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		<title><![CDATA[Latest posts for the thread "Fiends vs. Bloodcrushers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Fiends vs. Bloodcrushers"]]></description>
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				<title>Fiends vs. Bloodcrushers</title>
				<description><![CDATA[ Fiends better then Bloodcrushers?<br /> <br /> I am Bloodcrusher guy, but my friend as been raving about Fiends as evident with his blog post.<br /> <br /> <a href="http://bloodofkittens.com/?p=813" target="_blank" rel="nofollow">http://bloodofkittens.com/?p=813</a><br /> <br /> I think he makes some good points. I just know my Bloodcrushers absorb so much fire and even if they do not get in combat they allow my other units to do there jobs.<br /> <br /> So what do you guys think?]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 01:03:45]]> GMT</pubDate>
				<author><![CDATA[ tastytaste]]></author>
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				<title>Re:Fiends vs. Bloodcrushers</title>
				<description><![CDATA[ They require a cover-save on the turn they drop down (if they come first) or/and a more immediate threat (like some suicide flamers/cheaper plague bearer troops etc)<br /> <br /> They also require that tarpitting unit to help them bounce around but this can be done by the troop types - less essential though.<br /> <br /> A full 180pt 6 model squad will drop 8 marines on a charge & can do it from 19-24"; So judge to drop them 14-18" away, with some cheaper infantry (or perhaps even a scary demon prince - somthing tough) dropped inbetween & they should do alrite.<br /> <br /> Otherwise 12 wounds @ T4 on a 5++ will evaporate relatively quickly.. buut being able to deep-strike outside of double-tap range & still be able to charge is a very good thing.<br /> <br /> They also work well against a mirror match, equal pointage of four bloodcrushers - dealing 5 wounds & recieving about 1.3, assuming they get the charge - but thats the point, bloodcrushers generally work alot better with support, they have that potential.<br /> <br /> Fiends can work alot better solo, an addable capable highly mobile assault unit. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 01:19:07]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Fiends vs. Bloodcrushers</title>
				<description><![CDATA[ The only time my Bloodcrushers have not worked is when I get a bad scatter. <br /> <br /> I was thinking Fiends would a be a good way to limit a bad scatter and still be able to get into assault.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 01:53:21]]> GMT</pubDate>
				<author><![CDATA[ tastytaste]]></author>
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				<title>Fiends vs. Bloodcrushers</title>
				<description><![CDATA[ In 1.5K I run both, they have different uses for different situations, and it depends if you know how to use them]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 02:34:38]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
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				<title>Fiends vs. Bloodcrushers</title>
				<description><![CDATA[ <br /> my crushers eat fiends <span class="glossaryitem" onmouseover='gp(111);'>raw</span>. Not a rule reference as yet.<br /> <br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:01:56]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Fiends vs. Bloodcrushers</title>
				<description><![CDATA[ 10 fiends charge 8 crushers (2x5) - <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> assuming the fiends get the charge;<br /> <br /> The crushers loose 6.7 wounds (3 models)<br /> <br /> The fiends loose 4.4 wounds (2 models).<br /> <br /> It looked alot rosier but I was using a fiend <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 5 & forgot to apply the 5+ invunerable to the fiends sucessful rending attacks - still, fiends come out on top.<br /> <br /> But the crushers will work alot better as a core element of an army, becoming much more of a force with support. The fiends are stand-alone, as I see it.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:25:11]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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