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				<title>Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ Ok this is what i tested this weekend and it smashed 3 armies with no problem.Please if you see a problem offer a solution b/c this will be my first tourney.Last list i posted said army didn't have enough ummmpf well heres the ummpf.....i think <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Ok less talking more getting on with it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>,<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,Eavy Armor<br /> Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>,<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,Eavy Armor<br /> <br /> Troops:<br /> 30 Slugga Boyz w/BigMek attached<br /> 30 Slugga Boyz w/BigMek attached<br /> 30 Shoota Boyz w/Nob,<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Elites:<br /> 15 Lootas<br /> 15 Kommandos w/Snikrot<br /> <br /> Fast:<br /> 5 DeffKoptas w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits<br /> 20 Storm Boyz w/Nob,<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> <br /> Heavy:<br /> 3 Killa Kans w/Kustom Mega Blasta<br /> 3 Killa Kans w/Kustom mega Blasta<br /> 3 Killa Kans w/Kustom Mega Blasta<br /> 1 DEff Dread w/Scorcha,Additional <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (count as troops)<br /> 1 Deff Dread w/Scorcha,Additional <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (count as troops)<br /> <br /> <br /> Total 2500 pts on the nose.<br /> <br /> <br /> Please feedback as the tourny is coming and i look forward to your suggestions and critisism.<br /> <br /> I very well may take the Lootas out b/c this army takes up a lot of space on te battlefeild and they dont get very much to cover but you cannot argue with their vehicle and troop shredding capabilities.If i drop them will maybe stick a set of Mega nobs in a truuk to zoom outta the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> first turn and get stuck in early.Havent decided. So let me know Thanks a gain guys for your time.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 07:54:51]]> GMT</pubDate>
				<author><![CDATA[ BigMekSprokitz]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ The 2 mobs of slugga boyz should still have bosspoles even with the big mek, you can get them from the big meks, or if you want to monkey around with points, you can get nobs for slightly more punch in melee and give them the poles.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:07:10]]> GMT</pubDate>
				<author><![CDATA[ iamthecougar]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ <blockquote><div><cite>iamthecougar wrote:</cite>The 2 mobs of slugga boyz should still have bosspoles even with the big mek, you can get them from the big meks, or if you want to monkey around with points, you can get nobs for slightly more punch in melee and give them the poles.</div></blockquote><br /> <br /> If you take one less Loota you'll have the points you need for <span class="glossaryitem" onmouseover='gp(260);'>BP</span> x 3. This looks like an awesome Dred stomp list and I'm stealing it.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:12:42]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ Thanks for the input guys.Glad you like the list. Will do the 1 less loota and get the bosspoles for when the boyz get thin so they dont get run off the objective late game due to casualties.Again thanks for input.<br /> <br /> Like i said in my original post i used this same list a few times now and have uterly Stomped(pun intended) my opposition. The lootas are an if for me cause most of my force is hard hitting melee with the lootas in there b/c no one can argue with their infantry and light vehicle shredding capabilities. Plus they hardly get harrassed b/c people are so worried about the mass of walkers and infantry that is going to slam into them on turn 2 most likely and are frantically trying to lessen the blow but cant very effectively b/c of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> all they can really do is hunker down and brace for F&*$ing glorious impact that they forget about the 20-35 shots on avereage from these guys.But i have toyed with the idea of a truck of mega nobs to add more stompy to this already stompyfied army and ill be able to get them stuck in ealry due to open top turbo boost outta <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.I think it will be a true nightmare.Let me know what you guys think/Thanks and ill cya on the table top..<br /> <br /> <br /> Oh yeah if ya steal my list at least give me kudos and to the people you stomp with it good luck have fun and man aren't orks grand!!! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 23:06:19]]> GMT</pubDate>
