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		<title><![CDATA[Latest posts for the thread "Orks, Orks, Orks: 1575 points"]]></title>
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				<title>Orks, Orks, Orks: 1575 points</title>
				<description><![CDATA[ I'm looking for some input on how to build my army better. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Ghazghkull Thraka<br /> 225 points<br /> <br /> Weirdboy with 'Warphead' upgrade<br /> 85 points<br /> <br /> Elites:<br /> Nobz x 10<br /> Big choppas x 10<br /> 'Eavy Armor x 10<br /> 300 points<br /> <br /> Meganobz x 3<br /> Kombi shoota-skorcha x 3<br /> 135 points<br /> <br /> Troops:<br /> 'Ard Boyz x 20<br /> Rokkit Launcha x 1<br /> 210 points<br /> <br /> Boyz x 20<br /> Big shoota x 1<br /> 125 points<br /> <br /> Boyz x 20<br /> Big Shoota x 1<br /> Rokkit Launcha x 1<br /> 135 points<br /> <br /> Boyz x 20<br /> Big Shoota x 1<br /> 125 points<br /> <br /> Fast Attack:<br /> Warbikers x 3<br /> Nob with big choppa x 1<br /> 90 points<br /> <br /> Heavy Support:<br /> Killa Kan x 2<br /> Skorcha x 2<br /> 80 points<br /> <br /> Looted Wagon x 1<br /> Skorcha x 1<br /> Big shoota x 1<br /> Rokkit Launcha x 1<br /> 65 points<br /> <br /> I'm hoping to get general feedback on this list. My current record with this list is 2 wins, 2 draws, 1 loss.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 02:20:30]]> GMT</pubDate>
				<author><![CDATA[ OverbossGhurzubMoga]]></author>
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				<title>Re:Orks, Orks, Orks: 1575 points</title>
				<description><![CDATA[ I'm kinda being counter productive but I would say mechanize it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. <br /> <br /> Well, I think you list would gladly except a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I would <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Dashofpepper about orks... He knows a lot about them and has commented on like 15 orks posts the other day with tips. You can look at some below your thread... to sum it up:<br /> <br /> Ork armies need to be specialized. They can do one thing better than anyone, but suck if they try to perform like marines *aka. shoot + assault well or try to doublewing it aka. mech + non-mech.* <br /> <br /> What is your army going to be? Assault heavy? I assume it isn't mechanized. Do you want it to shoot? <br /> <br /> Some things <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>: Your looted wagon is mehhh. I assume it's for your <span class="glossaryitem" onmouseover='gp(710);'>MaNz</span> and a Trukk would probably be better. The KK's should probably have Grotzookas to be more all around effective. 3 Warbikers won't do anything. Why waste the points for a Rokkit Launcher on boyz? Its a BS2 shot and you should be running anyway. I think the Nobz have to many Big Choppas. Run them with SOME normal choppas and some <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 02:24:07]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Orks, Orks, Orks: 1575 points</title>
				<description><![CDATA[  Ok,not to be too critical but your list is a bit jumbled,so if I could I'll offer this advice.<br />  To start Ghazzie is ALOT of points,not always the best choice for a lower points list.<br />  Wierdboyz,meh they have their place,but a Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will serve you much better.<br />  Your Nobz mob needs some <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s & <span class="glossaryitem" onmouseover='gp(260);'>BP</span>,and the 3 MegaNobz are sort of a small unit.<br />  As for your troops, 'ard boyz arnt worth the points,use cover and you get the same save,also unless some of your boyz mobz are shoota boyz forget about the rokkitz and <span class="glossaryitem" onmouseover='gp(14);'>BS</span>,they arnt worth taking in slugga mobz.<br />  The last thing your Kanz should be armed with are skorchas,take rokkitz or grotzookaz,and take Kanz in sqauds of 3.<br />  Lastly,I would personly refrain from the wepon mix on your looted wagon,either take 2 rokkitz or 2 big shootaz with the skorcha,as there is no point in taking one of each.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 02:59:00]]> GMT</pubDate>
				<author><![CDATA[ FITZZ]]></author>
