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		<title><![CDATA[Latest posts for the thread "1000 pt Destroyer Necrons for my gf... Take two"]]></title>
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				<title>1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ okay, back again. I'm still trying to construct a decent Necron list without using monoliths. I think this is doable at 1k points<br /> So My girlfriend's specs are simple:<br /> Use a destroyer lord, she's not really interested in the monolith model (not for 50 bucks),Egyptian theme (I'll probably end up doing them gold w/ blue trim, maybe change out the gauss rods for another color)<br /> My specs:<br /> I could do without pariahs and flayed ones... too costly (both ways) for what you get.<br /> <br /> so here's what I got:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Lord.............................................................................190<br /> Destroyer Body, Warscythe, Res Orb, chronometron<br /> <br /> <b>Troops:</b><br /> Warriors * 11................................................................198<br /> <br /> Warriors * 10................................................................180<br /> <br /> <b>Fast Attack:</b><br /> Scarab Swarm * 6.........................................................132<br /> Disruption Fields<br /> <br /> Destroyers * 3..............................................................150<br /> <br /> Destroyers * 3..............................................................150<br /> <br /> <br /> The basic plan of this list is the warriors go find an objective to stand on while the Destroyers support the warriors against tanks and heavy infantry, and the lord teams up with the scarab swarm to make a fast moving counter-assault unit that can give any enemy a headache. List comes in at 1000 points exactly. The chronometron is kinda just thrown in there, but I guess it'll keep the scarabs and lord from being swept if they end up in a combat they don't want to be in. New phase-out count is still 7, but now I'm not too worried. If all my warriors die first, I've lost anyway and I won't mind phasing out. Once again, comments and concerns are welcome!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 07:26:22]]> GMT</pubDate>
				<author><![CDATA[ romulus571]]></author>
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				<title>1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ I'd drop the heavies. They are too expensive for what you get and I have found them to be entirely useless to my Necron opponents. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Wait, NO RES ORB?! <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> is wrong with you?! Are you TRYING to phase out in turn 1?!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 08:22:28]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ <blockquote><div><cite>Kungfuhustler wrote:</cite>I'd drop the heavies. They are too expensive for what you get and I have found them to be entirely useless to my Necron opponents. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Wait, NO RES ORB?! <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> is wrong with you?! Are you TRYING to phase out in turn 1?!</div></blockquote><br /> <br /> Nice calm, collected and mature way to convey your point there.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> <br /> In all honesty you probably should have a res orb. There are enough high strength weapons around to put a dent in your army early on. The lightning field and phylactery arent nearly as good.<br /> <br /> Heavy Destroyers arent good either, but they are the only reals source of anti-tank necrons have, so they are a bit of a necessity. Two should be alright, you shouldnt come up against too many heavy tanks in 1000pts.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 10:54:46]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ I would run the lord Orb / Solar Flare to protect the Warriors. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 14:39:40]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ While I don't have my codex with me, I believe standard destroyers can only be in run in units of 3 to 5.<br /> <br /> Also, let me second the "GET A REZ ORB".]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 15:10:32]]> GMT</pubDate>
				<author><![CDATA[ Sarge]]></author>
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				<title>1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ Most failcron players I know have given up on heavy destroyers in favor of the gauss rule. Destroyers glance vehicles (and stop their shooting/moving) FAR more often then heavy destroyers do. Couple that with regular gauss shots and you have somthing worth mentioning as anti-tank. not that this makes failcrons good, but nothing really manages to do that.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 15:51:52]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Re:1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ yeah, I guess the res orb is a good idea. My only gripe is that the Lord and scarabs won't be close enough to any other necrons for the orb to kick in... after all, I plan on using this unit as a speedy assault group. I suppose the orb would pay for itself if it let the lord himself get back up though. Part of the point of the scarabs is to keep wounds from getting to the lord, especially ones that would deny him <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.<br /> <br /> @ Sarge: yeah, just checked my 'dex. Destroyers only come in units of 3-5. derp.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> Personally, I think <span class="glossaryitem" onmouseover='gp(602);'>HD</span>'s are an undervalued unit. They carry a lascannon, but can move 12" and fire in the same turn, meaning they're a lascannon that won't get charged in close combat. They're also one of the few things that can effectively deal with terminators in the necron arsenal (it might be wasted shots, but perfect if you have nothing else to shoot at)<br /> <br /> Lemme run a little mathammer for a sec, heavy destroyer against destroyer for vehicle havoc. Not typing it out to prove a point, since I know I'm already biased towards <span class="glossaryitem" onmouseover='gp(602);'>HD</span>'s:<br /> <span class="glossaryitem" onmouseover='gp(602);'>HD</span>: <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, 1 shot    Destroyer: <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4, 3 shots<br /> <b>Against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10:</b><br /> H Destroyer: 2/3*5/6= 56% chance of penetrating hit<br />                      2/3*1/6= 11% chance of glancing hit<br /> Destroyer:    2/3*1/3 = 22% chance of penetrating hit per shot, 53% chance of one or more of the three shots penetrating<br />                      2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances<br /> <b><span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11</b><br /> H Destroyer: 2/3*4/6= 44% chance of penetrating hit<br />                     2/3*1/6=11% chance of glance<br /> Destroyer:    2/3*1/6=11% chance of penetrating hit, 30% chance of one or more shots penetrating<br />                     2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances<br /> <b><span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12</b><br /> H Destroyer: 2/3*1/2= 33% chance of penetrating hit<br />                      2/3*1/6=11% chance of glance<br /> Destroyer: Cannot penetrate at this <span class="glossaryitem" onmouseover='gp(9);'>AV</span><br />                      2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances<br /> <b><span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13</b><br /> H Destroyer: 2/3*1/3= 22% chance of penetrating hit<br />                     2/3*1/6=11% chance of glance<br /> Destroyer: Cannot penetrate at this <span class="glossaryitem" onmouseover='gp(9);'>AV</span><br />                      2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances<br /> <b><span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14</b><br /> H Destroyer: 2/3*1/6=11% chance of penetrating hit<br />                     2/3*1/6=11% chance of glance<br /> Destroyer: Cannot penetrate at this <span class="glossaryitem" onmouseover='gp(9);'>AV</span><br />                      2/3*1/6= 11% chance of glancing per shot, 30% chance of one or more glances<br /> <br /> So it seems the destroyer edges the heavy destroyer at <span class="glossaryitem" onmouseover='gp(9);'>AVs</span> 10 and 14, but at every other armor value the strength of the Heavy Gauss cannon is to much. However, I don't know if the 15 points extra is truly worth it... If I free up enough points, I might swap out my <span class="glossaryitem" onmouseover='gp(602);'>HD</span>'s, phylactery and lightning field for a res orb and two normal destroyers and 40 points to play with. I'll update the list in a sec]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 17:32:32]]> GMT</pubDate>
				<author><![CDATA[ romulus571]]></author>
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				<title>Re:1000 pt Destroyer Necrons for my gf... Take two</title>
				<description><![CDATA[ romulus571 wrote:  "I suppose the orb would pay for itself if it let the lord himself get back up though." It does allow the lord to get back up and being a destroyer lord there is no instant death due to toughness 6. It is well worth taking. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 19:35:19]]> GMT</pubDate>
				<author><![CDATA[ warmonger]]></author>
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