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		<title><![CDATA[Latest posts for the thread "Teleportation"]]></title>
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				<title>Teleportation</title>
				<description><![CDATA[ Hey Folks -<br /> <br /> OK - so I know Terminators can teleport, but what about the Guard? Specifically, could artillery be teleported into a cavern if you had an advance team down there w/ a homing device?<br /> <br /> thanks!<br /> Paul<br /> <br /> In the Grim Darkness of the 21st Millenium, there is only Wal-Mart.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 07:00:36]]> GMT</pubDate>
				<author><![CDATA[ wingedskull]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Teleportation is an extremely arcane technology and probably beyond the ability of the Guard to deploy at such a prominent level.  Others may be able to give you better techno-fluff explanations.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 09:31:36]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ 1) Teleporters avaliable to the Imperium are small, to small to drive a vehicle in. (Terminators only barly fit)  It's also increadibly tough on the target being transported, particularly on the distances from orbit to ground.  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> it was said that only Terminator armor could reliably make the trip and have the target arive uninjured and sane.<br /> <br /> On the other hand, Imperial Tunnlers pop up in fluff fairly often.  They'd probibly lead the artillery convoy with a tunnler and drill their way into the cavern.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 16:59:02]]> GMT</pubDate>
				<author><![CDATA[ Mars.Techpriest]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ The Guard are more likely to do low orbit parachute drops and such, and simply don't get access to such potent technology.  They even drop in Sentinels, but tanks are likely too large.  They most likely have to come off a transport and drive where ever they need to be,]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 17:26:24]]> GMT</pubDate>
				<author><![CDATA[ Jon Garrett]]></author>
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				<title>Re:Teleportation</title>
				<description><![CDATA[ Eldar warp spidres can teleport a bit. Necrons can teleport about quite happily. Even monolits and their ships can teleport. But whereas eldar and imperial teleporters use the ward to move people, necrons use means unknown, possible through some sort of other crazy dimension that we haven't been told about.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 17:44:31]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Actually I think that the imperium uses the necron method of teleporting. Either way it is technology that is too expensive to issue to the likes of imperial guard, heck space marines usually send only their best through (terminators/Grey knights).]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 05:10:47]]> GMT</pubDate>
				<author><![CDATA[ GrrBear]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Thanks folks!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 07:39:36]]> GMT</pubDate>
				<author><![CDATA[ wingedskull]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>GrrBear wrote:</cite>Actually I think that the imperium uses the necron method of teleporting. Either way it is technology that is too expensive to issue to the likes of imperial guard, heck space marines usually send only their best through (terminators/Grey knights).</div></blockquote><br /> <br /> The Imperial forces travel through the Warp.  There's a lovely story in the Daemonhunters codex when Brother-Captain Stern being warped in to kill a corrupted plantary governor who had been dealing with daemons and describes the trip down.<br /> <br /> No one's sure how the Necrons get around, but it isn't through the warp itself.  Can't be.  They can't stand it.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 10:33:05]]> GMT</pubDate>
				<author><![CDATA[ Jon Garrett]]></author>
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				<title>Re:Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Regwon wrote:</cite>Eldar warp spidres can teleport a bit. Necrons can teleport about quite happily. Even monolits and their ships can teleport. But whereas eldar and imperial teleporters use the ward to move people, necrons use means unknown, possible through some sort of other crazy dimension that we haven't been told about.</div></blockquote><br /> <br /> Also keep in mind that the Eldar use the webway when possible. Warp spiders can teleport through the warp pretty much at will, but at risk of losing not only their life, but quite possibly their soul.<br /> <br /> I don't think many guardsmen could travel "naked" through the warp and remain mentally or spiritually intact after the teleport. Space marines, particularly 1st company, have the sort of mental conditioning and spiritual strength that regular men just do not have.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 23:37:44]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Necrons have access to a host of dimensions, not just the warp, so they can use others to shift in and out of reality.  <br /> <br /> As slaneesh actively hunts eldar in the warp, warp spiders are under constant threat while transitioning the warp.  The chance one of them gets caught by deamons while jumping is high.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 16:12:37]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ ork believe it or not have good teleporters]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 00:13:48]]> GMT</pubDate>
