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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Hi guys, mulling over a few lists for a tournament up soon. Any C&C as well as suggestions to which list works best m,mst appreciated<br /> <br /> Option 1:<br /> <br /> Lash sorc in terminator armour<br /> <br /> 9 Terminators, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 3 Combi <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, 3 Combi Melt, H Flamer, 2x Chainfist<br /> 9 Terminators, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 3 Combi <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, 3 Combi Melt, H Flamer, 2x Chainfist<br /> 9 Terminators, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 3 Combi <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, 3 Combi Melt, H Flamer, 2x Chainfist<br /> <br /> 7 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, Melta, Rhino<br /> 7 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, Melta, Rhino<br /> 7 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, Melta, Rhino<br /> 7 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, Melta, Rhino<br /> <br /> Option 2 (equally ridiculous)<br /> Lord, Terminator Armour, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Bloodfeeder ( or maybe kharn)<br /> <br /> 8 Terminators, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span> x2, <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> x2, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 3 Com <span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 3 comb mel;tas<br /> <br /> 8 Zerkers, Champ fist<br /> 8 Zerkers, Champ, fist<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, IoCH, Las, Melta<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, IoCH, Las, Melta<br /> <br /> Landraider - <span class="glossaryitem" onmouseover='gp(262);'>DP</span> & Dozer<br /> Landraider - <span class="glossaryitem" onmouseover='gp(262);'>DP</span> & Dozer<br /> <br /> Would either of these have any chance of working? Very different to what I usually play!<br /> <br /> Thanks as always<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 07:06:53]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Re:1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Your first list doesnt have anything to take advantage of lash. Without any blast weapons to use with it, its only a minor annoyance for your opponent. It would be better leaving that sorcerer unmarked and giving it warp-time, if you decide not to make it a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dont really do a lot. Its probably worth dropping the last squad to fill out the others. They should all have an <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> at the very least. It would also be good is a couple were 10 man and had an extra melta. One of the many reasons why plague marines are better than <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is because they can take two specials at under 10 men, something you are missing out on here. They all need icons so your terminators dont deviate too much when they come in.<br /> <br /> The terminators are good. I usually prefer IoN on my big squads so that they can take more fire. 21 power weapons attacks and 6 powerfist attacks on the charge is usually enough to kill everything anyway.<br /> <br /> <br /> For your second list.<br /> <br /> Khorne lords with demon weapons look good on paper, but are actually awful. They have a 1/3 chance of doing absolutely nothing in combat. Do you really want to pay all those points so your lord can stand there and dribble while he gets hit in the face? Kharn is the better option.<br /> <br /> Terminators a good, but again I think IoN would be better for them.<br /> <br /> Your berzerker champions need to have personal icons for the terminators, because they will be the ones moving.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads should have plasmas instread of meltas for the extra range. Meltas are only good in aggressive squads. Ranged gunline squads would do better with plasmas.<br /> <br /> I think both lists are good, not necessarily powerful enough to be super competitive, but good. They both just seem a little lack-lustre compated to other tier 1 builds. The second list is the better one, because it is more reliable. 27 terminators is good, but you rely on good reserve rolls to be effective, which can easily be your down fall.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 11:29:17]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Thanks for the advice...<br /> <br /> I want to make a non-standard list which is still pretty competitive and it's hard with the current dex.<br /> <br /> Bloodfeeders are kinda rubbish but such a cool idea... Kharn will, i think, be the man though.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 12:42:20]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Re:1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Kharn will, i think, be the man though. </div></blockquote><br /> <br /> Kharn <b>is</b> the man.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 12:56:12]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ How about something like:<br /> <br /> Lord of some description<br /> <br /> 3x 8 terminators - armed like before<br /> <br /> 3x 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, Rhino, Melta, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champ <br /> <br /> Dunno if it will fit as don't have book but could well do.<br /> <br /> 3 core units is still v low though!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 13:23:39]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Bulk out your troops with Regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s (Iconed), or go as cheap as you can with lesser daemons (they work best in bulk!)]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 13:39:54]]> GMT</pubDate>
				<author><![CDATA[ darkkt]]></author>
