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		<title><![CDATA[Latest posts for the thread "Ard Boys CSM List (needs a lot of work)"]]></title>
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				<title>Ard Boys CSM List (needs a lot of work)</title>
				<description><![CDATA[ Lash Scorcerer 125<br /> <br /> Greater Deamon 100<br /> <br /> 3 Termies 2 combi meltas 1 heavy flamer chainfist 120<br /> <br /> 3 Termies 2 combi meltas 1 heavy flamer chainfist 120<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Champ Icon of <span class="glossaryitem" onmouseover='gp(597);'>CG</span> 2 meltas 195<br /> Rhino 35<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Champ Icon of <span class="glossaryitem" onmouseover='gp(597);'>CG</span> 2 flamers 185<br /> Rhino 35<br /> <br /> 10 Khorne Berzerkers Champ Fist Icon 255<br /> Rhino 35<br /> <br /> 10 Noise Marines Champ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> all Sonic Blasters Icon 295<br /> Rhino 35<br /> <br /> 7 Plague Marines Champ Fist Combi melta 2 meltas icon 236<br /> Rhino 35<br /> <br /> 7 Plague Marines Champ Fist 2 Plasmas Icon 226<br /> Rhino 35<br /> <br /> 10 Lesser Deamons 130<br /> <br /> 10 Lesser Deamons 130<br /> <br /> Maybe an Oblit or two<br /> <br /> This is less than 2500 but I'm not really sure what to use the rest of the points for. I'd like to get Abaddon and a Landraider in there but I don't think I'll have the points and only one heavy tank will get destroyed very fast.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 19:27:09]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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				<title>Re:Ard Boys CSM List (needs a lot of work)</title>
				<description><![CDATA[ A lash <span class="glossaryitem" onmouseover='gp(262);'>DP</span> isn't great when you don't have many ranged template weapons.a warptime prince with IoS would work better and have a second one of these in place of the greater daemon.put a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on one(or both) the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champ for more tank killing goodness or melta bombs. you could have a squad of five raptors armed with meltas for about 120pt and give the plague marines plasma guns as there is a low chance of them getting wounds(3+armour,<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and a high toughness to boot and thats even if you roll a gets hot with the gun) give your termies a bit more sense of what they're doing one horde and/or one anti-tank(i'll let you decide) I'm pretty meh about the daemons and all of this should fit into the 243pts you have to spare.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 22:04:35]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Re:Ard Boys CSM List (needs a lot of work)</title>
				<description><![CDATA[ I never said anything about a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. I don't think they last very long in a 2500 point game. The champs are just there to pop into a <span class="glossaryitem" onmouseover='gp(42);'>GD</span>. The termies are there to kill tanks. The heavy flamer is just in case.]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 05:27:45]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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				<title>Re:Ard Boys CSM List (needs a lot of work)</title>
				<description><![CDATA[ O.K. my bad about the sorc but I do think a squad of raptors would do well in this list.a good way to run them is in squads of 5 <span class="glossaryitem" onmouseover='gp(387);'>wth</span> two special weapons,this can do quite a lot of damage as your termicide squads will be quite a distraction to other players so they can run around and pop a few tamks or flame a few squads.The <span class="glossaryitem" onmouseover='gp(42);'>GD</span> you should remember is costing you 130pt with the champ it posess and it only has a 4++ save,every other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> has a save of 3+/5++ minimum (witch i think is better).The sorc could have another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with them seeing as you have 243pt to spend this could be done easily and is enough to buy most of the characters.hope this helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 14:49:45]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Ard Boys CSM List (needs a lot of work)</title>
				<description><![CDATA[ 2.5k is not 1.5k+ 1k more (well it is, but not in the way the game/lists work).<br /> <br /> You have a lot of pretty useless troops... If 'ardboyz is, like I think, about rock hard lists, then you are really going to struggle.<br /> <br /> My problems with this army are:<br /> Very little ap2<br /> No range at all<br /> Why do you need 8 troop squads<br /> How easy it would be to kill<br /> <br /> I would just pop your oblits and then sit back and shoot at everything turn after turn. If I took a combat army I would run forward and eat everything... It just doesn't really have that much punch.<br /> <br /> At this level i think the competitive game is about choosing a style of play and spamming your list to fit that style.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 14:57:14]]> GMT</pubDate>
				<author><![CDATA[ WingWong]]></author>
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				<title>Re:Ard Boys CSM List (needs a lot of work)</title>
				<description><![CDATA[ Thanks for both the replies. They were very helpful<br /> I'm going to tweak my list and play test to see what works best.<br /> I'll post a refined list when I can.]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 18:36:24]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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