				<author><![CDATA[ orkylooter]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ The snotlings certainly aren't happy about that.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 00:19:13]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ What are the dangers of teleporting in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe?]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 00:57:39]]> GMT</pubDate>
				<author><![CDATA[ tigonesskay]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Death is the mildest one, from there it goes to madness, possesion, time-shifting, etc...]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 01:07:16]]> GMT</pubDate>
				<author><![CDATA[ Mars.Techpriest]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite>The snotlings certainly aren't happy about that.</div></blockquote><br /> <br /> Neither are the things they end up inside of.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 16:31:21]]> GMT</pubDate>
				<author><![CDATA[ Dreadwinter]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I heard that there is a possiblity of being turned inside out during teleporting (I remember my 7th grade science teacher saying this..).]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 07:20:59]]> GMT</pubDate>
				<author><![CDATA[ tigonesskay]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ You might be thinking of Galaxy Quest.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 07:23:55]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ The magor thing is that machine itself needed to safly telaport a human being is Huge, as in realy huge. It takes up a stupid amount of space but despite this it can only telaport small numbers of people. This means that it can only be housed in large imperial ships and maby on some space marine fortress monistaty. Only small number of people can be telaported at a time becosue of the huge power requirments for moving people from one place to another.<br /> <br /> This is one resona why imperial gard dont have the tec, its jsut to complicated and valuable to be given to them. Secodly they simply would not survive the trip, only a spacemariens highly developed body can survive the trip and not without a seut of power armore to protect him, even then there can be maby accidents.<br /> <br /> The masters of telapoter tecknology are Necrons and the Orcs. Necrons arnt realy alive so its no problem for them, and Orcs..well thier orcs. They can telapot unite after unite down to a planits serfice with no problems at all (untill a grot gets stuk in the gears and it blows up). Orcs bodys are so tuff they can survive trasport with no problems, in adition thier highly unstable technology alowes them to telapot whole vehicals as well.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 14:44:02]]> GMT</pubDate>
				<author><![CDATA[ TheAlmightyPillock]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I would seriously doubt the orks are masters of any technology.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 14:46:59]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Lukus83 wrote:</cite>I would seriously doubt the orks are masters of any technology.</div></blockquote><br /> <br /> They are of Teleportation.<br /> <br /> oddly enough.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 14:54:58]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Orks are one of the most technologically advanced races out there. Right behind necrons, possibly exceeding them in some respects.<br /> <br /> The thing is their technological capability is based off of inborn encoding, which is then expressed through dangerously unbalanced meks. This tends to put their functional technological level way below what they're capable of. There are times when ork technology is quite amazing, however (Shokk Attack Guns being a good examples. The portability and availability of their Kustom Force Fields being another good one).]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 03:36:00]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ All Imperial Navy capital ships are equipped with teleportation equipment, so in some cases it would be possible to teleport guardsmen or Imperial Navy Marines (not Space Marines, but basically guardsmen who stay on ships), although this isn't often done.  The teleporters on Imperial capital ships are often used to board enemy ships.  I'm not sure if they would be used for a planetary assault, but they're likely not robust enough for anything large scale.  They probably wouldn't send anything but a few squads, and I doubt they could transport anything as large as an artillery piece.  <br /> <br /> I'm not sure what kind of equipment or protection the people being transported would need, but I think it's safe to say that Terminator armor isn't a requirement, since most Imperial ships don't carry Space Marines, much less Terminators.<br /> <br /> I'm wondering though, why the heck would anyone want to transport an artillery piece into an enclosed cavern?  So they can blow themselves up?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 05:16:58]]> GMT</pubDate>
				<author><![CDATA[ Hordini]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Lukus83 wrote:</cite>I would seriously doubt the orks are masters of any technology.</div></blockquote><br /> <br /> What?<br /> <br /> Find me something mechanical an Ork cant loot and rebuild then come back.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 07:56:51]]> GMT</pubDate>
				<author><![CDATA[ Dreadwinter]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I would say no because the teleporters on terminators are very small and compact and are only big enough to transport single terminators. Also you wouldn't be able to teleport straight into a cavern, you'd need a teleporter beacon which sort of defeats the objective of a sneak attack because the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> wouldn't risk one of their big tanks as without a beacon the chances of going off in a different direction or scattering are very high.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 17:43:28]]> GMT</pubDate>
