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		<title><![CDATA[Latest posts for the thread "1500 Hybrid Guard"]]></title>
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				<title>1500 Hybrid Guard</title>
				<description><![CDATA[ Anyone got any thoughts? The Infantry platoon is designed to garrison my own objectives. The Veterans scoot forward supported by the Vendetta and Russes. <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is primarily on the melta veterans and Vendetta, with support from the vanilla Russ. <span class="glossaryitem" onmouseover='gp(6);'>AP</span> comes from the tanks with supporting fire from the Infantry platoon. The Penal Legion boys are designed to be strung along the flank closest to the board edge to provide a speedbump to flanking forces.<br /> <br /> Is it worth keeping the mortar squad, or should I replace it with a Chimera for my <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Company Command Squad (7#, 195 Pts)<br />       Medi-pack; Vox Caster; <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Team; Master of Ordnance; Chimera<br />       1 Company Commander @ [0] Pts<br />       1 Master of Ordnance @ [0] Pts<br />       1 Chimera @ [65] Pts<br />          Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser; Pintle Heavy Stubber<br /> <br /> Troops: Infantry Platoon (28#, 275 Pts)<br /> <br />       Platoon Command Squad @ [75] Pts<br />          Medi-pack; Vox Caster; Grenade Launcher (x2)<br />          1 Platoon Commander @ [0] Pts<br /> <br />       Infantry Squad @ [70] Pts<br />          Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Vox Caster; Sniper Rifle; <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Team<br />       Infantry Squad @ [70] Pts<br />          Frag Grenades; Close Combat Weapon (x6); Flak Armour; Lasgun (x7); Vox Caster; Sniper Rifle; <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Team<br /> <br />       1 Mortar Squad @ [60] Pts<br /> <br /> Troops: Veteran Squad (11#, 210 Pts)<br />    9 Veteran Squad @ 210 Pts<br />       Carapace Armour; Vox Caster; Flamer (x2); Heavy Flamer; Chimera; Grenadiers<br />       1 Veteran Sergeant @ [10] Pts<br />          Carapace Armour; Power Weapon<br />       1 Chimera @ [65] Pts<br />          Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Pintle Heavy Stubber<br /> <br /> Troops: Veteran Squad (11#, 200 Pts)<br />    9 Veteran Squad @ 200 Pts<br />       Carapace Armour; Lasgun (x7); Vox Caster; Meltagun (x2); Chimera; Grenadiers<br />       1 Veteran Sergeant @ [10] Pts<br />          Carapace Armour; Power Weapon<br />       1 Chimera @ [65] Pts<br />          Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Pintle Heavy Stubber<br /> <br /> Troops: Penal Legion Squad (10#, 80 Pts)<br />    9 Penal Legion Squad @ 80 Pts<br />       Close Combat Weapon; Flak Armour; Lasgun (x9); Scouts; Stubborn; Desperadoes<br />       1 Penal Custodian @ [0] Pts<br />          <br /> Fast Attack: Vendetta Gunship Squadron (1#, 130 Pts)<br />       1 Vendetta @ [130] Pts<br />          Extra Armor; Searchlight; Twin-linked Lascannon (x3)<br /> <br /> : Leman Russ Battle Tank (1#, 180 Pts)<br />       Battle Cannon; Heavy Bolter; Searchlight; Smoke Launchers; Heavy Bolter Sponsons (x2); Pintle Heavy Stubber<br /> <br /> : Leman Russ Executioner (1#, 230 Pts)<br />       Executioner Plasma Cannon; Heavy Bolter; Searchlight; Smoke Launchers; Plasma Cannon Sponsons (x2)<br /> <br /> Total Roster Cost: 1500]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 15:37:41]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>1500 Hybrid Guard</title>
				<description><![CDATA[ -All Chimeras should be <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/HHF<br /> -Drop the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons from the <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> and upgrade it to a Demolisher<br /> -Drop the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span><br /> -Give both the Vet squads meltas.<br /> -Drop the <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> on the Vet Sergeants<br /> <br /> DON'T PUT IN EVERY UNIT'S BASIC GEAR!!!!!]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 17:46:37]]> GMT</pubDate>
				<author><![CDATA[ colonel584]]></author>
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				<title>Re:1500 Hybrid Guard</title>
				<description><![CDATA[ I say to keep the power weapons your list is dong little on Infantry assualts, I believe the power weapons will greatly replace the missing infantry men.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 18:39:03]]> GMT</pubDate>
				<author><![CDATA[ Skragfist]]></author>
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				<title>Re:1500 Hybrid Guard</title>
