<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Animated SM Dread "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/8.page</link>
		<description><![CDATA[Latest messages posted in the thread "Animated SM Dread "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Animated SM Dread </title>
				<description><![CDATA[ Has anyone converted <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dreads to look more animated? I hate how squatty, boxy, and encumbered they look.<br /> <br /> I am about to undertake some simple conversions simply to make the dread look less static. I'm thinking about lengthening the torso a bit and extending the arm joints to give some lateral movement to the armaments.<br /> <br /> What have you done? PICS please if you've got them <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/793152.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/793152.page</link>
				<pubDate><![CDATA[Tue, 23 Jun 2009 16:26:33]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
			</item>
			<item>
				<title>Re:Animated SM Dread </title>
				<description><![CDATA[ Well I did this, with just bulking out the shoulder joint and some carefull cutting up and repositioning of the legg.<br /> <br /> <img src="http://img.photobucket.com/albums/v107/Nicorex/Marines/DSCN0389.jpg" border="0" /><br /> <br /> <img src="http://img.photobucket.com/albums/v107/Nicorex/Marines/DSCN0391.jpg" border="0" /><br /> <br /> <img src="http://img.photobucket.com/albums/v107/Nicorex/Marines/DSCN0390.jpg" border="0" /><br /> <br /> Also google  Vince Hudon aka  Boltman and see if you can find his dread. It will give you some great ideas.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/793400.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/793400.page</link>
				<pubDate><![CDATA[Tue, 23 Jun 2009 18:22:48]]> GMT</pubDate>
				<author><![CDATA[ Nicorex]]></author>
			</item>
			<item>
				<title>Animated SM Dread </title>
				<description><![CDATA[ oh that is perfect! Exactly the type of thing I was talking about!<br /> <br /> THANKS]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/793405.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/793405.page</link>
				<pubDate><![CDATA[Tue, 23 Jun 2009 18:25:35]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
			</item>
			<item>
				<title>Re:Animated SM Dread </title>
				<description><![CDATA[ <blockquote><div><cite>Nicorex wrote:</cite>Well I did this, with just bulking out the shoulder joint and some carefull cutting up and repositioning of the legg.<br /> <br /> <img src="http://img.photobucket.com/albums/v107/Nicorex/Marines/DSCN0389.jpg" border="0" /><br /> <br /> <img src="http://img.photobucket.com/albums/v107/Nicorex/Marines/DSCN0391.jpg" border="0" /><br /> <br /> <img src="http://img.photobucket.com/albums/v107/Nicorex/Marines/DSCN0390.jpg" border="0" /><br /> <br /> Also google  Vince Hudon aka  Boltman and see if you can find his dread. It will give you some great ideas.</div></blockquote><br /> <br /> <br /> That looks so awesome a nice relief from the sea of boring dreds  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794702.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794702.page</link>
				<pubDate><![CDATA[Wed, 24 Jun 2009 07:05:17]]> GMT</pubDate>
				<author><![CDATA[ Jon Touchdown]]></author>
			</item>
			<item>
				<title>Animated SM Dread </title>
				<description><![CDATA[ Out of curiosity, how long did it take?<br /> <br /> Very nice conversion <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794714.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794714.page</link>
				<pubDate><![CDATA[Wed, 24 Jun 2009 07:18:39]]> GMT</pubDate>
				<author><![CDATA[ Wrexasaur]]></author>
			</item>
			<item>
				<title>Re:Animated SM Dread </title>
				<description><![CDATA[ I'd like to know that too.<br /> <br /> This looks like a simple and yet really effective conversion. Which means that it probably took hours and it was almost impossible to get the right look.<br /> <br /> Personally I like it. My dreads have twin autocannons. So I stuck at aiming then skywards, this has got me thinking though as those extra panels look really great and do look out of place at all...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794804.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794804.page</link>
				<pubDate><![CDATA[Wed, 24 Jun 2009 09:08:11]]> GMT</pubDate>
				<author><![CDATA[ Zarahemna]]></author>
			</item>
			<item>
				<title>Animated SM Dread </title>
				<description><![CDATA[ Years ago I did this with a Furioso tearing through a fence.<br /> <br /> And when I say years....I mean it was an all metal fig....the plastics these days make it uber easy to pose them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> But nice work on the extra armor panels.   Are you planning on adding the SIIR's all over them?<br /> <br /> (SIIR= standard issue Imperial rivet)  &lt;--I jsut made that up and found it amusing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794846.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794846.page</link>
				<pubDate><![CDATA[Wed, 24 Jun 2009 09:43:25]]> GMT</pubDate>
				<author><![CDATA[ Mistress of minis]]></author>
			</item>
			<item>
				<title>Animated SM Dread </title>
				<description><![CDATA[ just my 2 Cents. I think dreads are kind of akward to pose nicely (good job on that one tho. looks great!) i have always found it hard to not make them look clumbsy. Re-posing always helps but i can never seem to rid the look of unbalance from mine. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794858.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794858.page</link>
				<pubDate><![CDATA[Wed, 24 Jun 2009 09:56:31]]> GMT</pubDate>
				<author><![CDATA[ BEASTSOFWAR]]></author>
			</item>
			<item>
				<title>Re:Animated SM Dread </title>
				<description><![CDATA[ Hi<br /> <br /> I simply animated by repositioning of the right leg, too.<br /> <br /> <a href="http://www.emstroopers.org/low/0000009ba50ac7805/0000009ba50ba1a03/0000009bb9094070b.html" target="_new" rel="nofollow">http://www.emstroopers.org/low/0000009ba50ac7805/0000009ba50ba1a03/0000009bb9094070b.html</a><br /> cu]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/794887.page</link>
				<pubDate><![CDATA[Wed, 24 Jun 2009 10:37:07]]> GMT</pubDate>
				<author><![CDATA[ Flarack]]></author>
			</item>
			<item>
				<title>Animated SM Dread </title>
				<description><![CDATA[ Well <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> I did the basic build in about 4 or 5 hours. then went to work on GSing and the other gubbins. So without <span class="glossaryitem" onmouseover='gp(47);'>GS</span> drying time i would say I spent about 10 hours total. <br /> <br /> I actually wasnt going to do any rivit work on the extra armor bits, I was going to try to paint it up as if it had been welded on.<br /> <br /> I had seen Boltmans WorlEater dread and luved how he was able to instill such a great sense of motion to it, I just had to try it for myself. This model lead me to build a complety customized marine army trying to instill the same sense of motion to almost every model. you can see some pics of it in my gallery.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/796092.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/796092.page</link>
				<pubDate><![CDATA[Thu, 25 Jun 2009 00:11:44]]> GMT</pubDate>
				<author><![CDATA[ Nicorex]]></author>
			</item>
			<item>
				<title>Re:Animated SM Dread </title>
				<description><![CDATA[ You deffinetly got the motion down  pretty good. That looks WAY better then the normal static look of a dred. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/796105.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/796105.page</link>
				<pubDate><![CDATA[Thu, 25 Jun 2009 00:17:51]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
			</item>
			<item>
				<title>Re:Animated SM Dread </title>
				<description><![CDATA[ <b>Nicorex</b>, paint some of that stuff, dude.  Your <span class="glossaryitem" onmouseover='gp(119);'>SM</span> gallery has some great conversions, but the bare plastic and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> makes we weep bitter tears of sadness.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/245350/796366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245350/796366.page</link>
				<pubDate><![CDATA[Thu, 25 Jun 2009 04:00:55]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
			</item>
	</channel>
</rss>