				<author><![CDATA[ Great Unclean One]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Well I meant no offense by saying that orks are not masters of technology (and by master I assumed that meant understanding the tech as well as being able to use it). Yes orks have some very cool stuff, but do they understand how it works? No, it comes from natural instinct which is not quite the same thing. <br /> <br /> In my mind the great masters of tech are necrons and tau. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 00:45:46]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ i believe master of technology is the wrong word, as they found tellyporta's by accident but they can move huge stuff through them-read the fluff on armageddon and the use of ork roks<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 00:54:13]]> GMT</pubDate>
				<author><![CDATA[ dirkthe1]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Orks are more like scavengers, ripping off whatever tech they find.<br /> <br /> Tau (and Necros too) invented thier on junk.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 00:58:46]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Emperors Faithful wrote:</cite>Orks are more like scavengers, ripping off whatever tech they find.<br /> <br /> Tau (and Necros too) invented thier on junk.</div></blockquote>Um. No? Orks build their own things, they just supplement it with stuff they take from other races should it be convenient to do so. Their technological capabilities come from the Brainboys and from the obsessive and dangerously inquisitive nature of the meks.<br /> <br /> <br /> The Tau Empire actually has the worst technology in the game from a standpoint of maximum advancement (ignoring Tyranids and minor races). Their technological capability just looks good because they apply their most advanced technology in a far more widespread fashion than anyone else (except perhaps the Necrons).]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 01:40:26]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Orks have RIPPED OFF tech. Brainboys have figured out how to manipulate higher tech. Not make it on thier own.<br /> <br /> What do you mean Tau have the worst tech?<br /> What makes thier tech bad?<br /> <br /> Mabye there rail guns are all eco friendly and use up minimal energy. For orks, more is more, and less can go bugger off. They are extravagant, singleminded and put <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> POWER before something like energy efficiency or how long it can last.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 02:10:10]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Emperors Faithful wrote:</cite>Orks have RIPPED OFF tech. Brainboys have figured out how to manipulate higher tech. Not make it on thier own.</div></blockquote>The Brainboys certainly were capable of making their own technology. They created the orks with it.<br /> <br /> Meks have an inborn knowledge of mechanical principles, and they're naturally inclined to learn how to put those principles into play very quickly. They're certainly capable of making their own technology as well, unless you discount it on the principle that they didn't discover the basic technological principles themselves, in which case anyone who's read a book on their subject would have "ripped off" their invention.<br /> <br /> <blockquote class="uncited"><div>What do you mean Tau have the worst tech?<br /> What makes thier tech bad?</div></blockquote>The best technology they have available to them is simply less advanced than what other races have. They have nothing that compares to a Shokk Attack Gun or a Warlord Titan or Wraithbone Armor in terms of technological advancement. What they do have is a very good distribution of their technology, which ensures that what advancements they do have are present on the battlefield in large quantities (unlike the rare things other races tend to keep locked up).<br /> <br /> <blockquote class="uncited"><div>Mabye there rail guns are all eco friendly and use up minimal energy. For orks, more is more, and less can go bugger off. They are extravagant, singleminded and put <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> POWER before something like energy efficiency or how long it can last.</div></blockquote>The tau aren't actually the Japanese. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Energy efficiency doesn't matter if you produce enough energy anyways. Durability is often less important than ease of building and repairing.<br /> <br /> Besides, I'm not saying that ork technology is more efficient than tau technology, I'm saying it operates under more advanced principles.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 03:28:31]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite><br /> The tau aren't actually the Japanese. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> </div></blockquote><br /> <br /> Close enough. One could certainly be forgiven for thinking so. God help any space whales in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. (Do Hive fleets count?)<br /> <br /> Anyway, orks to not truly UNDERSTAND how stuff works, they know it DOES work and how to make it work, but not HOW it works.<br /> The Tau understand their tech.<br /> <br /> Imperium is a lot like orks now actually, rellying heavily on <span class="glossaryitem" onmouseover='gp(179);'>STCs</span> (manuals) for anything.<br /> <br /> Please point out the most advanced orky stuff, and I will try to list stuff that beats it.<br /> <br /> Zzapp Gun:<br /> -Termie Teleporters<br /> -Warp Spiders<br /> ...Actually, they are pretty much the only stuff that teleports.