				<description><![CDATA[ <b>Medi-packs</b>- I would only put these on high-value squads, namely the Company Commanand Squad at the most. Your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> is only going to be throwing out 1 order a turn and has 2 special weapons at BS3 on foot- <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> isn't worth doubling the base cost of the squad. <br /> <br /> <b>Special weapons</b>- Try to have the special weapons reflect the squad's own abilties and uses. Flamers don't care about Ballistic skill and if you are able to get close they are more cost-effective. A popular loadlout is to have a Platoon Command squad that has 4 flamers (or 3 if you want to keep the vox).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 19:19:44]]> GMT</pubDate>
				<author><![CDATA[ Jerjare]]></author>
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				<title>1500 Hybrid Guard</title>
				<description><![CDATA[ <blockquote><div><cite>colonel584 wrote:</cite>-All Chimeras should be <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/HHF<br /> -Drop the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons from the <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> and upgrade it to a Demolisher<br /> -Drop the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span><br /> -Give both the Vet squads meltas.<br /> -Drop the <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> on the Vet Sergeants<br /> <br /> DON'T PUT IN EVERY UNIT'S BASIC GEAR!!!!!</div></blockquote><br /> <br /> Hmm... no reasons for anthing... /ignore<br /> <br /> <blockquote><div><cite>petty3 wrote:</cite>I say to keep the power weapons your list is dong little on Infantry assualts, I believe the power weapons will greatly replace the missing infantry men.</div></blockquote><br /> <br /> Due to work constraints I've only played a couple of games with the new Guard, but I am inclined to agree. My vets do seem to end up in the thick of it an awful lot.<br /> <br /> <blockquote><div><cite>Jerjare wrote:</cite><b>Medi-packs</b>- I would only put these on high-value squads, namely the Company Commanand Squad at the most. Your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> is only going to be throwing out 1 order a turn and has 2 special weapons at BS3 on foot- <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> isn't worth doubling the base cost of the squad. <br /> <br /> <b>Special weapons</b>- Try to have the special weapons reflect the squad's own abilties and uses. Flamers don't care about Ballistic skill and if you are able to get close they are more cost-effective. A popular loadlout is to have a Platoon Command squad that has 4 flamers (or 3 if you want to keep the vox).<br /> </div></blockquote><br /> <br /> Retasking the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> will require further modelling work, however you make a persuasive argument. These guys were originally designed to hide behind the infantry squads providing some light covering fire and orders. Actually, thinking about it these guys were designed under the old codex when I could trick out the lieutenant with a storm bolter giving a reasonable amount of firepower. Now this is no longer possible I might in fact re-task with flamers. Provides the gun line with better close in protection. I could probably also add a power weapon for the Lieutenant (with saved points from the medi-pack).]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 22:31:34]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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			<item>
				<title>1500 Hybrid Guard</title>
				<description><![CDATA[ Well Im not a fan of Hybrid, I find <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is much better either going all mech or all foot. <br /> <br /> That said there are some lessons I have learned from many test games and tournament games with the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex. <br /> <br /> 1. <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with 4xFlamer or 1xHF, 3xFlamer is really the only way to run them. This takes advantage of the only good thing the <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> has, the ability to take 4 special weapons. <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> orders are not that good, but droping 40 wounds on that ork boyz mob that just assaulted your chimera is beautiful!!!<br /> <br /> 2. Medi Paks are only usefull on a Support <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. So if you go foot, a Standard and a Medic are solid. If you go mech, the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is a cheap disposable anti tank weapon, not a support unit. <br /> <br /> 3. Vendettas work better in twos or threes. Single Vendettas just seem to get hammered early. If you are only going to get one <span class="glossaryitem" onmouseover='gp(35);'>FA</span>, then go with a more easy to hide Devil Dog. <br /> <br /> 4. <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> without mortar is 30 wasted points. (and most stores/clubs in my area are not allowing the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span>+Mortar trick)<br /> <br /> Quick summary = either go mech all the way, or go guyspam. Half measures never get the job done, especially at such a low point level. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 22:55:46]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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