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		<title><![CDATA[Latest posts for the thread "Red weapons"]]></title>
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				<title>Red weapons</title>
				<description><![CDATA[ Hi I looked but couldnt find this anywhere else so here goes <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> Red weapons +10 points per model for plus 1 Initiative <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> so power klaws would be I2 Boyz would be I3 and nobz would be I4 but please be aware I have not tested these in any way and this is rather powerfull and discuss]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 09:43:21]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ But as a rule Power Klaws (Fists) Always strike at I1.<br /> <br /> Also I thought Orks believed red only makes vehicles go fasta?]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 10:03:27]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Re:Red weapons</title>
				<description><![CDATA[ waaaaagh  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 10:22:36]]> GMT</pubDate>
				<author><![CDATA[ Master Llyons]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ its just an idea but as far as I know (I only have the new ork codex to go on and I havn't read much fluff from that) orks just think red stuff goes fasta but the idea behind the power klaw was that its red so its gotta go fasta but what does the rest of dakka think]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 11:20:50]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ But the klaw makes them slower, its not that it doesn't kill very fast.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 11:23:03]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ how about a compromise it strikes after I2 but before I1 and call it I1 1/2]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 11:25:31]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ How about it strikes at I1 except on the charge where it hits at initiative order?]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 11:31:02]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ yes Im sure people will love a I5 Power klaw and sorry for the intermitant responses but Im doing this on tea break from building a run for my ferret]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 12:20:26]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ Having an I5 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is more useful game wise than an I2 one, which for the most part will still hit last.<br /> <br /> Plus, you'll only be able to use it on the charge, so a smart player would just see this as more of a reason not to let the orks get the charge.<br /> <br /> Also make it so that only a Warboss gets it or something.<br /> <br /> The response time is fine, it bothers me not. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 12:29:44]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ warboss would be I6 Power klaw thats before a chaos lord I do believe instant death before you can attack wow and yes I know that it would still generally strike last but its still faster than a carnifex or at lest the ones that I fight but ok and I'll try and test this afternoon]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 12:35:28]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ Are you sure they are I5, I could have sworn they I4 base. Well then you could work it so that the Warboss strikes in initiative order but never gets the Initiative bonus from furious charge? <br /> <br /> It would be instant death yes, but thats why there are shooting weapons.<br /> <br /> Also make it so it cannot be used with Mega Armour, as the armour tends to slow down the Ork wearing it greatly. That means the best he can get is a 4+5++ from 'Eavy Armour and Cybork Body.<br /> <br /> Da Red Claw 45pts<br /> <br /> Power Klaw that strike in initiative order on the Charge, user may never take Mega Armour when equipt with this weapon.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 12:43:44]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ I4 plus furios charge plus red weapons  = I6 Like the mega armour but power klaws are not shooting weapons and as said I'll try and playtest it this afternoon]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 13:01:57]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ Well he'd lose the plus one for furious Charge making him I5, also you wouldn't get the plus 1 for red weapons, red weapons would make him able to strike at Initiative order rather than at plus one I.<br /> <br /> Well give it a playtest like you were planning then let me know how it goes.<br /> <br /> Still though 45pts no mega armour.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 13:10:08]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Re:Red weapons</title>
				<description><![CDATA[ Both of you read your codecies again. Orks are base initiative 2, this is slightly higher for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> but still less than a space marines.<br /> <br /> You have to be careful about powerfists that strike at initiative. Having lots of high S attacks that ignore saves and strike at a reasonable I can be very very powerful.<br /> <br /> If everyone of your nobs in your army had this then they could just walk through terminators and monstrous creatures with ease.<br /> <br /> I lke the concept but i dont think its balanced.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 13:14:17]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ Regwon yes orks are base 2 but with furios charge and plus 1 Initiative they get I4 on the charge and it is only on the charge that it strikes at I value think of it like Boss zagstrukk but they actually have a power klaw aswell as the fact that I value wasn't my idea]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 13:17:57]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ I'm saying only the Warboss can take a Red Klaw.<br /> <br /> They have I4 Base, and get I5 on the charge.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Da Red Klaw - 45pts May only be taken by a War Boss<br /> <br /> Da Red Klaw is a power klaw that strikes at initiative order (I5) on the charge, it may never be taken by a model in Mega Armour.<br /> <br /> Red Weapons- Red Weapons are Choppas or Great Choppas which add plus one to the wielders initiative, do to the Ork believing that the weapon allows him to swing it faster. Costs 15pts may only be taken by Nobs.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 13:18:09]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Re:Red weapons</title>
				<description><![CDATA[ <b>Red Klaw:</b> A red klaw is a rocket-assisted armored gauntlet that counts as a power fist in all respects with the following exception: On any turn that the model using this weapon charges, it will strike at normal initiative order (Furious charge still applies the initiative bonus).<br /> <i>45 points, Warboss and Big Mek only</i><br /> <br /> <b>Red Choppa:</b> A red choppa is a normal close combat weapon. Any ork wielding a red choppa will strike at their initiative +1.<br /> <i>10 points, Warboss, Big Mek, and Nobs only</i><br /> <br /> mah 2 cents.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 13:45:11]]> GMT</pubDate>
				<author><![CDATA[ TomFoolery]]></author>
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				<title>Red weapons</title>
				<description><![CDATA[ this has changed so much from what I originally intended oh well change happens]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 14:37:51]]> GMT</pubDate>
				<author><![CDATA[ waaagh!orksrocks]]></author>
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