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 07:17:13]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Emperors Faithful wrote:</cite>Close enough. One could certainly be forgiven for thinking so. God help any space whales in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. (Do Hive fleets count?)</div></blockquote>Void Whales do.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Anyway, orks to not truly UNDERSTAND how stuff works, they know it DOES work and how to make it work, but not HOW it works.<br /> The Tau understand their tech.</div></blockquote>That's half true. Meks understand quite a bit of engineering and physics, but they generally understand these things on a basic, subconscious level. They don't study them abstractly, so they only understand the concepts in relation to their technological use, and they're probably not able to communicate anything about them beyond "ded shooty" unless they're talking to another mek.<br /> <br /> <blockquote class="uncited"><div>Imperium is a lot like orks now actually, rellying heavily on <span class="glossaryitem" onmouseover='gp(179);'>STCs</span> (manuals) for anything.</div></blockquote>Orks never rely on templates, though. They rely on templates less than anyone else. Different mek inventions use the same principles, but most have a huge amount of variation between them.<br /> <br /> <blockquote class="uncited"><div>Please point out the most advanced orky stuff, and I will try to list stuff that beats it.<br /> <br /> Zzapp Gun:<br /> -Termie Teleporters<br /> -Warp Spiders<br /> ...Actually, they are pretty much the only stuff that teleports.</div></blockquote>You're actually thinking of a Shokk Attack Gun, Zzap Guns shoot lightning (also fairly advanced, but not quite as useful, unfortunately).<br /> <br /> Terminator teleporters aren't more advanced than the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, they're stationed aboard huge ships. Warp Spider jump packs are advanced, but they're used in such a different manner it's hard to compare. For one thing, though, they teleport in short bursts instead of huge snotling waves, and they have a much more limited range.<br /> <br /> The fluff teleporters used by orks (such as the ones on Armageddon) are even better. They transported a huge number of orks, a feat that the Imperium would have a great deal of trouble trying to match. (Eldar webways are great in that regard, of course, but that's using the webway network.)<br /> <br /> Also, Kustom Force Fields can protect a huge area while still being carried by one ork. I don't know of anything that can compare to that; the dire avenger shimmer-shield is similar, but only covers one unit. I think Azrael has something similar as well, but I'm also pretty sure that's a one-of-a-kind artifact.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 07:55:39]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Lukus83 wrote:</cite>I would seriously doubt the orks are masters of any technology.</div></blockquote> Ghazkull made a deal with a warlord who had a bunch of meks. He traded an alliance for the information on how to make teleporta's. Also the shokk attack gun.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Orkesaurus, thing is meks have absolutely NO knowledge. They only have skill, big difference <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 08:00:23]]> GMT</pubDate>
				<author><![CDATA[ orkishlyorkish]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ It says plainly in the ork codex that they have an inherent knowledge of technological principles. If you don't like the wording take it up with Games Workshop. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 08:07:13]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite>It says plainly in the ork codex that they have an inherent knowledge of technological principles. If you don't like the wording take it up with Games Workshop. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has bad gramar <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> If you are born with something it is a skill, if you learn something it is knowledge. Meks never study anything they are just born with the skill.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 08:16:00]]> GMT</pubDate>
				<author><![CDATA[ orkishlyorkish]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Well they do kind of experiment.<br /> <br /> Anyway, I believe we can all agree that Ork tech is the least RELIABLE.<br /> <br /> While the Shock Attack Gun does teleport snotlings, half of them get sucked into the warp or driven insane. A very bad ratio compared to the ability of Spaz Marinz and Eldar. Also, Spaz marinz teleport HUGE differences.<br /> <br /> Ork tech gets more gretchin and boys killed than the enemy. That much is certain.<br /> <br /> ...Orkesaurus, are you gonna cuase some trouble? (roll up sleeves)]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 09:04:56]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>orkishlyorkish wrote:</cite><blockquote><div><cite>Orkeosaurus wrote:</cite>It says plainly in the ork codex that they have an inherent knowledge of technological principles. If you don't like the wording take it up with Games Workshop. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has bad gramar <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> If you are born with something it is a skill, if you learn something it is knowledge. Meks never study anything they are just born with the skill.</div></blockquote>So you can't learn a skill?  