /> --1x Platoon Commander with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Laspistol<br /> --2x Guardsmen with Lasguns<br /> --1x Heavy Weapons Team with Heavy Bolter<br /> <br /> -Infantry Squad 1:<br /> --1x Sergeant with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Laspistol<br /> --7x Guardsmen with Lasguns<br /> --1x Heavy Weapons Team with Heavy Bolter<br /> <br /> -Infantry Squad 2:<br /> --1x Sergeant with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Laspistol<br /> --7x Guardsmen with Lasguns<br /> --1x Heavy Weapons Team with Heavy Bolter		<br /> <br /> Valkyrie 1:<br /> -1x Multilaser<br /> -2x Hellstrike Missiles	<br /> <br /> Valkyrie 2:<br /> -1x Multilaser<br /> -2x Multiple Rcket Pods<br /> <br /> Banewolf:<br /> -1x Chem Cannon<br /> -1x Hull Heavy Bolter<br /> <br /> Leman Russ Demolisher:<br /> -1x Demolisher Siege Cannon<br /> -1x Hull Heavy Bolter<br /> -2x Plasma Sponsons<br /> <br /> Leman Russ Executioner:<br /> -1x Executioner Cannon<br /> -1x Hull Heavy Bolter<br /> -2x Plasma Sponson<br /> <br /> Current total: 1669 points.<br /> - - - - - - - - - - - - - - - - - - - -<br /> <br /> I'm aiming for a 1750 list for now.  Due to the aforementioned model limitations, I'm pretty set on the equipment of the veteran squads, and I'm limited in what I can add to the infantry squad as far a special weapons.  I do have other <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> available.<br /> <br /> I'm just not sure what I should be equipping the infantry platoon with, and where my remaining points should go.  Another squad in the platoon?  A second light-weight <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>?  Gear upgrades for what I've already got?<br /> <br /> Also, would I be better off running the Russes as a squadron, or separately?  Same question for the Valks.  I'm also tempted to use a standard Hellhound instead of the Banewolf.<br /> <br /> Any input would be appreciated<br /> <br /> Edit: <i>While funny, a Chemo Cannon is not the same as a Chem Cannon...</i>]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 07:05:09]]> GMT</pubDate>
				<author><![CDATA[ Balzac]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ Some las cannon hvy weapon teams in your platoons?]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 07:08:58]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Need help finalizing 1750 IG list</title>
				<description><![CDATA[ That's an option I'd definitely considered...but I'm not sure that 3 BS3 lascannon shots are all that helpful for that price.  Then again, I'm really have no idea how much tank spam I'm likely to see.  I do keep thinking that maybe I should go with autocannons instead of heavy bolters, though, too.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 07:17:01]]> GMT</pubDate>
				<author><![CDATA[ Balzac]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ I'd drop the multi-rocket pods in favor of more hellstrike missles and add a Psyker Battle Squad in a chimera. Have fun converting some, I did!<br /> <br /> *edit* NEVER SQUADRON YOUR RUSS]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 08:28:27]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Re:Need help finalizing 1750 IG list</title>
				<description><![CDATA[  &lt;made a mistake&gt;]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 14:30:03]]> GMT</pubDate>
				<author><![CDATA[ colonel584]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ <blockquote><div><cite>Kungfuhustler wrote:</cite>I'd drop the multi-rocket pods in favor of more hellstrike missles </div></blockquote><br /> <br /> Why would you want Hellstrike Missiles?]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 14:36:42]]> GMT</pubDate>
				<author><![CDATA[ Phangry]]></author>
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				<title>Re:Need help finalizing 1750 IG list</title>
				<description><![CDATA[ For the infantry squads I would take Autocannons instead of <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s for the chance to pop most light armor. Take away the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> from the Flamer vet sarge, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s on <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are a waste of points <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. Also, swap the plasma vet squad for meltas (I know you don't have the models but truthfully you could just model some Meltaguns ex. make them look like one) <br /> <br /> Idk about giving your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s <span class="glossaryitem" onmouseover='gp(331);'>PC</span> sponsons.... Its a lot of points that maybe with the extra 50 could go into another <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice like a Devildog or Hellhound. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 14:37:46]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ <blockquote><div><cite>Phangry wrote:</cite><blockquote><div><cite>Kungfuhustler wrote:</cite>I'd drop the multi-rocket pods in favor of more hellstrike missles </div></blockquote><br /> <br /> Why would you want Hellstrike Missiles?</div></blockquote><br /> <br /> Killing power. 8/3 templates? yes please! in ideal circumstances, not getting shot to hells that is, you unleash 4 8/3 templates by the end of turn 2. After the missles have all fired off the valks drop in target priority, allowing them a better oppurtunity to score/contest latder in the game. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 15:25:20]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ <blockquote><div><cite>Kungfuhustler wrote:</cite><blockquote><div><cite>Phangry wrote:</cite><blockquote><div><cite>Kungfuhustler wrote:</cite>I'd drop the multi-rocket pods in favor of more hellstrike missles </div></blockquote><br /> <br /> Why would you want Hellstrike Missiles?</div></blockquote><br /> <br /> Killing power. 8/3 templates? yes please! in ideal circumstances, not getting shot to hells that is, you unleash 4 8/3 templates by the end of turn 2. After the missles have all fired off the valks drop in target priority, allowing them a better oppurtunity to score/contest latder in the game. </div></blockquote><br /> <br /> They don't use a template, they are ordnance <span class="glossaryitem" onmouseover='gp(55);'>HK</span>.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 15:28:00]]> GMT</pubDate>