				<author><![CDATA[ BigMekSprokitz]]></author>
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				<title>Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ flamers and melta spam is really gonna hurt you. you got no where to hide for that. Your also missing effective anti tank.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 16:19:20]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ You do realize that they are only gonna get one melta shot on me unless its multi melta and there wont be a lot of those in one given army. I will also get a 4+ cover save if they penetrate my armor. I played a Gaurd melta army last weekend and they had a few multi meltas which scared me a little but they got only one of my kans befor i got to them.Also when i got to them they werent happy<br /> <br /> <br /> As far as anti tank i have a lot of <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> that hit quite hard.Not to mention most armies that have a lot of tanks are skimmers or transports which means they have 11 or 12 front armor.Lootas and Kustom Mega Blastas have <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 7 and 8 so i am not to worried about the light tanks.Anything big they wont be moving and i can get a squad of cans,a NOB or better yet a DeffDread close to it it will die. Not to mention a tank is going to die on the first turn to my Deffkoptas no questions asked. I really think you should look at the whole list or study a little more on orks befor you post i have no anti tank and that an army with meltas is going to route me.I have played it and it doesn't.Who would show up to an ARD Boyz tourney having not played thier list against other competative lists of other armies.<br /> <br /> Thanks for the advice i value your opinion i just think it is wrong and unless you can change my mind with hard facts i think you should stick to posting abot Space Marines.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 17:08:19]]> GMT</pubDate>
				<author><![CDATA[ BigMekSprokitz]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ <blockquote><div><cite>BigMekSprokitz wrote:</cite>You do realize that they are only gonna get one melta shot on me unless its multi melta and there wont be a lot of those in one given army. I will also get a 4+ cover save if they penetrate my armor. I played a Gaurd melta army last weekend and they had a few multi meltas which scared me a little but they got only one of my kans befor i got to them.Also when i got to them they werent happy<br /> <br /> <br /> As far as anti tank i have a lot of <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> that hit quite hard.Not to mention most armies that have a lot of tanks are skimmers or transports which means they have 11 or 12 front armor.Lootas and Kustom Mega Blastas have <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 7 and 8 so i am not to worried about the light tanks.Anything big they wont be moving and i can get a squad of cans,a NOB or better yet a DeffDread close to it it will die. Not to mention a tank is going to die on the first turn to my Deffkoptas no questions asked. I really think you should look at the whole list or study a little more on orks befor you post i have no anti tank and that an army with meltas is going to route me.I have played it and it doesn't.Who would show up to an ARD Boyz tourney having not played thier list against other competative lists of other armies.<br /> <br /> Thanks for the advice i value your opinion i just think it is wrong and unless you can change my mind with hard facts i think you should stick to posting abot Space Marines.</div></blockquote><br /> <br /> I dunno my ard boyz list packs 11 multi-melta's.    If you are keeping ALL your dreads and kans within 6" of your two mechs you are going to have one seriously bunched up army.<br /> <br /> your loota's can pop a single light tank a turn, if you get a good roll for shots, hits, and penetrations and they fail any cover saves.  what do you do against armies that have 10+?   <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only gets you so far.  What do you do against mobile tanks that move more than 6" a turn so you only hit on 6's?  I do ask questions about your deffkopta's killing a tank first turn.  Nothing is guaranteed in a game of dice.<br /> <br /> I'm not saying you have a bad list, but most of its elements are things that die to what people bring in droves these days, melta's and flamers.  <br /> <br /> What were the 3 armies you played?   What were the lists?]