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote><div><cite>Emperors Faithful wrote:</cite>Well they do kind of experiment. <br /> <br /> Anyway, I believe we can all agree that Ork tech is the least RELIABLE. <br /> <br /> While the Shock Attack Gun does teleport snotlings, half of them get sucked into the warp or driven insane. A very bad ratio compared to the ability of Spaz Marinz and Eldar. Also, Spaz marinz teleport HUGE differences. <br /> <br /> Ork tech gets more gretchin and boys killed than the enemy. That much is certain. <br /> <br /> ...Orkesaurus, are you gonna cuase some trouble? (roll up sleeves)</div></blockquote>Oim alwuz reddy fer a scrap!  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"><br /> <br /> I'll agree on them being the least reliable. Although, snotlings are <i>all</i> driven insane with the trip, that's half the point!]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 19:53:36]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ They are only insane if they COMPREHEND that, in the short time warp travelling, they got molested by a pack of deamons.<br /> <br /> What do you class as ADVANCED?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 13:23:35]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Advanced? Using higher level technological concepts, or using those concepts in a better way.<br /> <br /> Force fields and teleporters are some of the more advanced technology in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Presumably, because they're not related to anything that actually exists right now.<br /> <br /> (Why doesn't my spell check understand the word "teleport"?)]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 15:55:35]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Eh, it's not a proplem for me, i don't use thspellchek! (evil grin)<br /> <br /> Anyway, I really do think that the Brainboyz, if they existed, were not orks. (Heard they may have been old ones). And orks only really don't MAKE, or COME UP with, new tech. They scavenge it. Like, um, that warboss who found a derelict Necron Tomb world and teched out his fleet with the pylons and guass stuff.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 23:18:17]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Brainboys were apparently the same thing as Snotlings, only geniuses.<br /> <br /> They may be related to the 'krork' created by the Old Ones.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 23:54:37]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Emperors Faithful wrote:</cite> I really do think that the Brainboyz, if they existed, were not orks. (Heard they may have been old ones)<br /> </div></blockquote><br /> <br /> In the realy old fluff the Brainboyz were the intelagent master race of the greenskins, but the mushrooms that grew on thier home planet died out and they then became the snotlings.<br /> <br /> Acording to the new fluff however (takeing this from the Necron rule book) all the greenskins (Orks, gretchin, snotlings ans well as squigs) were created by the Krork, a race created (not long after the Eldar) in the Old ones war with the C'tan. The Krork, for whatever reson, were ding out and they wanted their creations to continue on living without them. to make sure that they would survive they introduced the racial memory with all thier technology. Unforchanutly most orcs can barly comprihend this so the Mech gene was introduced who would be inteligent anuff to use some of the Krork's tech.<br /> <br /> Weve strayed a fair bit, isnt this ment to be a telaportation thred? I first mentiond Orks jsut to say that they were realy good at telaportation and when I come back all youve done is argued about the merits of orcs and wether its knwolege or skill <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. Go back to talking about Telaportation again.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 16:58:32]]> GMT</pubDate>
				<author><![CDATA[ TheAlmightyPillock]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I would say ork teleporting is the least reliable of all the races (surprised Tau don't have it), and is therefoe the least advanced.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 01:28:50]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I don't see the Imperium successfully teleporting power armoured Spess Mehrens en-masse. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 01:41:06]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ The way I think of it is kind of like the various technologies for transporter-style technology used in Doctor Who. <br /> <br /> There's teleportation, transmaterialization (trans-mat), and transduction. <br /> <br /> Teleportation is what it sounds like: The part of reality to be transported is dematerialized in one location, transmitted as information to a destination where it materializes. This is dangerous as data can be corrupted, leading to incomplete transmission, loss of packets, jamming, and cross-materialization with other bits of reality on arrival, like solid rock, if there isn't a proper receiver on the other end. Plus, the whole dematerialization, pure information, rematerialization requires transmission through the Warp and is essentially daemonology. <br /> <br /> Human, Ork, and Eldar use teleportation technology because they have relatively strong Warp-presences, and that means less of the being needs to be dematerialized, and in the case of Orks a strong link binding them to the material extensions of their gesalt which allows them to execute mass teleportation. By comparison, the Eldar have it the worst, since She Who Thirsts actively draws upon Eldar souls. The relatively weak psychic presences of Human souls thus make teleportation both difficult, and relatively safe.  <br /> <br /> Transmaterialization doesn't bugger around with the interface between the material world and the Realm of Chaos, as the matter that it being transported is simply altered to a transmittable format and shot in the right direction. However, transmat beams can be intercepted by all sorts of things, depending on the composition, frequency, and power of the transmat beam. Incepting a transmat beam is very dangerous, because interacting with the beam will affect the reconstitution of matter at the other end. Still, once you've gotten the hang of all the relative dimensions in time and space, transmat technology is like a cart and buggy: crude. <br /> <br /> Transduction technology is the cat's meow. It's what the Time Lord use to shunt time capsules around their docking bays, for example. The basic idea is that, essentially, space and time can be folded and unfolded like transdimensional origami to resituate the co-relative space-time co-ordinates of any particular quanta of space-time in relation to another quanta. It's also used to protect Gallifrey from intrusion, by putting an effectively infinite amount of space between Gallifrey and its dependent reality, and occasionally in tailoring, interior decorating, and data storage. As a consequence of such nigh-absolute power, the Gallifreyans are surprisingly primitive when it comes to fashion, computing, and other accoutrements of what one typically considers high-tech civilization. <br /> <br /> The Necrons use transduction technology, although clearly their mastery of this technology is nowhere near that of the Time Lords. No doubt this is due to lacking the Gallifreyan sensitivity to movement in time, and their own somewhat stagnated infrastructure (they lack a super-massive black hole like the Eye of Harmony, perhaps due to underdeveloped stellar manipulator technology). Still, they can use it to appear to move capsules faster than light by moving through less curved dimensions of space-time than the four branes upon which most humanity understands itself to exist, and they can use it to recover damaged Necrons, or simply move them around. As yet, however, they cannot use it to move pieces of Necron techology with organic computing component, or any that use zero-point power plants, due to the unpredictability of these item's link to the non-material of the Warp. <br /> <br /> Bending space and time is fairly predictable, economically speaking, given the lawful nature of the Material Universe. But material objects with a strong Warp-presence, even a negative presence, will deform less and less predictably. While zero-point power plants depend on drawing limitless power from the material vacuum of the Warp, they depend upon extremely precise geometries to ensure that warp-energy materializes as a particular 'material' energy (weak force, strong force, <span class="glossaryitem" onmouseover='gp(765);'>EM</span>, etc) rather than crystallizing as hydrogen or worse. The Cadian Pylons are one application of this warp-dampening technology, enforces structure on the nothingness of the Warp that bleeds into our Galaxy from the Eye of Terror.     ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 02:41:32]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Cheese Elemental wrote:</cite>I don't see the Imperium successfully teleporting power armoured Spess Mehrens en-masse. </div></blockquote><br /> <br /> 100 grey knights teleported directly in front of Angron in the 1st War for Armageddon.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 03:19:24]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Grey Knights are psykers. They have relative control over where they go in the Warp, and thus can withstand Warp travel without Terminator armour.<br /> <br /> Besides, just look how bad Imperial teleportation can be. The Imperial Fists First Company got fethed up when a few cultists performed some kind of ritual that teleported them into solid rock.<br /> <br /> There isn't even any indication that Ork teleportation utilises Warp travel. It could use a different dimension to travel, like Necrons do.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 05:35:23]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ ...The Shokk attack gun shoots snotlings through the warp don't it?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And now that you mention it, only the warp spiders DEFINITELY go through the warp, Imperium might use different technology too.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 05:37:39]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<description><![CDATA[ No, the Imperium use the Warp. Dawn of War II has cutscenes of ships flying into the Warp, there are mentions of traveling in the Empyrean (the Warp), and countless other sources say so.<br /> <br /> Oh, and Navigators have 'Warp-sight', which lets them guide ships through the Warp.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 07:36:58]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ No, I meant the teleportation of Terminators in Particular.<br /> How do orks travel if not through the warp?]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 12:56:30]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I'm pretty sure everyone but the Necrons go through the warp, for teleportation and for space travel (although the tau skip across the surface instead of plunging in).]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 20:51:19]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Okay, but then why did you say ork tech is different?<br /> (And you haven't answered the Termie-Teleport question.)]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 23:45:11]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite>I'm pretty sure everyone but the Necrons go through the warp, for teleportation and for space travel (although the tau skip across the surface instead of plunging in).</div></blockquote><br /> No, the Warp is anathema to the Necrons. They can't stand it, which is why they want to seal it off.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 00:31:34]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Wha?