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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ the units of termies can be fine if you lash things into them so they can charge them.<br /> <br /> with that in mind, I like your second list better.  I'd drop both units of Zerkers and the Lord to get 2x Lash Prince and a third unit of <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> with a Rhino and 2x Melta (combimelta for the champ as well maybe).  Put both units of termies into the Land Raiders so they are mobile and can charge out of the front of them.  I'd also trade the lascannons in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads for meltaguns (and then consider getting combimeltas for the champs too).<br /> <br /> If you have leftover points look into a unit of chosen with meltaguns (as many as they can fit) in a Rhino to outflank.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 17:04:07]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Re:1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Ok, another possible option... I do like the look of this one<br /> <br /> Abaddon (i so want to take him as I have never done so before!)<br /> <br /> 9 Terminators<br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 4 <span class="glossaryitem" onmouseover='gp(746);'>CM</span><br /> 4CP<br /> 2x <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> IoK<br /> <br /> 8 Noise Marines<br /> 8 <span class="glossaryitem" onmouseover='gp(213);'>SBs</span><br /> Icon<br /> <br /> 8 Plague Marines<br /> 2 Meltas<br /> Icon<br /> <br /> 10 Daemons<br /> <br /> 10 Daemons<br /> <br /> 2 Oblits<br /> <br /> 2 Oblits<br /> <br /> 1 Oblit (to <span class="glossaryitem" onmouseover='gp(471);'>DS</span>)<br /> <br /> Downsides are no <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>, no Rhinos... I could take them but would have to drop something else. I like the idea of this due to the amount of threats... If they shoot the termies, they should live and distract fire from the bread and butter of the army which is all the shooty stuff. If they ignore the terminators then I get 9 Khorne terminators + abaddon into combat with as many units as possible. <br />  <br /> Possibly considering taking 2 units of slaanesh marines instead of the plague marines for extra shooty but <span class="glossaryitem" onmouseover='gp(265);'>fnP</span> would work well for objective grabbing.]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 12:05:54]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Very tough army, not very mobile (unless you deepstrike all the oblits, and the terminators - in which case protect your icon holders!)<br /> <br /> If you did decide to deepstrike those things, you would have an army with significant surprise potential.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:04:31]]> GMT</pubDate>
				<author><![CDATA[ darkkt]]></author>
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				<title>Re:1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Ok, so decried on pure World Eaters<br /> <br /> Thanking of:<br /> <br /> Couple of options - i Usually run twin Tz princes with <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> and generally mixed so any help appreciated<br /> <br /> Option 1:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Wings<br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, MoK&lt; Wings<br /> <br /> 3 terms<br /> 3 meltas<br /> Chainfist<br /> <br /> 3 terms<br /> 3 meltas<br /> Chainfist<br /> <br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> <br /> 2 Oblits<br /> 2 Oblits<br /> <br /> Option 2:<br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Wings<br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, MoK&lt; Wings<br /> <br /> <br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> <br /> 2 Oblits<br /> 2 Oblits<br /> 2 Oblits<br /> <br /> (still got some to spare)<br /> <br /> Option 3:<br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Wings<br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, MoK&lt; Wings<br /> <br /> <br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> 8 Zerkers, Rhino, Fist<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSm</span>, IOK, 2 Meltas, Fist, Rhino<br /> <br /> 2 Oblits<br /> 2 Oblits<br /> 2 Oblits<br /> <br /> Option 4:<br /> <br /> Any of the above with 2x defiler and a vindi swapped for the oblits.<br /> <br /> <br /> Opinions greatly appreciated.<br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 14:27:40]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Re:1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ For all of your princes it is far better to run them with wings and warptime than wings and <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>. Call it 'Fury of Khorne' to keep the fluff (if you want to have fluff) of khorne <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.<br /> <br /> I like your first and second lists, with the second one probably just getting ahead in power, but not by much.<br /> <br /> I can see the reason for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in the third list but I just dont think they will be that useful to you.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 16:36:15]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Yup, kinda agree on the princes... Khorne princes are not so hot.<br /> <br /> I could squeeze in <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> as well for added <span class="glossaryitem" onmouseover='gp(74);'>INIT</span>.<br /> <br /> a little unfluffy which is sad but I spose it is a tournament.<br /> <br /> The unit of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is primarily in there in case i dont get both units of zerkers painted (2 done, 2not) but also for a bi more versatility.<br /> <br /> Cheers for comments.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 16:51:58]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Re:1750 Competitive CSM - Multiple OPtions</title>
				<description><![CDATA[ Is'nt deep striking 9 large base termies kinda dangerous? The chances of a mishap seem high to me... If you choose to walk them your opponent will slaughter them with plates and heavy weapons. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 22:31:19]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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