				<author><![CDATA[ Phangry]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ Whatever the stock missle is called on the valkyrie, it's 8/3 large blast/ordinance. Or I'm a blithering idiot. I'm leaning toward the 1st option here.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 15:48:19]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ I don't much like your platoon, nor do I like the Flamer and <span class="glossaryitem" onmouseover='gp(380);'>GL</span> Veteran Units.  If you're going to take Vets you should take full advantage of their BS4 by giving them the hardest hitting ranged weapons you can give them (meltas or Plasmas).<br /> <br /> The Platoon is decent if you blob the infantry squads I guess.  I'd probably switch their guns to Autocannons and get a Commisar for one of the units so they get those nice <span class="glossaryitem" onmouseover='gp(82);'>LD</span>/Morale bonuses when blobbed up.  Either way, the platoon feels VERY out of place since your army is otherwise completely mechanized.  It also doesn't pack enough punch to really be scary.  Is your plan to use it as a buffer zone in front of your tanks to deny your opponents half range with their melta weapons until the platoon is dead?  I can see limited merit in doing this, but it seems to be more matchup dependent than anything.  I'd also switch that <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> around to be 4x Flamer mounted in a Chimera.  It clears things off of your lines very effectively.<br /> <br /> I'd give that Valk either MRPs or switch it over to a Vendetta (personally, I'd absolutely go with the Vendetta though, you could use a couple more lascannons to pressure enemy armor from range).]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 16:32:07]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ I would say mount up your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera (unless your throwing them in one of the Valks).  Blob up your Infantry squads.  Do the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> swap that Caffran9 suggests and add Plasma Guns, as well as the reshuffle of the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>.  4 flamer templates is always such a nice feeling.  This will help you handle light armor and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.  S7 with range is always a good thing.  <br /> <br /> That should get you up around 1750.  ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 17:57:53]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ I wouldn't bother with Plasma Guns on joe dirt BS3 guardsman, its a 15pt weapon that only hits 1/2 the time.  That is just unexciting.  If you want to give normal infantry squads special weapons Grenade Launchers and Flamers are ideal for the points.  I just struggle with finding efficiency in spending high points on a weapon for a BS3 model.  BID makes it better, but it doesn't get used against enemy infantry and stuff, so it is of limited use.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 18:19:56]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ <blockquote><div><cite>Caffran9 wrote:</cite>I don't much like your platoon, nor do I like the Flamer and <span class="glossaryitem" onmouseover='gp(380);'>GL</span> Veteran Units.  If you're going to take Vets you should take full advantage of their BS4 by giving them the hardest hitting ranged weapons you can give them (meltas or Plasmas).</div></blockquote><br /> <br /> I agree, but I really wasn't kidding: I'm out of models, I'm out of special-weapons bits, I'm out of bits that could be decently converted to special weapons, and I'm out of cash for the moment.  Down the road, I definitely plan on adding more melta/plasma to the vet squads.  For the moment, though, I'm trying to build the best list I can from what I currently have.<br /> <br /> I do have plenty of heavy-weapon bits, so I do think I'll make the change-over to Autocannons in the platoon squads.<br /> <br /> Also, the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and the vet squad without a Chimera are going to be riding in the Valkyries.<br /> <br /> The only reason I can think of for wanting to squadron the Russes would be to take even more advantage of the Inquisitor and Mystics versus a deepstrike-heavy army.<br /> <br /> The platoon is mainly for holding whatever objective happens to be closest to my board edge, and, in situations where my Russes don't need to be too mobile, perhaps providing an assault screen for them<br /> <br /> The sergeant in the flamer vet squad has a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> because I figure it is the squad most likely to actually assault another infantry group.  As crappy as a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is on guard, relative to a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on just about anything else, it's still a hidden strength-6, nor armor save weapon for 15 points.  <br /> <br /> Now, if I stripped the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> off of that sergeant, and the plasma pistol off of the sergeant in the plasma vet squad, I could add a third squad to the platoon, and have the platoon set up like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 4 flamers<br /> 3x squads with Autocannon, one with commissar, blobbed<br /> <br /> and that would put me at 1749 points.<br /> <br /> On the other hand, part of me is tempted to find enough bits to convert into a Hydra, and just add that.  4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon shots sounds like fun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Jun 2009 06:31:58]]> GMT</pubDate>
				<author><![CDATA[ Balzac]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ Swap out the heavy bolter on the chem-hound for a Heavy flamer. That will make it FAR more effective as it gives the potential to throw out 2x the wounds and is death incarnate against non marines. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm shocked to be asking this, but given your limitations I will. Do you have any grenade launchers? You can put them in the auto cannon squads for a little more punce on the cheap side.]]></description>
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				<pubDate><![CDATA[Sat, 13 Jun 2009 17:34:13]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Need help finalizing 1750 IG list</title>
				<description><![CDATA[ <blockquote><div><cite>Kungfuhustler wrote:</cite>Whatever the stock missle is called on the valkyrie, it's 8/3 large blast/ordinance. Or I'm a blithering idiot. I'm leaning toward the 1st option here.</div></blockquote><br /> <br /> Look in the back of the book, every Ordnance weapon states what blast template it uses, except the Hellstrike Missile.  Nowhere in the book does it ever mention it using a blast template. So it is just a <span class="glossaryitem" onmouseover='gp(55);'>HK</span> with <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> pick the highest armour penetration, that you can only fire once per turn.]]></description>
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				<pubDate><![CDATA[Sat, 13 Jun 2009 20:16:30]]> GMT</pubDate>
				<author><![CDATA[ Phangry]]></author>
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