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 17:34:40]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ <blockquote><div><cite>BigMekSprokitz wrote:</cite>Ok this is what i tested this weekend and it smashed 3 armies with no problem.Please if you see a problem offer a solution b/c this will be my first tourney.Last list i posted said army didn't have enough ummmpf well heres the ummpf.....i think <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Ok less talking more getting on with it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>,<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,Eavy Armor<br /> Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>,<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,Eavy Armor<br /> <br /> Troops:<br /> 30 Slugga Boyz w/BigMek attached<br /> 30 Slugga Boyz w/BigMek attached<br /> 30 Shoota Boyz w/Nob,<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Elites:<br /> 15 Lootas<br /> 15 Kommandos w/Snikrot<br /> <br /> Fast:<br /> 5 DeffKoptas w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits<br /> 20 Storm Boyz w/Nob,<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> <br /> Heavy:<br /> 3 Killa Kans w/Kustom Mega Blasta<br /> 3 Killa Kans w/Kustom mega Blasta<br /> 3 Killa Kans w/Kustom Mega Blasta<br /> 1 DEff Dread w/Scorcha,Additional <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (count as troops)<br /> 1 Deff Dread w/Scorcha,Additional <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (count as troops)<br /> <br /> <br /> Total 2500 pts on the nose.<br /> <br /> <br /> Please feedback as the tourny is coming and i look forward to your suggestions and critisism.<br /> <br /> I very well may take the Lootas out b/c this army takes up a lot of space on te battlefeild and they dont get very much to cover but you cannot argue with their vehicle and troop shredding capabilities.If i drop them will maybe stick a set of Mega nobs in a truuk to zoom outta the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> first turn and get stuck in early.Havent decided. So let me know Thanks a gain guys for your time.</div></blockquote><br /> <br /> Your biggest problem comes from your elites and Fast, and the fact that you lack a nob squad. The one loota squad is not a good choice. Go ahead and drop that. I also highly advise to drop the stormboyz but w/e you like. I would run Snik's squad with 2 Flamers, and maybe make them smaller. <br /> <br /> Maybe run 3 x 2 deffkoptas with TLRL and 1 deffkopta has a Buzzsaw per squad. That way you have some tank hunters. All of your boyz squads need nobz w/ Bosspoles and giving them <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s would be good.<br /> <br /> The biggest problem with your list is that it's a very expensive Kan Wall. You need to be fast to be effective. I'm sorry to say but this list will fail vs. some of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Eldar lists that are out there. Cover saves go so far. <br /> <br /> I would probably just make it faster or hordier. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 18:53:51]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ Did you test this list with the time limit? I'm not sure you'd be able to get through all 6 or so turns, and most of the game you'd just be waddling forward.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 23:06:53]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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				<title>Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ my list has 12 multi meltas, 5 flamers and 10 vehicles. im all mounted up besides my scout squad with <span class="glossaryitem" onmouseover='gp(384);'>motf</span>. and bike command squad of doom. i shouldnt have a problem killing your kans before you get to me. My command squad would take care of your ork mobz. heres my list. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Master of the Forge @ 120 Pts<br /> Artificer Armour; Frag Grenades; Krak Grenades; Conversion Beamer<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Space Marine Captain @ 170 Pts<br /> Relic Blade ; Melta Bombs; Space Marine Bike<br /> <br /> Command Squad @ [410] Pts<br /> Melta Bombs (x3); Storm Shield (x3);Bikes; Lightning Claw (x3); Meltagun (x3); Apothecary with Narthecium; Bike; <br /> Company Champion <br /> Combat Shield; Power Weapon; Bikes; Storm Shield; Thunder Hammer; Meltagun<br /> <br /> E-Dreadnought @ 105 Pts<br /> Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Multi-Melta; Storm Bolter; <br /> <br /> E-Dreadnought @ 105 Pts<br /> Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Multi-Melta; Storm Bolter; <br /> <br /> E-Dreadnought @ 105 Pts<br /> Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Multi-Melta; Storm Bolter; <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-Dreadnought @ 105 Pts<br /> Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Multi-Melta; Storm Bolter; <br /> <br /> T-Scout Squad @ 169 Pts<br /> Bolt Pistol (x8); Bolter (x7); Frag Grenades; Krak Grenades; Camo