<br /> <br /> <blockquote><div><cite>Orkeosaurus wrote:</cite>I'm pretty sure everyone but the Necrons go through the warp</div></blockquote><br /> <blockquote class="uncited"><div>everyone but the Necrons</div></blockquote><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> With regards to Emperor's, I just said ork tech was better; as in, it's more compact, requires less maintenance, teleports more, would be more reliable if it wasn't actually built and maintained by lazy grots and psychotic meks who still have it operating surprisingly well considering. Also, the orks can manufacture it much easier, as teleportation technology is really high-level mechanicus stuff for the Imperium.<br /> <br /> I don't know what your question about termies was; could you repeat it? Was it the gray knights you were talking about?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 04:32:34]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Do termies (grey knights) teleport through the warp?<br /> (You answered how people space travel)<br /> <br /> You just said ork tech requires less maintenence, yet you then said that it sucks becuase it is maintained by lazy grots? How does it teleport way more? (remebemer, Piscina V didn't teleport them ALL <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ONCE), also, I would say that this kind of ork tech is not found in every meks backyard, it is a rarity to be sure.<br /> <br /> Only aspects that it beats the Imperium is in two things.<br /> 1) It seems to be made out of stuff the mek found lying around (could be a bad thing)<br /> <br /> 2) Slighty more sturdy, yet always liable to collaspe.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 06:14:53]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Teleports way more? On Armageddon they teleported massive amounts of troops around the planet. You could teleport a full squad of orks with Nazdreg in the old codex. Whole warbands frequently teleport themselves aboard space hulks (and create force fields to stop them from being thrown into the warp).<br /> <br /> Less maintenance and lazy grots kind of go hand in hand; ork teleporters work okay despite not being very wel maintained, while Imperial teleporters require highly trained techpriests to maintain and operate them.<br /> <br /> While not every mek has a teleporter in his backyard, they're still more common among the orks than among the Imperium. The Imperium only hauls them around on ancient battle barges or battle ships the size of cities. The only things they can usually afford to teleport (and equip for teleportation) are elite things like terminators or gray knights, or things that absolutely need to reach the planet's surface. Even the elite of the elite space marines usually drop pod down.<br /> <br /> Also, yes, Gray Knights travel through the warp. (Actually, I believe Gray Knight marines teleport as well as the terminators). <br /> <br /> While I'm at it, I should probably mention that mastery of force field and teleportation technology was emphasised a lot more in the older fluff than it is now. The current ork codex doesn't seem to make much of a distinction regarding ork expertise with those specific areas.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 07:07:06]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ It still seems that Imperium has more teleportas than orks. Most meks will not have tellyportas. Only the biggest, baddest lot of them (Nazdreg ect.). Also how is thier Teleportation device more "better-er" than other races?<br /> <br /> (I'm surprised that the tech-advanced tau don't teleport.)]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 10:10:27]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ I was under the impression that for the mass teleports performed by the Orks they required only the telporter itself but a reciever, located in a Rok that got dropped to the planet.  Only then could they actually teleport large numbers of troops in one go.  Otherwise they're no better and likely worse than the Imperial versions.<br /> <br /> And yeah, the Imperials teleport through the Warp the same as everyone else.  There's a story in the back of the Daemonhunters book that describes in detail when Brother-Captain Stern and his Terminators teleport in, and mentions the warp things at the edge of his perception...and that they're going through the warp, I seem to recall.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 11:03:43]]> GMT</pubDate>
				<author><![CDATA[ Jon Garrett]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ But why is Orkeosuarus saying that Ork teleporting is better than others?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 11:06:30]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Orkimedes was a brilliant ork responsible for inventing the Tellyporta. They can be used to teleport troops, gargants, etc. I'm sure they aren't anywhere near as safe as Imperium teleporters, but orks make them work.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 12:40:45]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ They're safer than Imperium teleporters because the Techpriests are being idiots, splashing 'sacred oils' and sanctifying them with holy water, which screws up any bit of technology. I remember this one time with a toaster and...<br /> <br /> No. The memories are too horrible.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 13:00:58]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ heh, the toast had bits of snotling and termie armour innit!]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 13:10:52]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Emperors Faithful wrote:</cite>It still seems that Imperium has more teleportas than orks. Most meks will not have tellyportas. Only the biggest, baddest lot of them (Nazdreg ect.). Also how is their Teleportation device more "better-er" than other races?