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				<title>Orks, Orks, Orks: 1575 points</title>
				<description><![CDATA[ Ghazghkull: Always a good choice, especially for a footslogger army!  WAAAAAAAAGH!  (He is a bit expensive for battles under 2,000 points, though.  If you're starved for points, swap him out for a regular Warboss.)<br /> <br /> Warp'ead: For footsloggers, good choice.  Extra Waaagh!s are always appreciated.<br /> <br /> Nobz: Lose the heavy armor.  Also, don't take more Nobz than you're willing to arm to the teeth; it's hard for them to make their points back unless they have lots of flash gubbinz <span class="glossaryitem" onmouseover='gp(519);'>TA</span> PROVE DEY'Z <span class="glossaryitem" onmouseover='gp(25);'>DA</span> BEST!  Oh, and give them some <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, a Waaagh! banner and a bosspole while you're at it.<br /> <br /> Meganobz: Only 3?!  DAT'Z MUKKIN' ABOUT!  Add more and attach them to someone with a bosspole, or lose them entirely.<br /> <br /> 'Ard Boyz: Take off the 'eavy armor.  Suddenly, you have 80 points which can become 13 more Boyz...or 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nobz with bosspoles, which all the Boyz mobs need.<br /> <br /> Boyz in general: It's a footslogger army, so add more Boyz!  Also, lose the rokkitz and replace them with more big shootas.<br /> <br /> Warbikerz: Again, only three?  Dat meanz yer mukkin' about!  Orks are all about numbers; get rid of the bikers and use the points for more Boyz.<br /> <br /> Kanz: Trade the skorchaz for rokkitz and use the Grots' better Ballistic Skill to your advantage.<br /> <br /> Looted Wagon: Without other vehicles backing it up, and with it being the most mobile thing you have, enemy anti-tank weapons will frag it to zog on Turn 1.  Trade it for another Rokkit Kan in the Kan Skwad.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 04:54:06]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Zagbitz]]></author>
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				<title>Re:Orks, Orks, Orks: 1575 points</title>
				<description><![CDATA[ So take away heavy armor from the nobs, but then make them more expensive?  I don't recommend that in the least...<br /> <br /> I dont' think nobs are the best idea in a footsloggin army.  They will draw a ton of fire and most will die, but since you kept them cheap, that might be ok.<br /> <br /> Ghaz is really nice and all, but being slow and purposeful without a ride isn't something I am confortable with.  Is he running around with the 3 other meganobs?  Again, this kind of unit is good if mounted, but when the enemy has a 2 or 3 tuns to shoot at it, not that great.  I shouldn't think 3 meganobs make it across into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> very often.  How have your Waagh rolls been? is Ghaz + the warphead getting you there that fast that this works?<br /> <br /> Again, if I have all my troops running across the board, I don't like to use units like ard boys either.  A ton of guns ignore 4+ saves too.  You are much better off with getting more boyz.  Oh and where are your <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>'s and nobs in your ork mobs?  Those will make a massive difference in combat!  If the whole point is that you want to Waagh or run the whole time, I don't see the point in big shooters or rokkit launchers.  especially just 1 of either as orks can't hit a jumbo jet from point blank range.  Drop the big shootas and rokkits especially the mixed ones.<br /> <br /> 3 Warbikers been doing much for you?  I should think that they are really easy to make run or just kill off.  If you are going to have shooting it should be on the Kans.  At least they have BS3.  Get them some rokkits if you want some so badly, but I recommend grotzookas instead.<br /> <br /> In short, you need Nobs with <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> and bosspoles in your mobs.  You should consider getting a plain old warboss instead of uberboss and maybe a mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  Not trying to recommend a cookie cutter list, but this one just doesn't seem to have any punch to it.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 05:27:11]]> GMT</pubDate>
				<author><![CDATA[ gitsnak]]></author>
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