Cloaks; Heavy Bolter w/Hellfire Shells<br /> Sergeant; Bolt Pistol ; Bolter ; Melta Bombs; Camo Cloaks; <br /> <br /> T-Tactical Squad @ 205 Pts<br /> Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Flamer; Multi-Melta; <br /> Sergeant; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> Rhino @ [35] Pts<br /> Searchlight; Smoke Launchers; Storm Bolter<br /> <br /> T-Tactical Squad @ 205 Pts<br /> Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Flamer; Multi-Melta; <br /> Sergeant; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> Rhino @ [35] Pts<br /> Searchlight; Smoke Launchers; Storm Bolter<br /> <br /> <br /> <br /> T-Tactical Squad @ 205 Pts<br /> Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Flamer; Multi-Melta; <br /> Sergeant; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> Rhino @ [35] Pts<br /> Searchlight; Smoke Launchers; Storm Bolter<br /> <br /> T-Tactical Squad @ 205 Pts<br /> Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Flamer; Multi-Melta; <br /> Sergeant; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> Rhino @ [35] Pts<br /> Searchlight; Smoke Launchers; Storm Bolter<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-Land Speeder Squadron @ 70 Pts<br /> Multi-Melta (x1); Heavy Flamer (x1)<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-Attack Bike Squadron @ 150 Pts<br /> Multi-Melta (x3); Twin Linked Bolter (x3);<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-Predator @ 85 Pts<br /> Autocannon; Searchlight; Smoke Launchers; Heavy Bolter<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-Predator @ 85 Pts<br /> Autocannon; Searchlight; Smoke Launchers; Heavy Bolter<br /> <br /> <br /> Total Roster Cost: 2499<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> KhornateDaemon where will you be playing this year?]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 23:25:40]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ <blockquote><div><cite>Julnlecs wrote:</cite><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> KhornateDaemon where will you be playing this year?</div></blockquote><br /> <br /> I'm still not sure yet and hope to have it figured out by monday.  My group is trying to split into different locations so we dont get paired against each other too much and knock each other out of the prelims like we did last year.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 08:24:47]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ <blockquote><div><cite>BigMekSprokitz wrote:</cite>I played a Gaurd melta army last weekend and they had a <b>few multi meltas</b> which scared me a little but they got only one of my kans befor i got to them.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>, this is the greatest joke of the day.  I think you need to see more army list before you decide if there will be only FEW of them]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 09:00:48]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>Re:Orks For ARd Boyz (revised)</title>
				<description><![CDATA[ I am not trying to be an A#$hole but if you take your multis and shoot at my kans then your other troops have to shoot at them as well.Ironically i am fine with that because you wont kill them all unless you get some extremley lucky rolls.And then you are gonna have to deal with a smathering of 140 troops that will lay into most if not all armies and come out on top. The 15 Lootas will be picking guys off left and right if you leave them alone not to mention chewing up all those points in traansports you put on the board and eating your dreadnaughts from 46 inches away.Please leave those guys alone for 3 turns and see how many vehicles you have on the board. And the cover save from <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and kans makes my orks that not to mention outnumber you almost 3 to 1 almost as good as your marines armor save which ill get nomatter what <span class="glossaryitem" onmouseover='gp(6);'>ap</span> you are putting on the table.( and by almost i mean 17% less efective according to the dice rolls ).<br /> <br /> <br /> And as far as a nob squad.They are not needed to make an effective orc list.<br /> <br /> Last point befor i we get back to feedbacdk is duel assaulting is a mother when facing me. Hope your 10 vehicles arent close to each other cause after turn 2 i bet ill pop 2 at least 3-4 a turn.If not pop atleast make your tropps get out and face the WAAAAGH all proper like.Not to mention getting thier expensive lil heads krumped and place on the bosspole where they belong.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/245726/807488.page</link>
				<pubDate><![CDATA[Tue, 30 Jun 2009 23:26:03]]> GMT</pubDate>
				<author><![CDATA[ BigMekSprokitz]]></author>
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