</div></blockquote>The Imperium doesn't have more teleporters than the orks; while not ever mek has one, they're not uncommon among the big meks, and there's a lot more big meks in the ork race than there are Imperial battleships and other craft that carry teleporters in the Imperium.<br /> <br /> In terms of better, their teleporters teleport more with less effort put into them. For the Imperium to make a teleporter capable of teleporting the amount the orks can, it would take much more time and effort. Conversely, if the orks and the Imperium put the same amount of time and effort into a teleporter, the orks would have one with more capacity. That's not necessarily terrible for the Imperium, since what they build will likely be used for centuries, while what the orks build will probably get blown up by someone within a few weeks of it getting in line. Much like the superiority in their titan-building ability, they need to be superior just to stay in place.<br /> <br /> <blockquote class="uncited"><div>(I'm surprised that the tech-advanced tau don't teleport.)</div></blockquote>The Tau aren't that advanced, they just distribute their advanced technology (such as grav tanks) throughout their empire, and continue to make improvements and further research into it.<br /> <br /> Whereas the AdMech would just say "It's secret! Go built a regular tank!".<br /> <br /> <blockquote><div><cite>Jon Garrett wrote:</cite>I was under the impression that for the mass teleports performed by the Orks they required only the telporter itself but a receiver, located in a Rok that got dropped to the planet. Only then could they actually teleport large numbers of troops in one go. Otherwise they're no better and likely worse than the Imperial versions.</div></blockquote>I think everyone with teleportation technology benefits from dedicated receivers, but I know orks teleport masses of troops onto space hulks.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 17:29:16]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite><blockquote><div><cite>Emperors Faithful wrote:</cite>It still seems that Imperium has more teleportas than orks. Most meks will not have tellyportas. Only the biggest, baddest lot of them (Nazdreg ect.). Also how is their Teleportation device more "better-er" than other races?</div></blockquote>The Imperium doesn't have more teleporters than the orks; while not ever mek has one, they're not uncommon among the big meks, and there's a lot more big meks in the ork race than there are Imperial battleships and other craft that carry teleporters in the Imperium.<br /> <br /> In terms of better, their teleporters teleport more with less effort put into them. For the Imperium to make a teleporter capable of teleporting the amount the orks can, it would take much more time and effort. Conversely, if the orks and the Imperium put the same amount of time and effort into a teleporter, the orks would have one with more capacity. That's not necessarily terrible for the Imperium, since what they build will likely be used for centuries, while what the orks build will probably get blown up by someone within a few weeks of it getting in line. Much like the superiority in their titan-building ability, they need to be superior just to stay in place.</div></blockquote><br /> <br /> How do you know there are more big meks than spacecraft and termie-teleportas? Also, both require the same amount of effort (orks a little less becuase it is ramshackle), orks just take less time becuase it is thrown together by thousands of gretchin and doesn't look like anything special. How is ork tech MORE advanced?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 22:55:44]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ Another important factor in Ork weaponry and technology is, of course, it might well not actually work despite the fact it does the job.  It's been pretty much stated that Ork tech often works more because the Orks believe it will, altering reality so it does, rather than through any sound or sane scientific princibles.  It's entirely possible Ork teleporters only work because the boyz getting teleported think it will...]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 11:12:38]]> GMT</pubDate>
				<author><![CDATA[ Jon Garrett]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ No, most Orks greatly dislike travelling through the Warp. They aren't scared (because they'z Orkz and ain't afraid of anyfink), but they find Daemons to be disturbing and unnatural. <br /> <br /> But as long as they believe that the teleporters work, they will. Just like Red Paint Jobs and noisy weapons.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 12:37:21]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ ...yeah, as long as they believe that in it and click thier steel-shod boots three times, they go straight back home...]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 12:43:56]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Teleportation</title>
				<description><![CDATA[ <blockquote><div><cite>Cheese Elemental wrote:</cite>Grey Knights are psykers. They have relative control over where they go in the Warp, and thus can withstand Warp travel without Terminator armour.</div></blockquote><br /> <br /> <br /> You don't need to have Terminator armor or be a psyker to be able to teleport (relatively) safely.  Imperial cruisers and battleships can teleport boarding parties aboard enemy ships pretty often.  It's a pretty standard tactic, and none of the Imperial Navy crews are regularly equipped with power armor, much less Terminator armor.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 15:59:43]]> GMT</pubDate>
				<author><![CDATA[ Hordini]]></author>
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